I am sure by now that everyone who plays this game is concerned about the lowering of virtually everything in the game that allows us to earn simoleans. Debates have been everywhere both in game and on these boards as to where it will go from here and the effects it will have on the game. It should be obvious to everyone who does the maths that with the present system, payouts will have to remain low. EA simply cannot have us able to make over a certain quantity of simoleans or they will not be able to implement the buybacks. I can’t explain that any better than I Have already in this previous post I put in one of the threads in here earlier: “I can’t however see payouts going back up, even if they do have an answer to the bots. If the payouts go back up more than just a very small percentage, the economy will blow out again. Or if EA does launch the buybacks, they will be buying so many simoleans they will not make any profit. Lets face it, if we can make 1k an hour how many of us will firstly play the game doing money objects for 10 of the hours we play each month, just to pay our subscription. And how many would then go further and actually get into being paid to play. Because of that I think about 300 or 400 simoleans an hour would be all we can expect to be able to make tops.” The earlier higher payouts must have produced an access in simoleans in EA Land. The devs have now reduced the payouts to prevent this from happening any further. They have also increased what ever they can in an attempt to pull the access simoleans back out of the game. To implement the buyback system they cannot have an access of simoleans in EA Land where people will be able to just go to an ATM and cash them in. I believe the dev team failed to see the difference between the economy they were able to control in TC3 and that of EA Land. We now have a game where the incentive to make simoleans remains high and the capabilities of doing so is far to low. I do not believe that the methods the devs have devised for controlling the economy will work. I am also fairly certain that this is becoming obvious to them as well. I can see where the devs are trying to take this game and do believe they have the right idea there. A game where players with desires for business are able to manufacture ideas and products to be used in the game and make real life profits for themselves. A game where players who just want to play the game will benefit from hundreds of people working on new additions to the game. With the present format players will be forced to play in a manner where the majority of items purchased will be done so using real money to buy simoleans. Maybe this is the direction the devs feel the game has to go. Maybe they are prepared to lose what I feel would be a large percentage of the market of players that are both in game or yet to play. Players that will not play a game where the majority of things purchased are purchased with real money. The market they would have left would be relatively small but would be a high profit ratio. Wether the game would succeed using this format remains to be seen, personally I think it would fail. At least would fail to see the potential it could otherwise reach. There is an alternative to the system they are using. One where players who wish to work for there simoleans to purchase there desires can do so in a manner they have been a custom to. Where payouts on money objects and jobs can go back to where it was at the start of EA Land. A system where EA could sell and buyback without any worry about loss of profits from over production of simoleans. A system that would give them better control of the economy and would see high returns from the sale of simoleans in the game. In fact everything they are trying to achieve can be achieved with this system. To do this EA needs to separate the currency they sell and buyback "which I will refer to as SIM GOLD" in the game from the currency "simoleans" produced in the game. The SIM GOLD EA sells is then traded in the game for simoleans produced in the game which is still used to buy items in the game. SIM GOLD will not buy EA items, only simoleans. This would enable players to still be able to produce simoleans in the game to play the way they have been a custom to. If players wish to bypass jobs and purchase simoleans to get there in game desires they can purchase the SIM GOLD sold by EA and use that to trade for simoleans. EA would not be in a position then where they may have to buy back more than they have sold. The only currency they do buyback is SIM GOLD they have sold into the game. The value of SIM GOLD compared to simoleans will be determined by the production of simoleans in the game and what the players are willing to sell and buy them for. EA could also apply a tax to the in game currency trade on the simoleans which can be used to control the economy. Players selling custom content could chose to sell their products with price tags of either currency or both. I also feel that EA should do the following to allow pet pulls to come back into the game. Pet pulls were a viable way of retrieving simoleans back from the game. This can be used to aid in controlling the economy and would add something back that was lost in the game. A 5 minute sellback time should be available on pets only. A dynamic adjustment to the sellback value should be applied. SIM GOLD SYSTEM: EA sells SIM GOLD. $1 US buys 100 SIM GOLD EA buys SIM GOLD. 100 SIM GOLD = 85 cents US EA bonuses are in SIM GOLD. 50 SIM GOLD per week. Trade setup for SIM GOLD to simoleans: A method of trading the sim gold for simoleans needs to be placed in the game. A dynamic tax on the simoleans needs to be applied to aid in the control of the economy in game. The dynamic sellback value needs to be applied to pets to allow pet pulls. BOTS HAVE TO BE PERMINANTLY STOPPED. I know the devs have said they have something in the works here to battle the bots. I have stated in posts in here that I have developed a means of permanently stopping the bots. I will go further here and mention that I know exactly how these bots work, and I do mean EXACTLY how they work. I know the bots available and what they have done to get around preventions EA have tried in the past. I know who makes them and who is still available to work on them. I can if I wanted to make my own, I don’t wish to do that by the way. I have checked these bots out in detail, to the extent where I even know what programming language they were done in. If I myself had made a bot, I could have easily and very quickly found a way around everything that EA has thrown at them so far. I have mentioned all that because I need everyone in here including the devs to know that I am serious about my next statement. I can show you a way to stop bots in there tracks now and for ever. This method would require no policing, no programs running in the background of our computers. This method uses a proven method already used around the world, altered to fit into this game. It will not entail any typing, and I am sure would be excepted by all. I am not laying out a description here as it would require some explanatory graphics and tables to show exactly how it works. It would take me a day or 2 to do so and I will only do that if enough interest is shown by both the players and the devs. I hope I am taken seriously here on all I have said. I have put a lot of work into this over the last couple of months and almost gave up on the idea because I believed I would not be taken seriously. I do believe the devs have been working hard on this game and as I have said have the right idea of where the game needs to go. I do also feel they were wrong in how they intended to control the economy and we need them to admit to that mistake. If you agree with what I have said I definitely need your support. So even if you haven’t posted in here before please post your support. I am trying here to make this game what it can be, and also trying to prevent its possible demise.