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[Imbuing] Simple question about imbuing jewelry

Discussion in 'UO Craftsman' started by gortman, Mar 16, 2010.

  1. gortman

    gortman Sage
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    My artificer has only done unraveling so far, so here is an amazingly newbie kind of question (apologies in advance):

    Let's say my warrior finds as loot on a monster a bracelet with FC1/FCR3 plus a couple of minor mods. Is it possible to remove the minor mods and imbue other properties onto the bracelet as long as the total intensity doesn't exceed 450?

    Thanks!
     
  2. Picus at the office

    Picus at the office Certifiable
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    Looted items can only be added to or increased but current mods cannot be removed.

    Jewels can add up to 500 points looted or crafted.
     
  3. Guido_LS

    Guido_LS Seasoned Veteran
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    There is an exception to this rule - a skill in one group can be overwritten by a skill in that same group - it's not removal, per se, but it is replacement.

    Using his FC/FCR example, if it also had, say, Fencing +2, it could be replaced with Magery +15.
     
  4. gortman

    gortman Sage
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    Picus,

    Thanks for the info and the quick response. Makes sense, I guess, that the devs didn't allow mods to be removed or it would make imbuing easier than it should be.
     
  5. aoLOLita

    aoLOLita Sage
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    You can also reduce the one or two non-complementary skills to max out out one or two the others.

    Doing so also lessens your chance of losing valuable ingreds such as relic frags, because success rate is based on the current weight of the mods present.

    Generally I only keep loot with FC1 & FC3 or +15 skill mods if the mods are few or complementary, for I prefer making exception jewels with my Tinker's "brand name" (aye, vain even in VL)rolleyes: ... IF I have the major ingreeds on hand!
     
  6. RManthey3

    RManthey3 Guest

    There is an exception to this rule - a skill in one group can be overwritten by a skill in that same group - it's not removal, per se, but it is replacement

    Is this to say that, if I imbue an item with one property in a group and then try to imbue it with another property in that same group it will overwrite the first one? If so, is there a way around this?
     
  7. Guido_LS

    Guido_LS Seasoned Veteran
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    Yes, it will overwrite the first imbue, and no, there is no way around it.

    Group 1 -

    Fencing
    Mace Fighting
    Swordsmanship
    Musicianship
    Magery

    Group 2 -

    Wrestling
    Taming
    Spirit Speak
    Tactics
    Provocation

    Group 3 -

    Focus
    Parry
    Stealth
    Meditation
    Animal Lore
    Discord

    Group 4 -

    Mysticism - NEW addition with latest pub
    Bushido
    Necromancy
    Veterinary
    Stealing
    Evaluating Int
    Anatomy

    Group 5 -

    Peacemaking
    Throwing - NEW addition with latest pub
    Ninjitsu
    Chivalry
    Archery
    Resisting Spells
    Healing

    ------

    For the most part, there are no directly complimentary skills in the same group, at least not as the skills were originally intended. It's the players that have blurred those conventional lines :)
     
  8. [JD]

    [JD] Guest

    Save nice jewels.

    You could find one which was

    FC1
    FCR3
    +7 Musicianship
    Resist Fire 15
    DCI 10

    An OK ring but its kinda strange, it can be changed to be better.

    Reduce the fire, change music to magery, and increase DCI. You end up with

    FC1
    FCR3
    +13 magery
    Resist fire 1
    DCI 15

    An exceptionally nice Magery ring which only cost the relics for the DCI...