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Discussion in 'UO Developer Feed' started by UODevTracker, Apr 27, 2010.
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hmm not stacking! god forbid.
Uh, making a toggleable option to turn off the spam is a bit complicated. If there was already a way to do it that I could hijack err I mean repurpose, it would be easier. I figure if you end up getting alot of restores queued, you'll get a message every 1-3 seconds or so and thats alot of message spam. Especially since the restore damage is proportional to how much damage you are taking. Maybe have it fire off the message if you get a significant amount restored would be better. But then again I dont know how often one gets hit for enough damage that 30% of it is significant enough to warrant more than , 'oh thats nice'.
Something to consider though for when I have free time to see what I can break, err create.
All Damage wont stack with the individual damage types.
Fire stacks with fire. (So combine that shield with the jade axe and you got 30 fire right there) (of course there's the sacrifice because of the lack of mods on the shield but it can be done)
If you have 10 all and 20 fire, you're still going to just get the 20 from fire and 10 to everything else. The all wont bump fire to 30%.
The balance is for PvM and PvP..
Since there's less damage being dished out in PvP and the eaters dont restore immediately its a bit more negligeble.
However because there's less damage being dished out the little bit does help.
So I'm wary with that. But its an easy switch back and forth. And with the other balances we'll see how they work out.
Renowned drop rates are certainly nowhere near that of the peerless/champs.
Of course the renowned are about 100 times weaker than those.
The drop rate isn't 100 times worse though