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Skill gains...

Discussion in 'UO Players Corner' started by Jibberish, Jun 21, 2010.

  1. Jibberish

    Jibberish Guest

    I just returned to UO from a 6 year or so layoff. Is there is a skill gain cap per day and if so how do I figure out if I hit it.

    I only ask because I used about 1000 bandages on my GD and did not get one gain. I'm at 110.6, it is set to raise and I have a skill that is set to decrease.

    I would appreciate any help
     
  2. Magdalene

    Magdalene Stratics Legend
    Stratics Veteran Alumni Stratics Legend

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    Post moved to Player Forum, as for these questions fellow players are much faster source of information than the devs!
     
  3. Schuyler Bain

    Schuyler Bain Lore Master
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    What shard (server) are you on? The production shards do not have a a skill gain cap, but the Siege Perilous shard has a different skill gain system and does include daily caps.

    Most likely it is all working as planned, but at +100 gains are slow for a lot of skills. Just keep grinding away...
     
  4. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    Vet, specifically, is one hard to gain on at high levels.

    Most of the time, except for the GGS system gain (when you've not had a gain in about 30 hours, at that skill level, you have an increased gain chance, practically automatic if the difficulty is high), You won't get a Vet gain over 110 except when curing higher level poisons, or resurrecting a pet.

    That's why Tamers often hang around in Luna, looking for people coming in for pets needed brought back to life. The NPC vets have reduced that traffic a little, but those pet owners who know that the pet's stats don't fall as much from a player's rez as from the NPC, will still seek out player Vets first.

    Suggestion.
    Get two low-level creatures that can kill each other fairly easily, that you don't care if their stats bottom out (things you'll release after training is over). Have them bond, then have them attack each other where they can actually kill each other. wait for one to die, rez it, start the fights again, repeating as necessary. IT will be less healing chances, but better gain chance ones. when done, release the critters, since they'll be down to their racial minimums (if not lower) by then, for skills.
     
  5. Black Sun

    Black Sun Grand Poobah
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    Here's a great chart that can tell you approximately when you are due for a GGS. It helps me a lot in training.

    Another method is if you have a second account, log in one of your characters who has a bonded horse (or other pet that you won't mind killing for training), kill the horse and have your tamer repeatedly try to rez it. Just don't confirm the rez on your second account. You can keep this up for as long as you can stand it. Every now and then go back to your second account and just move your character a tile or preform some action so you don't time out and lose connection.