I don't know what was discussed in the closed forums during beta, so maybe the beta testers will enlighten me. Am I the only one who sees putting 45 skill points per piece of jewelry as massively unbalancing? I know imbuing is hard to raise and will take a while for people to master (week tops) but still 45 on a ring, 45 on earrings, and another 45 on the bracelet. Plus if the person is willing another 45 on the necklace. With the ability to custom build suits and still have room for at least one more mod on the jewelry ( I kept getting this mod would make this item unstable if I tried to add a maxed 5th property). Please enlighten me where I am wrong in seeing this?