I've been playing UO since 99 and one thing has really nagged me over the years is the plain skill point investment imbalances with different template types. This is most noticable on warrior type templates. Overall they have less room for skills vs a Mage type template. The root of the problem on most warrior templates are 3 skills. Healing + Anatomy required to cure, rez and heal sufficently. Then of course you have. Anatomy + Tactics to get common base damage out of weapons. The imbalance To cure with healing and Anatomy you need a minimum of 60 heaing and 60 anatomy. 120 skill points. As for resurection 81/81 minimum. 160 skill points. As for effective in pvp 90/81 is basement utilization. 171 Points. Now with magery the effectiveness is determined by skill level, but of course it is not nearly that high. To rez with magery you need 80 skill points invested. For chiv noble sacrafice it is just 60. Damage - As stated above warriors have anatomy & tactics. That's 2 damage skills. Magery of course has Eval and both types have a bonus damage modifier skill such as inscription for mages, and LJ for warriors. The delima. Basicly it's double the skill point investment to get the ability vs other template types. Possible solutions - The healing skill alone should be able to cure/rez on it's own, while anatomy will still give a healing bonus. Furthermore Anatomy damage bonus should be scaled down to 25% while tactics would make up 75% of the base damage bonus. Thus Anatomy would be just a bonus skill much like LJ and Inscribe and thus not required. The end result would allow warrior type templates to add focus/med as well as magic resist.