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  1. On many threads ppl are commenting on the differences/similiarities between SL and TSO. I figured it would be best just to make a new thread so the others don't keep going off topic.. This way ppl can put forth their views for and against.

    That said...

    It's not so much about who came first.. SL offers a lot more freedom in many respects, creatively, earning potential, interactions, places to visit... the list goes on.

    In another thread, SL was brought up in regard to a comment calling SL a ***** house, and in that respect, there really isn't much different, except as one person said, it's much more graphical, and ofcourse a there's lot more you can do in SL, rather than a single animated romp in the love beds they have here. If ppl choose to spend their online time doing that, that is their choice.

    If the makers of SL borrowed ideas from TSO, then good for them, they have done a good job of it. I for one am pleased that the games will be similiar in a lot of respects soon enough, especially the cash-out and ability to script items and make animations, which is what i do in SL.

    Creatively speaking, SL wins hands down. Not to mention you have basically no limitations when it comes to free accounts in SL as it's easy enough to own land there without being a premium member which is about the only reason ppl need to be premium members there. Ofcourse the weekly bonus of 500 Lindens is worth a lot more than 500 simoleans.

    Don't get me wrong, I enjoy playing TSO, and am enjoying the new things that they are trying to implement in game. Keep up the good work guys!
     
  2. Inge Jones

    Inge Jones Guest

    I got into Second Life very quickly, and was initially very impressed. The graphics are pretty realistic, and after flying round the coast for a week I finally found a plot of land where the neighbours were fairly sensible about what they built and the coastline was protected from further development - so I got a lovely sea view (and in Second Life the sea has moving waves and reflections!)

    I went to all the classes and soon learnt to make objects and animate them. I made myself the seaside house I would have liked in real life, and furnished it with stuff I made myself. Beautiful.

    Then, after doing all that I realised something was missing. Meaningful game-related interactions. Sure I could go and animate my avatar at another avatar. Yes I could use the chat window to talk about real life trivia to the other players. But then I could do that in an IRC chat room even easier. But I had no need to use my lovely home or toilet or fridge. No one had any need to visit me other than the few friends I made coming to briefly say "that's nice". But having said that, they didn't have any need of my cooking, or comfort from my sofas or anything. It really was just a glorified chat room.

    In TSO my avatar has stuff it *needs* to do. It has things it *needs* to use and matters it needs to interact with other avatars for. And on top of all that we can still chat human-to-human when we're not concentrating on stopping robots blowing up.

    All we need now is something approaching the graphics of SL and we're sorted. Giving the sea an animated sparkly texture would make a start?
     
  3. mike1977

    mike1977 Guest

    <blockquote><hr>

    I got into Second Life very quickly, and was initially very impressed. The graphics are pretty realistic, and after flying round the coast for a week I finally found a plot of land where the neighbours were fairly sensible about what they built and the coastline was protected from further development - so I got a lovely sea view (and in Second Life the sea has moving waves and reflections!)

    I went to all the classes and soon learnt to make objects and animate them. I made myself the seaside house I would have liked in real life, and furnished it with stuff I made myself. Beautiful.

    Then, after doing all that I realised something was missing. Meaningful game-related interactions. Sure I could go and animate my avatar at another avatar. Yes I could use the chat window to talk about real life trivia to the other players. But then I could do that in an IRC chat room even easier. But I had no need to use my lovely home or toilet or fridge. No one had any need to visit me other than the few friends I made coming to briefly say "that's nice". But having said that, they didn't have any need of my cooking, or comfort from my sofas or anything. It really was just a glorified chat room.

    In TSO my avatar has stuff it *needs* to do. It has things it *needs* to use and matters it needs to interact with other avatars for. And on top of all that we can still chat human-to-human when we're not concentrating on stopping robots blowing up.

    All we need now is something approaching the graphics of SL and we're sorted. Giving the sea an animated sparkly texture would make a start?

    [/ QUOTE ]

    The "needs" is why I prefer TSO over Second Life.
     
  4. Guest

    Guest Guest

    I tried both, TSO and SL .. SL might give u the potential and ability to express your creativity, however, its not made for everyone. Plus, the endless lags, weird avatar movements are just unbearable. TSO on the other hand is as fun as it has always been, anyone and everyone can play it, easier to meet people, interact, move around, less lag, and we now having CC , which enables us to express our creativity and imagination as much as possible ... with CC improving, we will be able to do anything soon (scripting...).
     
  5. Purdy

    Purdy Guest

    I tried SL when it first came out. When I first landed there I met a lot of ppl. We were all learning how to navigate the land. Then I took off flying, which was hard to do with all the lag, and I saw all the beautiful houses but I hardly saw any ppl. I did find a mall and the owners there had an Easter Egg hunt but I couldn't handle the lag. Then I found a casino with a handful of ppl. I found the whole experience so boring and so laggy I quit after a couple of weeks. One thing I did like about SL was the water. It was realistic and you could swim in it to get to another island.

    Also, about the game There, I like the fact that you can borrow other ppls objects and the owner can recall them when they want. So I borrowed cars and drove around. That's was about the only fun thing to do and I did find more ppl in There to interact with then SL but it got a little boring after a while too.

    So I'm still here in TSO and I left the other 2 games. There is a lot more reasons to interact with ppl here even if it is just skilling or going to money lots. There's a lot more ppl here for noobs meet. I guess SL is ok if you have friends there but they were hard to find.
     
  6. Inge Jones

    Inge Jones Guest

    I think part of the reason SL has so much lag is that the lots are seamless - they are all on view dynamically as you look at them from your own lot or as you fly past them. TSO should escape this problem as long as you can only ever see the lot you are on at the time. But I wonder if there is a compromise to be made, like they did with The Sims 2. That is that a sort of "snapshot" of the neighbouring lots is visible from the current lot. And of course the neghborhood map itself is static, so in theory you could always see a broader view of the terrain around your lot with not much extra processing.
     
  7. Guest

    Guest Guest

    I have to say I have tried SL and TSO both, where the graphics are good in SL, the interactions with TSO are great. There is one other game I have tried and have fallen madly in love with is THERE. With there, it's more like TSO minus so many interactions. You don't have to "green up", and you have MANY choices in vehicles you can drive.. from Dune Buggies of ALL types to hover boats, hover boards, jet packs... it also allows a developer the ablity to create houses, clothing, hair.. ect..and sell them in auction. You don't have to have a premium membership to play but if you choose to pay a one time fee, you can have voice chat.. which to me, makes the whole game more personal. I LOVE being able to VOICE talk to people from all over the world. Now if TSO would adapt that.. OMG!

    But, that's just my 2 cents worth [​IMG]
     
  8. Noddy Bond

    Noddy Bond Guest

    I do not know why you are all doing this comparison between TSO and Second Life as well as There, they are in completely different leagues of their own.
    There wants to be Second Life but that will never happen firstly its too cartoony and costs way to much to upload custom objects and paint jobs so on that note its eliminated from the comparrisson.

    SL v TSO, TSO will never be SL but SL could be TSO in that you can script huds and objects and so forth to match TSO (of course this will come under copyright infringment i dare say).
    Yes TSO will soon have the ability to script objects but its going to be limited in what can be achieved compared to SL.
    You are limited to the space within the map on TSO as where SL is ever expanding.
    And finally the BIG difference between the two is that TSO is a GAME and SL is a METAVERSE, if you dont know the differences go look them up but to briefly outline a game has goals to achieve where as a Meterverse does not (with the exception in that being what games and role playing groups people have created inside of Second Life)
    Even with TS2 graphics the differences between SL and TSO will still be major.

    This is why i believe this comparrison should not even be happening as they do not compare in the slightest and to be honest i would like it to stay that way TSO is meant to be fun where SL is meant to be a little more realistic i like both and if both are to become totally similar then i would have to say the one i drop would be TSO.
    Although the funniest thing i did ever come across being a Second Life Mentor was on the orientation island, somone logs in for first time asking what they could do in SL so i explain and then they ask "how do we level up" ironicly its a question that keeps comming up heh.
     
  9. MandiK

    MandiK Guest

    I tried Second Life for like, a day. I hated it. I didnt like one thing about it, I just couldnt get into it.
     
  10. Noddy Bond

    Noddy Bond Guest

    <blockquote><hr>

    I tried Second Life for like, a day. I hated it. I didnt like one thing about it, I just couldnt get into it.

    [/ QUOTE ]
    you are like oh so many gamers in that respect, not giving a game a true go and that is what game developer have to come up against they have to make the game look so easy but also make it competative and progresivly hard all in the same sentance if people stoped and gave a game at least a week got to learn somthing about it they may actually like it.
    I dont think that giving a game/metverse or anything else one day has any grounds to comment about that game its by far not enough time to make such grand comments (this was not specificly target at you but to everyone who says oh yeah i tried it for one hour or one day)
    I feel sorry for developers that work so hard to create a game for somone to come along and say oh i played it for an hour didnt like it they may as well just go up to the developer and rip their hearts out before they go and create these games.
     
  11. Hugs Noddy Bond, but a bit more sentence structure needs to be going on in there lol... [​IMG]

    <blockquote><hr>

    I got into Second Life very quickly, and was initially very impressed. The graphics are pretty realistic, and after flying round the coast for a week I finally found a plot of land where the neighbours were fairly sensible about what they built and the coastline was protected from further development - so I got a lovely sea view (and in Second Life the sea has moving waves and reflections!)

    I went to all the classes and soon learnt to make objects and animate them. I made myself the seaside house I would have liked in real life, and furnished it with stuff I made myself. Beautiful.

    Then, after doing all that I realised something was missing. Meaningful game-related interactions. Sure I could go and animate my avatar at another avatar. Yes I could use the chat window to talk about real life trivia to the other players. But then I could do that in an IRC chat room even easier. But I had no need to use my lovely home or toilet or fridge. No one had any need to visit me other than the few friends I made coming to briefly say "that's nice". But having said that, they didn't have any need of my cooking, or comfort from my sofas or anything. It really was just a glorified chat room.

    In TSO my avatar has stuff it *needs* to do. It has things it *needs* to use and matters it needs to interact with other avatars for. And on top of all that we can still chat human-to-human when we're not concentrating on stopping robots blowing up.

    All we need now is something approaching the graphics of SL and we're sorted. Giving the sea an animated sparkly texture would make a start?

    [/ QUOTE ]

    Great post, Inge, and well said!

    I've played SL, but also found that it was all flash and no substance... [​IMG]
     
  12. SirSurpent

    SirSurpent Guest

    I, too, played SL for about a week, and found myself utterly bored. My computer is top-notch, and I still found almost all areas extremely laggy. But what really stuck out to me on SL was the lack of people! I mean, it was like being marooned on a dead planet! I would fly around for hours, dropping in at houses or places that "looked" like there should be more people at, and was lucky if I ever saw more than 1 person!

    And if I got LUCKY enough to find more than 2-3 people, they were usually either just standing there doing nothing, or talking amongst themselves about in-game stuff that I had no clue about.

    Give me EALand over SL anyday. [​IMG]
     
  13. Inge Jones

    Inge Jones Guest

    Yes and when you did drop in, most times they glared at you for intruding - that's if you could actually get anywhere through the parcel tape security barriers.
     
  14. * just hittiy reply


    In the 5 years that I have been playing TSO, I have met many people that have joined TSO from other games and virtual worlds. One of the things that I hear most often from these new visitors is how friendly our community is. A new visitor to TSO is greeted by a home owner 9 times out of 10 when they land. There is almost always someone online that can't wait to tell a new player how to walk, talk, dance, eat, pee, or use ctrl H for chat history. I can't count the number of times a hard core gamer has remarked about how much everyone is so willing to help them learn to play the game. I've never tried other online games, but these people have lead me to believe it is a hard cruel world out there and I was lucky to find TSO first. [​IMG]
     
  15. Guest

    Guest Guest

    <blockquote><hr>

    * just hittiy reply


    In the 5 years that I have been playing TSO, I have met many people that have joined TSO from other games and virtual worlds. One of the things that I hear most often from these new visitors is how friendly our community is. A new visitor to TSO is greeted by a home owner 9 times out of 10 when they land. There is almost always someone online that can't wait to tell a new player how to walk, talk, dance, eat, pee, or use ctrl H for chat history. I can't count the number of times a hard core gamer has remarked about how much everyone is so willing to help them learn to play the game. I've never tried other online games, but these people have lead me to believe it is a hard cruel world out there and I was lucky to find TSO first. [​IMG]

    [/ QUOTE ]

    You are 110% correct! I have played both TSO and SL. I found TSO first though. However, the group of friends I made in TSO decided to move onto SL. I tried it and the first time you play you are completely confused. There is an endless supply of lag and no one is available to help you. Ask for help and you are probably turned away for being a "noob".

    The things I didn't like about SL was the fact that you had to control your avatar with the arrow keys, I found this very annoying. Plus, the way in which they walked was very unrealistic, it was almost like a child walking a Barbie Doll across the room.

    Another thing that really sticks out in that game is the amount S&amp;M, sex related images and CC. It was sickening to be honest. I was told by my friend to go shopping and buy some new clothes (which by the way, you have to buy with REAL money, I couldn't find any other way...) But as I entered the store I was greeted by many avatars dressed in black Gothic clothes with spikes around their necks. I walked around and was confronted with large images on the wall displaying nude woman, sick sex scenes and unnecessary actions.

    My experience wasn't a pleasant one and I'm glad I have TSO.

    The players on TSO are the nicest around and are ALWAYS, and I mean, ALWAYS willing to help.
     
  16. Guest

    Guest Guest

    I have briefly tried SL a couple of times, and like some other people, couldn't get into it. The 2 main problems I found is:

    1. The lack of people, and those you do find are wrapped up in their own little groups, not wanting anything to do with outsiders.
    2. The lack of any obvious goal, or anything to do to keep you occupied while you 'settle in' and get to know people.

    TSO and most MMORPGs ( I also play EQ2) have things you can do right off the bat, you're not left standing thinking "well what now?" If I can't find something 'useful' to do while I am finding my game legs, I'm not going to stick around feeling like a spare part.
     
  17. Guest

    Guest Guest

    Both games are ugly as heck. They have almost pre 21th century graphics. Both SL and TSO can be glad they have a 'community' so people still keep playing the game.

    I would say: Mix SL freedom with TSO dependencies and make the core game a portal to other games (like MSN gamezone). And to top it off, give it graphics representing 2008. Houston, we have a winner [​IMG]
     
  18. Guest

    Guest Guest

    I don't know if TSO would have the same appeal if they updated to state of the art 2008 graphics. The Sims 2 graphics on the other hand would be okay. Most players have experienced the sequel and all know it's easy to use.

    But for now, TSO in 2D is perfect for us.
     
  19. Guest

    Guest Guest

    <blockquote><hr>

    <blockquote><hr>

    I tried Second Life for like, a day. I hated it. I didnt like one thing about it, I just couldnt get into it.

    [/ QUOTE ]
    you are like oh so many gamers in that respect, not giving a game a true go and that is what game developer have to come up against they have to make the game look so easy but also make it competative and progresivly hard all in the same sentance if people stoped and gave a game at least a week got to learn somthing about it they may actually like it.
    I dont think that giving a game/metverse or anything else one day has any grounds to comment about that game its by far not enough time to make such grand comments (this was not specificly target at you but to everyone who says oh yeah i tried it for one hour or one day)
    I feel sorry for developers that work so hard to create a game for somone to come along and say oh i played it for an hour didnt like it they may as well just go up to the developer and rip their hearts out before they go and create these games.

    [/ QUOTE ]
    I tried it for a few weeks - there wasn't one thing I liked. It was boring, laggy, boring, and boring. The graphics were awful, the lag was mind numbing, and the user interface was fun draining.
    Never again - (shudder)
     
  20. Purdy

    Purdy Guest

    <blockquote><hr>

    I do not know why you are all doing this comparison between TSO and Second Life as well as There, they are in completely different leagues of their own.
    There wants to be Second Life but that will never happen firstly its too cartoony and costs way to much to upload custom objects and paint jobs so on that note its eliminated from the comparrisson.

    SL v TSO, TSO will never be SL but SL could be TSO in that you can script huds and objects and so forth to match TSO (of course this will come under copyright infringment i dare say).
    Yes TSO will soon have the ability to script objects but its going to be limited in what can be achieved compared to SL.
    You are limited to the space within the map on TSO as where SL is ever expanding.
    And finally the BIG difference between the two is that TSO is a GAME and SL is a METAVERSE, if you dont know the differences go look them up but to briefly outline a game has goals to achieve where as a Meterverse does not (with the exception in that being what games and role playing groups people have created inside of Second Life)
    Even with TS2 graphics the differences between SL and TSO will still be major.

    This is why i believe this comparrison should not even be happening as they do not compare in the slightest and to be honest i would like it to stay that way TSO is meant to be fun where SL is meant to be a little more realistic i like both and if both are to become totally similar then i would have to say the one i drop would be TSO.
    Although the funniest thing i did ever come across being a Second Life Mentor was on the orientation island, somone logs in for first time asking what they could do in SL so i explain and then they ask "how do we level up" ironicly its a question that keeps comming up heh.

    [/ QUOTE ]


    This thread was started cause the topic of SL keeps coming up on other threads. So now all the ppl who think TSO is trying to copy SL and SL is better than TSO can come here and tell us how great SL is. So far some of the biggest fans of SL haven't posted here yet.

    It is getting tiring reading posts on how TSO is trying to copy SL everytime the Dev try something new. I don't think the Dev are trying to copy SL, TSO is going to be something unique and way different than SL. Like you said - you can't compare the two.
     
  21. Personally, I find talking body parts, especially genitals, disturbing.
     
  22. Purdy

    Purdy Guest

    <blockquote><hr>

    Personally, I find talking body parts, especially genitals, disturbing.

    [/ QUOTE ]

    What did they say?
     
  23. <blockquote><hr>


    Personally, I find talking body parts, especially genitals, disturbing.

    [/ QUOTE ]

    where did that come from?
     
  24. sl body parrts ummm chat
     
  25. Paula777

    Paula777 Guest

    __________________________________________________________________
    On many threads ppl are commenting on the differences/similiarities between SL and TSO. I figured it would be best just to make a new thread so the others don't keep going off topic.. This way ppl can put forth their views for and against.
    __________________________________________________________________

    hehe keep em comin [​IMG] been pretty boring on here the last few days
     
  26. Guest

    Guest Guest

    I have been playing SL for almost a year now. Yes it is very confusing when you first start and Yes there are perverts all over. I was lucky enough to know people from tso that went yrs before me. It does help if you already know people there. Yes, it can get very laggy but its not that way all the time. It is mostly on holidays or when they have done a roll over , etc. It would also depend on your pc. There are way sto help the lag you learn once your there. Yes there is a extreme amount of SEX on SL.. You can ignore it or go other places. There is sooo much more to SL then sex lol. There are some very creative places you can see from all over the country. There are live concerts. Most important.. Tons of shopping hehe.. I do love SL. but.. As far as people TSO does beat it I think.
    People are just so busy there. I love my friends on TSO. I would have never tried SL or probably stayed without my good friends there. I Love them both, so I play them both. The main reason I keep my TSO is because of friends here. [​IMG] <font color="red"> </font>
     
  27. nobuttkisser

    nobuttkisser Guest

    The ONLY thing I disliked about the Second Life game structure is instead of clicking of your Avitar or object by mouse and choose an option/action. everything was done by keyboard killing the "entertainment value" of the game.

    Yes Second Life has more interaction including some that are somewhat graphical in nature (certainly more than TSO and definately anything I would let any of my children in,) howevver here again, having to "purchase" what you desired, use the keyboard to interactive with that purchased object and then not forget to place it in whatever folder created. too much work no fun so yes i've seen and experienced the game but for the matter of keyboard interacton rather than mouse makes it hard however, it would certainly get rid of things like afk and or bots... also, all SL adivatars had no "needs" to deal with for either depleation, or addressing (refilling).

    If it was a vote for which game to play definately TSO now EA Land because of the "uniqueness" of game play, mouse and user friendly, and more about interaction and coorporation rather than just building, and selling.

    Oh I DID love the fact that you could log into a city walk across the various "land" and instantly listen to the various "radio stations" that were set up.. so i'm out to work on my radio station.... url below lol
     
  28. Guest

    Guest Guest

    I too have spent some time in SL to see what it was all about. I have been in TSO since 2/03 and played The Sims way before that. First off, I found getting around quite difficult. besides the lagging (which I encountered alot), it just did not run smoothly at all. Yes I think the 3D graphics are nice, but not all that. Flying was fun at first, but got boring after a short while. Houses are very uniquely built. But, I never once found someone willing to show me around and help me out.

    When i first started in TSO, I knew the basics but wasn't sure how to get around. I landed in a house in IH (wow that was a long time ago) and instantly was flooded with people offering me help. In about 1 hr, I had my skills going, alittle money in my pocket, and enough knowledge to cause alittle damage. Since that time, whenever I see a newbie on, I always help them out in any way I can. As an example, I had a newbie move in while she was learning everything. One day, she messaged me saying she wanted to move out and build her own house. I gave her $1,000,000 to help her buy whatever she needed and even went there often to give my advice on anything she asked.

    TSO is more about interaction with people and forming a bond with them. I have more Real life friends from TSO than in my actual real life. I don't go into TSO for the graphics or anything. I go to hang out with my friends and have fun doing anything we come up with.
     
  29. donnallg

    donnallg Guest

    <blockquote><hr>

    I tried Second Life for like, a day. I hated it. I didnt like one thing about it, I just couldnt get into it.

    [/ QUOTE ]

    I didn't like it either after one day. Coming from TSO and going to SL. I liked TSO better so therefore I continued to play TSO.

    I think what some are talking about with TSO turning into SL is because of the Custom Content. When I first heard about the Custom Content I was excited. After seeing it and the direction it was taking, it didn't take me long to not like it.

    I also played the first sims and liked when I first started TSO because I pretty much knew what I was doing. Now with all the custom content about it's changing the game and I don't like the way it's changing.

    I see way more rudeness from people than before. I see more greedy people. I can only imagine it getting worse.
     
  30. Guest

    Guest Guest

    just hitting reply.

    I did not like SL, graphics were great and i experienced no lag but i do like a goal beyond building and item in a game. My favorite game is EQ but SOL/EAland runs a good second. EQ offers several different activities so that if you get bored with one you can always work on another, and the quests can sometimes be a lot of fun. Also getting a group of people together to accomplsh a quest is a lot of fun.I hope to see more in EALand, maybe they can implement some of the ideas from there. What I do hope, is that EALand does not intend on becoming another SL. That would be entirely too boring.
     
  31. Guest

    Guest Guest

    Well, let's see. Let's take a random sample of what I did tonight in both games.

    In TSO, I logged into an account I've been paying ten bucks a month for over four years, but couldn't play my sims because they haven't been merged yet, and the old cities are gone. No biggie, I can wait, we all know the drill...I'm just sayin' that's one of the things I did, for comparison to the other game.

    I sat there looking at my three sims, and my four betavillians, wondering if I should risk making a new EA sim as there's been some talk about folks with fears of will their legacy sims really merge if they've already got one in EALand. I decided not to risk it, plus didn't really feel like bothering with the skill-money-green-lather-rinse-repeat thing when I could just wait for my real sims to be playable again sometime soon.

    Then, on another account where I do have an EALand sim, I went red-dot hopping, but there was nothing to do since I don't have any money or skills on that sim, and no one to talk to thanks to hide and seek. So I finally wound up at a money lot, but couldn't do anything because I didn't have enough money to get through the pay door to use the "V.I.P." money/greening rooms. Not that I'm bashing that, I think that's a sound economic model for the new economy, and I wish them well. It's interesting to see what new ideas folks will think of. I'm just sayin', that's what I did tonight in TSO (or rather, DIDN'T do, if you catch my drift)...a random sample of my game experience.

    Then I logged off, and fired up Second Life.

    So far, I've been to a poetry reading, hung out with my role-playing elf friends, and been to several concerts of artists piping in live music streamed directly into the game...including one that was a benefit concert for someone needing money for chemotherapy. Last I heard, they'd raised close to $800 real-world American dollars. And the night is still young. LOL just got a shout out from the dude playing in the blues club I'm currently in cuz of my hippie-chick avatar...that was cool...hahaha...got my mojo workin'...wonder if I'll ever time it right and log in when Sue Vega, U2, or Duran Duran are giving virtual concerts...

    I've played SL for over a year, and have only had one negative experience with some guy at a reggae club dissing anyone who was in a roleplaying avatar instead of something more reggae-ish...and even then I got his goat when I made a Bob Marley avatar from scratch on the fly...that got me some instant street-cred and respect, and the club owner had a good laugh and made me a VIP. Cool. So that was my only negative experience, and it turned out o.k. I wish I could say that for TSO and it's related websites (nudge nudge wink wink), but c'mon...every single one of you reading this has had his or her (or it's) share of baloney. The only time anyone in SL has ever said "FUUUD PLZZZ!!!!" was as a joke when the TSO Refugees had a gathering...

    As to the alleged over-abundance of naked folks walking around whipping each other in SL, I've yet to see it, because I haven't been looking for it, and they've got clear demarcations of where you can and can't do that. Wish I could say the same thing about TSO, but ironically TSO is the only game I've ever had folks come up to me and try to get their freaky on. I even had a nice little 12 by 12 in beta that somehow some chick named Mistress whatever came in and started barking orders at me lolz. You pull that kinda crap in SL, you can get banned from the game.

    The one time I've had to call their customer service, they had someone there at an off-hour, and it was still someone in their main office...not something that was yet another job shipped overseas. And the guy knew the game, even plays it himself, and we shot the breeze and shared tips and fun places to go, even after he'd helped me. I'm not bashing EA, they have a different business model, I'm just saying there was a noticeable difference in service level.

    The exchange rate is such and my weekly stipend too that if I want to, I can cash in my Lindens for real money and essentially make back my annual fee (I got in on a good plan before they changed their pricing). I make all my own avatars and clothes, so I'm essentially playing the game for free, with the option to buy land if I should choose to get into the game a bit more deeply...and already did make a little money selling my "firstland" to a real estate developer. Not a fortune, but enough to buy a pizza. TSO? Just makes me hungry for pizza every time I go to a money lot lol

    So, um...yeah...I think I'm done reading books and hammering gnomes. The choice is a no-brainer. Don't get me wrong, it was fun while it lasted...but that time is long long ago. All my friends have left, and though I've made new ones, and enjoyed having a Welcome Lot to help out the new players, no one sticks around and I'm just not making the connections I once made with such legends as JLP and the Calvin's Creek Trekie neighborhood.

    My plans might change if EALand takes off beyond our expectations...but at this point I plan to cash out once that's an option. Thanks for the memories, thanks for the fun, thanks for the fish (don't know who'll get that), thanks for listening...
     
  32. Guest

    Guest Guest

    There is one fundamental basic reason as to why Second Life is better than TSO.

    TSO is run by EA.
    SL is not.
     
  33. Guest

    Guest Guest

    <blockquote><hr>

    As to the alleged over-abundance of naked folks walking around whipping each other in SL, I've yet to see it, because I haven't been looking for it, and they've got clear demarcations of where you can and can't do that.

    [/ QUOTE ]

    Apart from the odd idiot out to cause trouble by wandering around with their prim ... erm ... attachments flapping about - which is the kind of idiot you'll get in any online environment - I too have not seen much of the 'adult' side of SL.

    In most ways, Second Life is like Google. If you search for 'adult' stuff, you'll find it; if you aren't, you generally won't. If you do find stuff accidently, it's not difficult to CTRL SHIFT H to teleport home immediately, or just open up search and find somewhere else to go.

    Sure, if you look into it you'll find some entirely unwholesome stuff going on that I don't think I can even mention here (long thread on the official forums about it) but that is very much the exception and not the norm. Just like real life stuff, the media always focus in on the negatives, rather than the good stuff going on - just watch the news any given day and you'll know what I mean.
     
  34. Billybughead has brought up some good points that differentiate a “day-in-the-life” of EA-Land from SL. I believe the experiences he has listed in his sample can be broken down into: The User Community, Groups, Custom Content, &amp; Customer Service.

    If you compare the two (at this moment) based on these items, then I believe SL provides more. However, with the exception of customer service, EA-Land reps have stated they want to provide groups, custom content and through this (hopefully) allow a larger / more excited user community. This is all stuff that is still in-the-works though.

    I first tried SL a few years ago. I found it difficult to navigate and at the time had little reason to give it a chance. I returned to SL last year and spent the 30-45 minutes it took to learn how to navigate through the world. Once I felt comfortable with the interface I began exploring and randomly picking places to land (and yes, in a few of those I ran into XXX Avatar shenanigans).

    After sometime in-world, I began to experiment with building and SL scripting. I created custom clothing and other random scripted objects. 80% of the time while I was building at a sandbox, some yahoo would start shooting bees, stars, Mario Brothers, or other random bitmaps at me. I just laughed to myself, but found it quite annoying and disturbing to my building.

    At this moment, I find creating custom content much more enjoyable for EA-Land than I did for SL, for two reasons: 1) I can do it off-line / or while doing other in-game activities. 2) I am not limited to SL Shapes or Sculpted Prims. With 3DS Max or Blender, I can create complex UV-Mapped cloth or other organic shapes that are not subject to “prim-limits”.

    Noddy Bond stated: “Yes TSO will soon have the ability to script objects but its going to be limited in what can be achieved compared to SL.”I do not believe this statement completely. Yes, we will be limited (as in we can not arbitrarily distribute or take money / skills), but fundamentally I am sure EA can achieve the same results within their own modified framework – and then some. Depending on the approach the developers take, accessible classes and pre-defined functions can be incorporated within Edith, I am sure.

    While my opinions and experiences of SL are my own, I think it all does come down to “game” vs “virtual-world” and what we all prefer.
     
  35. Guest

    Guest Guest

    <blockquote><hr>

    After sometime in-world, I began to experiment with building and SL scripting. I created custom clothing and other random scripted objects. 80% of the time while I was building at a sandbox, some yahoo would start shooting bees, stars, Mario Brothers, or other random bitmaps at me. I just laughed to myself, but found it quite annoying and disturbing to my building.

    [/ QUOTE ]

    I'd like to apologize just in case I ever accidentally may have possibly slightly hit you with a rocket ship. [​IMG]

    It isn't likely, but there's a slim possibility. [​IMG]
     
  36. Inge Jones

    Inge Jones Guest

    That's one of the things I didn't like about SL too. In TSO, if you accidentally do something rude to another Sim, everyone laughs about it. Accidentally bump into an avatar in SL and you're called all sorts.
     
  37. Guest

    Guest Guest

    Definitely! The people is what makes the difference between the two games. Launch a rocket in TSO, everybody gets a few laughs...but if you launch a rocket in SL and accidentally hit somebody while they're working on a security device in a sandbox, they get a little disturbed. Personally, I am of the belief that if my rocket got through to them, their security device is a failure. [​IMG]

    Hypothetically speaking, of course.
     
  38. Guest

    Guest Guest

    I think that defines one key difference between TSO and SL. Most people in TSO understand that "it's just a silly game", whereas much of SL's population regard SL as a virtual extention of reality.
     
  39. An accidental "rocket launch" is fine, but when I move my avatar and see a continual stream of bitmaps run towards me and my line of vision.... that just makes you laugh and *sigh* at the same time lol
     
  40. Guest

    Guest Guest

    <blockquote><hr>

    An accidental "rocket launch" is fine, but when I move my avatar and see a continual stream of bitmaps run towards me and my line of vision.... that just makes you laugh and *sigh* at the same time lol

    [/ QUOTE ]

    Yep, I understand what you are saying on this one. It is a lot easier to get on somebody nerves in SL, with the highly customized scripted objects. I just hope that once we get more customization in TSO, our population won't get uptight or anything...

    and...it's not like I'd ever rotate the rocket midflight to make it come back around two or three times. [​IMG] No sir. Nu uh. Nope.
     
  41. <blockquote><hr>

    <blockquote><hr>

    An accidental "rocket launch" is fine, but when I move my avatar and see a continual stream of bitmaps run towards me and my line of vision.... that just makes you laugh and *sigh* at the same time lol

    [/ QUOTE ]

    Yep, I understand what you are saying on this one. It is a lot easier to get on somebody nerves in SL, with the highly customized scripted objects. I just hope that once we get more customization in TSO, our population won't get uptight or anything...

    and...it's not like I'd ever rotate the rocket midflight to make it come back around two or three times. [​IMG] No sir. Nu uh. Nope.

    [/ QUOTE ]

    Lol, of course not. And I promise not to do the same when EA-Land scripting comes out [​IMG]
     
  42. Guest

    Guest Guest

    What an amazing day that will be...
    [​IMG]
     
  43. <blockquote><hr>

    What an amazing day that will be...
    [​IMG]

    [/ QUOTE ]

    aye
     
  44. Guest

    Guest Guest

    LMAO now i would have loved to see that myself. [​IMG] <font color="red"> </font> <font color="red"> </font>