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Smith/Armourer/Weaponsmith NPCs Disappearing

Discussion in 'UO Siege Perilous' started by HoldenCaulfield, Oct 21, 2012.

  1. HoldenCaulfield

    Stratics Veteran Stratics Legend Crimson Savages CLAN

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    I have noticed that in all the towns on Siege, the # of vendors in the shops has been reduced (about 1/2 of what it was) for the blacksmith/armourer/weaponsmith shops. I am wondering if this is a bug. I do not play other shards to know if it is strictly related to Siege or not or even if it is just the blacksmith/armourer vendors.

    I hope it is not a new 'feature'!

    I would request we get them back please. Bribing is easier and cheaper the more there are.
     
  2. Victim of Siege

    Victim of Siege Crazed Zealot
    Governor Stratics Veteran Alumni Safe Haven

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    After the extended maintenance on Monday (I think it was Monday) I noticed that all the doubled NPC's were gone, like the NPC that takes the threads outside of Yew Abbey, and certain other NPC's. I also noticed that the number of Bankers in Minoc was cut in half, so apparently they fixed a doubling bug.
     
  3. HoldenCaulfield

    Stratics Veteran Stratics Legend Crimson Savages CLAN

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    Darn - that was a good 'bug' and those vendors have been there for years (at least the smith ones). Now places like Moonglow have but one single vendor in the whole shop.
     
    #3 HoldenCaulfield, Oct 21, 2012
    Last edited: Oct 22, 2012
  4. FrejaSP

    FrejaSP Queen of The Outlaws
    Professional Stratics Veteran Stratics Legend Campaign Patron The DarkOutlaws, TDO

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    Not fun at all, we lost 2 Jeweler in Britain, one east and one west and 2 in Vesper. If they at least would remove 3 x prices and factions effect of the prices, it would be all fine, as we would have more towns to buy in.
     
  5. Victim of Siege

    Victim of Siege Crazed Zealot
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    It made me a little sad because with all the NPC's inside the minoc mint, you could trick or treat without stopping lol, but all in all, any bug fix is a good one IMHO :spider:<-------- little creepy crawlies like this one need squishin'
     
    #5 Victim of Siege, Oct 22, 2012
    Last edited: Oct 22, 2012
  6. Barania

    Barania Slightly Crazed
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    ^^^What he says^^^...there were way too many duplicate NPC's all over including quest givers and dudes like the skeleton in the Jhelom GY. I was bribing at zero gp and other low amounts after they made this fix. A bit harder I guess but for the good - pick your bribe spots.

    Jack Nickelson
     
  7. HoldenCaulfield

    Stratics Veteran Stratics Legend Crimson Savages CLAN

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    You can get a lot of bribes for zero for the very low end stuff [i.e. switching from iron to dull copper or dull copper to shadow...if noone has been to a vendor in awhile then even for the high end ones].

    Anyways, I really don't know that eliminating the smith-based ones was intentional. For instance, if you are going for moonglow rep and using BOD turnins, you only have one vendor to go to. Now if you are like me and double task, when I turn in a bod and get the next one,I like to bribe it up right away for an appropriate reward. For instance if I get an iron exception 20x shield, I will right away bribe it to be dull copper so that I get a powder of fort for it rather than a mining tool (or higher if I want shadow/copper hammers).

    Now the issue comes in with having the one vendor because the price goes up everytime I bribe. I have runes marked to all the smith/armorer shops so not a big deal, but it is an extra step because now I still have to turn them in at moonglow but go elsewhere.

    I can see a bug issue with questers being duplicated but I am not so sure on this one. I think they have caused a bug trying to fix this bug. There have been multiple vendors in moonglow (at least 2) for years.

    I also now feel bad for the little moonglow smith as he has noone to help him run his shop. He is there all alone. I am sure with all the business I give him, he could use an assistant.
     
    #7 HoldenCaulfield, Oct 22, 2012
    Last edited: Oct 22, 2012