I find the way hiding, stealth and smoke bombs works to be way over powered in some ways and way underpowered in others. Ninjas pop out on unsuspecting players and start disarming,deathstriking and nerve striking etc. No problems there, ninjas are suposed to be sneaky. Problem is when that goes wrong for some reason with the ninja it is too easy to use a smoke bomb and insta stealth away from the trouble they started in animal form. It used to be there was a delay from hiding and using stealth. I think this delay should be re implemented even after using a smoke bomb. Ninjas should be able to sneak up on peeps but they shouldnt have an invuln macro(smoke bomb insta stealth). At the same time I would get rid of zero skill passive detect. A dice roll shouldnt be the reason a stealther gets revealed. Player skill should be the reason. Actual casting of area effects, purple and conflag pots etc. This might help a few thieves out in the process and we all know how badly that class has suffered. Thieves need to be sneaky and zero skill passive detect can ruin an entire plan in which time is spent formulating, and who knows? maybe a few people might actualy dust off thier detect hidden characters. I guess my point here is that sneaking up on people shouldnt be the most difficult thing in UO but at the same time running away and hiding and stealthing after committing a dubious deed should not be quite so easy.