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So a few years ago you capped mages casting, but dexxers got to keep everything? BS.

Discussion in 'UHall' started by ViviOrunitia, Jul 19, 2008.

  1. ViviOrunitia

    ViviOrunitia Guest

    Around 2004 I believe it was, when mages were able to cast at 4/6, all of the poor people and dex monkeys sang the waaah waaaah nerf nerf song. EA listened and capped us mages at 2/6.

    Fine. Now lets take a look at current day:

    Dexxer vs mage: The mage has mostly no chance because he/she can't cast fast enough to keep up with being hit for 20-40 damage every second. It's crap, and using a dexxer requires no skill at all.

    Dexxer vs dexxer: Once again no skill required. Whoever hits the other guy more/ has better heals.

    And i'm not even including special moves.

    All i'm asking, is now that artifacts are easy to come by and everyone and their dog has an Orny, RAISE THE CASTING CAP for magery.

    Seriously, think about it. PVP is way unbalanced right now with half wit over powered dex monkies that only have to double click and chase you.

    And yes I am also singing a wah wah nerf nerf song, only i'm not asking you to nerf dexxers, keep them, as they are. Just let mages actually have a chance to compete against them.
     
  2. Inspector

    Inspector Guest

    I agree, not that 4/6 would be necessary to kill dexxers, just from a fairness point of view, a 4/6 holy light spam with dp/ai is pretty powerful.. So I don't see why mages can't have it too.
     
  3. Sneaky Que

    Sneaky Que Babbling Loonie
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    A mage on the other hand requires a great deal of skill to play, a good mage should be able to defeat most if not all other templates. If you sit there getting hit for 20-40/s then your doing something wrong. I suggest not sitting still while dexer hits you :p and if your not already, play a tactics mage (dexers LOVE disarm).


    No, and my main PK is a tact mage.
     
  4. ViviOrunitia

    ViviOrunitia Guest


    I have not yet mastered the art of casting while moving. Oh wait, you can't. And perhaps I don't want a tactics mage. Why should everyone play a carbon copy character just to compete? What happened to the diversity of skills in this game?

    At a very minimum raise the cap on certain spells, such as heals and cure.

    And on the note of doing something wrong by getting hit for 20-40ish, there's is not a lot of defense against armor ignore spam.
     
  5. I love my pure mages however you can't use one in pvp with dexxers and necro's dp etc etc ... you vs=dead then they made it sos pure mages have to get 80-90 skill in tactics...
     
  6. Violence

    Violence Lore Keeper
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    No, a mage can cast fast enough to survive.

    You're doing it all wrong.

    -The same way I have to keep you Poisoned through your Pot Chugging, you have to keep me low on Dex through my Refresh Pot chugging.

    -Keep your distance. Heal almost on the run with In Mani and pots. Learn to not just run in circles around your target but actually confuse them enough so you get an extra heal off here and there.

    -120 Wrestle or Anat/Eval.

    -45% DCI, maybe even Parry (120 Wrestle 45% DCI 120 Parry = Pwnt Dexxer).

    -Curse your Target FIRST.

    -Explo, run off screen then re-cast, run on screen and start a combo so it is almost like DoubleExplo.

    -If you are Necro, just Omen/Para and XField with Poison Field.

    -AI problems? Mana Drain. If they have Resistance just time In Vas Mani and let them spam away. That's what clever players do whenever I've tried it.
    35 Dmg AI spammage alone kills no good mage players.

    -Pure mage? OF COURSE HARD TO SURVIVE. DO YOU HEAR ANYONE RUNNING PURE WARRIOR AND SURVIVING? You people...!!

    And no you are not required to run carbon copy templates. Just some templates are good against this, bad against that.
    Your template is probably bad against Warriors.
    A Defense mage or a Disarm mage is very good against Warriors. Run it, or don't fight the templates that kill you and keep dueling mages.

    Casting is fine, trust me. Do you know why they capped Casting? It wasn't in an outburst of mage-hating. It was so that Warriors had a chance to compete. That says it all.

    And finaly, this advice is not for dueling Dexxers. This advice is for Free For All PvP.
    Dueling is masochism more than anything unless the duelers are carbon copies.
     
  7. Eslake

    Eslake Guest

    My PvP Mage doesn't have a problem with Dexers.
    But I may be misinterpreting, since I still think of Dexer as either a Fencer or Macer, and you could be talking about a Bushido/Chiv/Archer, which I DO have trouble dealing with.

    It takes a lot of practice to PvP as a Mage. PvM doesn't prepare you in the least for what you face as one, and the rules seem to be changing every few weeks so you have to adapt quickly.

    As to the Caps, dexers got their corresponding nerfs too. They took special powers from the weapons(concussion blow etc) and made them Use Abilities that cost mana, forcing them to drop some of their HP or speed to take INT to use them.

    IMO they did take the Fast Cast down a bit too much. Recovery is probably fine, or we would have chain explosions back. Tho in retrospect, we do have archery Moving Shots back... hmmmm.
     
  8. Lord Kotan

    Lord Kotan Slightly Crazed
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    that would take .5s off every spell. That would make insta fireballs, close to insta Gheals. I remember before the nerf being hit with a explode, FS, FS and it all hitting about the time explode hit.
    -----------------
    It might be .5s per FC? if that is.. FS would cast like a 3rd cirlce spell. It would take 1.5s to cast it.

    I'd have to vote no to removing that cap. And if I remember correctly; dexxors at one point were capped at 1.25s per swing - let's remove FC cap and the swing cap shall we?
     
  9. o2bavr6

    o2bavr6 Slightly Crazed
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    I find that you need higher than 45DCI to help overcome HLD. If you can figure out a way to build your suit with 55 to 70DCI it is a HUGE difference.

    I have to agree with you on the "giving Warriors a chance", but I cant help think about how we had 4/6 casting really early on in its introduction, not everyone had the armor or game understanding that they have today. Going from a pure skill oriented game to an item oriented game took a long time for people to adapt.

    I would love to see either 3/6 or 4/6 casting put back in, but on TEST CENTER to see what the ramifications would be today.

    Note: I do think that 4/6 is probably too fast, but 3/6 would be intersting. Or what if they made it to where if you have 4/6 and you cast protection you go to 2/6 instead of 0/6. So then mages would be 2/6 with no disruption.
     
  10. o2bavr6

    o2bavr6 Slightly Crazed
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    As a test, if you have the time and items, try putting like 60DCI on your mage, and dont worry so much about your resists. Then have a guildmate or friend with the type of template you are complaining about try to hit you.

    This test is not to see how much damage he may do to you but more to find out how ofteen he hits you whit 60DCI. If you find that he is missing much more and now you actually have a chance in a fight, from there start to build your suit around the higher than 45DCI. At 45DCI if I get hit with a HLD weapon my DCI goes to 20. So if I have 70DCI and I get hit with a HLD weapon It leaves me with 45DCI ;)

    Also keep in mind that you elemental resists dont really matter how low they are against a dexxer. With that said to survive n PvP you still want the suit to have almost all 70's with your posion and fire way above 70 to counter act corpse skin.
     
  11. Demonous

    Demonous Rares Fest Host | Ches Jul 2010
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    actually if you remember correctly, EVERYTHING was nerfed at that time, not just the 4/6 casting, 5/6 if you knew how to do the dagger trick, they nerfed sdi because people would run around with 40+ sdi and kill people in exp + fs combo, they nerfed lmc down to 40, nothing had a cap for a long time, for dexxers they nerfed swing speed, i used to use a blade of insanity and for every swing that you would see the graphic for, it would really be swinging 3 times, thats how fast that was, so it was nerfed too, a long while later they nerfed armor ignores, i wasnt too happy when i was reduced from 48 dmg AI to 35 but what can you do... so its not only mages who are targeted, things get nerfed when they're overpowered, archers were nerfed a lot as well like when they would do the word of death + 60 dmg ai for about 140 damage and insta kill everyone.... nerv strike was nerfed, the ONLY thing im still not happy about being nerfed was reducing the Hit Point Regeneration cap from 40 to 18, how are you going to drop something by more than half of what it is for real... that really messed my thief up for a while and now im forced to wear an ecru citrine ring and chug :/
     
  12. ColterDC

    ColterDC Visitor

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    I do believe dexxers had their swing speed capped after the mages had their casting capped.
     
  13. legendsguy

    legendsguy Sage
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    it does take skill to play a dexxer; because you chose to play a mage doesn't make you special.

    though, i will agree that i do see a lot more orny's around than a year ago. -a lot- more.
     
  14. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    1. Your math is off. The top mage casting before the cap was 5/9. Ever see lighting spammed at 5/9 casting?

    2. Dexers can miss, mages can't.

    3. 4/6 is the new thing people use as an excuse for losing. If I win? It's because I had 4/6. If I lose? It's because I suck even though I have over-powered 4/6. If someone else uses an obvious cheat or hack, it's because I was using 4/6, so that justifies it.

    But guess what? I don't have 4/6. I'm starting to wonder if 4/6 is one of those things that happens a lot less often than whining about it.

    -Galen's player
     
  15. Omnius

    Omnius Crazed Zealot
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    LOL. No offense, but if you're a mage struggling to kill a dexer you haven't made a single change to your template since UO:R.

    And if you think dexxers kept everything you never played pacific after AoS(pre-caps). My red and a fellow named Gandalf were decked in the most expensive gear of the era. He a made with insane fc/lmc/lrc/resist and myself often using a dexer that was not capped in any swing speed. He could beat me, and beyond that the only other people that could, admittedly speed hacked to keep a constant distance.

    the top casting mage was 6/16 on pacific, just to correct Galen. That was incorporating the most expensive gear in UO(including the original event items).
     
  16. Omnius

    Omnius Crazed Zealot
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    Bottom line, OP hasn't made any template changes since UO:R to make the arguments he's making.
     
  17. Doomsday Dragon

    Doomsday Dragon Visitor

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  18. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    How'd he get to 6/16?

    Actually, you said how....Event items.

    You must've had a very generous EM on Pacific! You happen to have any details on any of the relevant items?

    lol

    Far as I know, on LS the top was 5/9.

    1/3 ring. Ornament of the Magician (2/3). Arcane Shield (1/0). Inquisitor's Resolution (0/3). The semi-legal practice of "daggering" (1/0).

    Total of 5/9.

    It was terrifying.

    I have a hard time imagining how terrifying 6/16 must've been.

    -Galen's player
     
  19. Faith

    Faith Journeyman
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    Vivi, you must be a horrible mage. 2/6 is more than enough to kill ANYONE.
    YAWN- FAILED THREAD.
     
  20. Its Because Most the Dev Team Plays Archers. One of the Dev Team members use to be in DSR on Lake Austin and played a Archer and got rocked by the mages in VaMp all the time. This is a example of why Mages keep getting Nerfed and Dexxers keep getting Buffed.

    ~Blade
     
  21. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    Ever see a highly geared Macer with a Berserker's Maul when AoS first came out, before they capped SSI/FC/FCR? It was ****ing brutal. Swing at about 3 times a second with high damage per hit, people's Stamina would plummet to rock bottom within 2 secs of being near the Macer too. My friend Deimos did that.

    Above 6 FCR does absolutely no good. With 0 FCR, there's a 1.5 second delay between casting spells. For every 1 FCR you have, it lowers the delay by 0.25 secs. 6 FCR nullifies the delay, stacking FCR above that serves no purpose, other than to counter Thunderstorm. The delay starts counting down as soon as the target cursor pops up. Why back in the day when FC/FCR didn't exist, we'd cast Explosion, wait 1.5 secs, run up, target someone, cast Flamestike or E-Bolt immediately. We couldn't spam spells like Mini Heals or Fireball+Magic Arrows rapidly like we can now, why we preferred heavy hitting, burst damage combos in Free for All PvP. Fireballs and Magic Arrows were mainly used to disrupt a Warrior's bandages repeatedly to make his bandy heal crap worth of health, if any. Weaken/Clumsy/Feeblemind were used to disrupt Greater Heals or heavy hitting spells.
     
  22. Violence

    Violence Lore Keeper
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    "Mages keep getting Nerfed and Dexxers keep getting Buffed."

    A Dev might or might NOT have been playing an Archer. But for ALL THE REST YOU ARE SAYING HERE..

    :lie:
    :bowdown: The Mother Of All Lies
     
  23. Omnius

    Omnius Crazed Zealot
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    i don't recall the specific items anymore galen but they were basically the best event items from across all the shards.