1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. The Broadsword team is seeking alternative castle designs! Learn more and discuss here!
    Dismiss Notice
  4. Broadsword is hosting a 20th Anniversary Party for UO this September! Learn more here. Will you be there, Guest?
    Dismiss Notice
  5. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice

[Tailoring] So close to perfect...

Discussion in 'UO Craftsman' started by NuSair, Jun 5, 2015.

  1. NuSair

    NuSair Crazed Zealot
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    3,005
    Likes Received:
    1,027
    Can't get any closer than this....
    [​IMG]
     
    Storm likes this.
  2. Drk

    Drk Visitor

    Joined:
    May 14, 2015
    Messages:
    17
    Likes Received:
    0
    bit low on physical..
     
  3. NuSair

    NuSair Crazed Zealot
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    3,005
    Likes Received:
    1,027
    That's the point. In building the suit, when you start with artifacts like mace and shield glasses, you really don't need much in physical--- especially if you plan on enhancing after reforging/imbuing.
     
  4. Macrophage

    Macrophage Journeyman
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    150
    Likes Received:
    3
    How is that perfect? I dont get it.
     
  5. NuSair

    NuSair Crazed Zealot
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    3,005
    Likes Received:
    1,027
    The base resist for studded leather is 2/4/3/3/4. At 3/4/12/7/10, that means this piece got 1 point in physical and 0 in fire.

    This armor piece is for a sampire- I'll be imbuing fire, so the 0 exceptional resist added in fire is perfect.

    It is also going to be enhanced with barbed leather after being imbued. That will make the physical resist 6. With Mace and Shield Glasses being 25 physical resist, that's 31 physical in 2 pieces, that leaves 45 points for the other 5 slots, so an average of nine per slot. Usually when making suits, I am over on physical resist just from exceptional bonuses. Plus, if for some reason I had to imbue physical, this piece is just about perfect for that too.