This is a difference of 80 pixels, yet is still as readable IMO as the current monstrosity, with enough space for possible values. The bottom right corner could even be cut out, since we can still double-click the bar. Also, I'm hazarding a guess that it's intentionally probable that refinements spawn with lower intensities. Of the couple of dozen I get daily, I get largely Defense and Protection, some Hardening not too many Fortification, and rarely Invulnerability. Consequently, I junk most of what I get. I have zero need for Hardening, because the pieces I'd like to refine need one resist or four. If you don't want refinements themselves to stack, can they at least be combined? For example, two Defense can be combined into one Protection, and a Fortification and Defense can be combined into Invulnerability. This will especially help for those of us with terrible RNG odds. The 30% chance for the bonus mod is so far 5% for me, because out of 20 Invulnerability attempts, only once have I gotten 5 resist mods. Even with the official 30%, if I want to get +1 max resist for fire, cold, poison and energy, I'm best off using an Invulnerability refinement and choosing physical as the last resist. It's double the odds of getting what I want, versus using Fortification. Or better yet, let the refinement effects be stackable, as some of us originally thought they'd work. For example, if I use a Defense refinement to increase the fire cap, I can keep that when using a Protection refinement to increase the caps on cold and energy. This will also help get the 65/75/75/75/75 or 75/65/65/65/65 suits some of us would like.