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So Devs, can we have a narrower status bar, and how about this for stacking refinements?

Discussion in 'UHall' started by The Zog historian, May 14, 2013.

  1. The Zog historian

    The Zog historian Babbling Loonie
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    This is a difference of 80 pixels, yet is still as readable IMO as the current monstrosity, with enough space for possible values. The bottom right corner could even be cut out, since we can still double-click the bar.

    statusbar.png

    Also, I'm hazarding a guess that it's intentionally probable that refinements spawn with lower intensities. Of the couple of dozen I get daily, I get largely Defense and Protection, some Hardening not too many Fortification, and rarely Invulnerability.

    Consequently, I junk most of what I get. I have zero need for Hardening, because the pieces I'd like to refine need one resist or four.

    If you don't want refinements themselves to stack, can they at least be combined? For example, two Defense can be combined into one Protection, and a Fortification and Defense can be combined into Invulnerability. This will especially help for those of us with terrible RNG odds. The 30% chance for the bonus mod is so far 5% for me, because out of 20 Invulnerability attempts, only once have I gotten 5 resist mods.

    Even with the official 30%, if I want to get +1 max resist for fire, cold, poison and energy, I'm best off using an Invulnerability refinement and choosing physical as the last resist. It's double the odds of getting what I want, versus using Fortification.

    Or better yet, let the refinement effects be stackable, as some of us originally thought they'd work. For example, if I use a Defense refinement to increase the fire cap, I can keep that when using a Protection refinement to increase the caps on cold and energy. This will also help get the 65/75/75/75/75 or 75/65/65/65/65 suits some of us would like.
     
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  2. Lady Storm

    Lady Storm Crazed Zealot
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    Zog the Ask and Answer Ball says on the first one : Maybe
    The second.... : Unlikely
    I whole heartedly agree with you on the status bar size issue.
    As for the refinements issue... kiddo I get a headache just thinking of all the damn things they got and how and why I am wasting my time on it.. And I thought the need for a calculus major was bad before..... geez
     
  3. DJAd

    DJAd Stratics Legend
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  4. startle

    startle Siege... Where the fun begins.
    Stratics Veteran Stratics Legend Gilfane

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    If either of you are crafting with the new refinement componants, please consider adding to the info in this thread... ;)
     
  5. The Zog historian

    The Zog historian Babbling Loonie
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    Noted about the other threads, thanks!
     
  6. cdavbar

    cdavbar Lore Master
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    As far as stack-able refinements goes, they should be stack-able once they are a finished component/refinement. However they should only be able to be used one at a time like the current way. My vendor house supplies one of the largest selection of refinements on Great Lakes which as one would guess, requires me to have PLENTY in my over-stock crates. The storage that is being eaten up by this is ridiculous.
     
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  7. Nereus

    Nereus Adventurer
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    Since the status gump is just a table of info, it would be useful to repurpose that button in the lower right to behave like the toggle on the buff/de-buff gump that changes the alignment. This way the status bar info would have four possible alignments.