Since every other reward in UO seems to be related to a point system now, lets make a PvP point system. Here it goes: You cannot kill the same five players in ANY row for points. You will require a sixth or more, to be able to recieve points from one of the original five. (This rule is made to take out killing other accounts. Because personally if someone has seven accounts *1 killer + 6 characters to kill* then I fully support them killing accounts. They support EA :-D) But the points. The points will be used to to put TEMPORARY mods on armor/weapons. Make it, one week seems sufficent. Make it so ANY mod you want can be on your armor or weapon. An example. Kryss: 30 swing speed increase, 50 fireball, 50 damage increase. The player can decide to add another 50 fireball, or 50 lightning if he wishes. No limits with these extra mods, WE WANT INCENTIVES to PvP. In essence, the kryss would be: 30 Swing Speed Increase, 100 fireball, 50 damage increase. ABSOLUTELY AWESOME, for a week. This would cost 500 points to get. How points are spent: Tier 1 = 100 kills = 20% intensity boost on any stat Tier 2 = 200 kills = 40% intensity boost on any stat Tier 3 = 300 kills = 60% intensity boost on any stat Tier 4 = 400 kills = 80% intensity boost on any stat Tier 5 = 500 kills = 100% intensity boost on any stat. In this way, you cannot have a PERMANENT super weapon or armor. Sure, if you make one of those super kryss's I mentioned above, you might be able to rack up 300 kills or so during the course of a LONG week. But, you'll still need to take the time for a total recharge. In essence, BALANCE. Something UO may or may not need in PvP. I personally don't die often enough on a good connection to really know unbalanced templates, and on dialup everyone kills me, so, you get the idea. How points are distributed: Normal player killed = 1 point Tier 1 Player killed = 1 point Tier 2 Player killed = 2 points Tier 3 Player killed = 3 points Tier 4 Player killed = 4 points Tier 5 Player killed = 5 points. TIERS ARE ONLY GIVEN IF THE PERSON IS WEARING A POINT ENHANCED PIECE OF WEAPONRY OR ARMOR. The person will also show a bar if the cursor is placed over them, announcing their Tier. Tier 5 will be hunted often, while one might not be so quick to go after a Tier 1 player. Tier 5 players will be balanced because despite their superarmor and superweapons, they will constantly be hunted, and need to have a decent amount of skill to stay alive. On a last note, points are not given until 3 minutes after a person has ressurected. I really hate rez killing, and this would tone it down, a great deal. Opinions? EDIT: Ok, I did forget to mention no killing guildmates or anyone guilded within the last week, nor anyone allianced. Goron, im gonna be honest with you. I've seen people crossheal. I've never seen an ALL SUPPORT character, and I've virtually lived in fel the last four years. I'm sorry if that is YOUR template mate. But, you make up for the minimum minority of the population mate. I'm dialup, I know how it is to be the minority. Nearly impossible to do paragons without a tamer, and travesty is only possible with 6- people due to lag. Also, make it so whomever did the MOST damage gets points for the kill. Stealth archers will always be there for the insurance. Theres no fixing that, and it is a legitimate template to use. *The only stealther I've ever owned is my ninja(fencer), just to make sure im not flamed for last comment* I also just remembered guild wars. You get points. A limit of one per person, because you CAN have MANY wars going at one time. I believe theres an orc clan out there with 187 something wars going on right now. They know the spirit of PvP. Lastly. Factions. Yes, you get points for being in a faction. What rewards are offered? A title? Cities? You STICK with what works. ITEMS have worked in selling new titles, new dungeons, new events, and even bringing in new people. Its a fact, people love pixels. So please the majority, you can't do more than that.