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So now stone shoes are nerfed..

Discussion in 'UHall' started by petemage, Feb 12, 2015.

  1. petemage

    petemage Seasoned Veteran

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    .. can we finally have trapped boxes also not break paralyze? :lame:
     
  2. King Greg

    King Greg Seasoned Veteran

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    Yes, please make 120 resisting spells a mandatory skill in pvp.
     
    Odin of LS and kaio like this.
  3. MalagAste

    MalagAste Belaern d'Zhaunil
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    HUGE difference between a pair of shoes and a trap box...... trapped box damages you..... it hurts to use it.... shoes didn't hurt you.
     
    cholupa likes this.
  4. azmodanb

    azmodanb Grand Poobah
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    they should just make shoes hurt you and get on with it. heh
     
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  5. petemage

    petemage Seasoned Veteran

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    I know, but well, i used that boots so damn often ;)

    /rant
     
  6. Scribbles

    Scribbles Babbling Loonie
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    lol if the game got rid of trap boxes i dont think i would pvp ever again. :)
     
    cholupa likes this.
  7. MalagAste

    MalagAste Belaern d'Zhaunil
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    Me either.
     
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  8. Vexxed

    Vexxed Certifiable
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    Yea... stone shoes were very broke. I did some testing and in the EC (bc of the increased dressING speed) you could use the stone boots exactly like a tbox except that after using it you could run over para fields for 7 seconds without being paralyzed. Paralyze spell still functioned but 7 seconds of para field immunity is enough time to run across BOTH despise bridges from 1 side to the other and you could do so with them fully para fielded.... In the CC using UO assist the dress macros aren't fast enough for the stone boots to be viable vs paralyze spell... but still useful for para fields.... Glad it's getting fixed.
     
  9. petemage

    petemage Seasoned Veteran

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    + they were insurable
     
  10. virtualhabitat

    virtualhabitat Lore Keeper
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    They were almost as bad as green thorns.
     
  11. azmodanb

    azmodanb Grand Poobah
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    i don't see them being an issue in pvm though ... pvp YES...

    that being said make them work in all facet but fel would be an ez fix. and overall better imo.
     
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  12. azmodanb

    azmodanb Grand Poobah
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    only because wtf are they for.. if they don't do anything... another fishing item that now is well un sellable

    on that note give them dur loss on equip... and not pof ... so we have to replace giving fishers some more to sling....
     
  13. Ender

    Ender Crazed Zealot
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    At least give us the ability to break or resist Navrey webs and Stygian Dragon/Slasher of Veils paralyze. Especially the latter two. 120 resisting spells should do something there and last I heard it didn't.
     
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  14. Tjalle

    Tjalle Grand Inquisitor
    Professional Stratics Veteran Campaign Supporter Gilfane

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    Why?
    Why shouldn´t they have a good chance at killing you while you are killing them?
     
  15. BeaIank

    BeaIank Babbling Loonie
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    BrianFreud likes this.
  16. Yadd of Legends

    Yadd of Legends Certifiable
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    Interesting suggestion, @BeaIank. Letting characters repeat that quest would make those valuable consumables, like the powder you can get from the ant quests. Something for fairly low-level characters to get and sell. I like the idea.
     
    petemage likes this.
  17. Viquire

    Viquire Crazed Zealot
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    At least this time they nerfed it before I bought a bunch at ridiculous prices.
     
  18. Ender

    Ender Crazed Zealot
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    Maybe design them so it's not something as cheap as an unbreakable paralyze that 120 skill points doesn't even reduce the effect?
     
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  19. Hotwheelz85

    Hotwheelz85 Visitor

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    trap boxes are fine they should just have charges so they are not infinite.