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solo'ing Blackrock golems

Discussion in 'UHall' started by soze, Feb 20, 2011.

  1. soze

    soze Seasoned Veteran
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    I can do it with my archer sampire from a boat...but it takes a little while

    I tried with my sword sampire, but im doing something wrong. anyone have some sage advice for me
     
  2. Slayvite

    Slayvite Certifiable
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    Yes, dont get caught.
    Battling monsters from a boat when they cannot reach you is classed as an exploit.
     
  3. NBG

    NBG Lore Master
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    Dev already said its ok to fight from boat in another thread.
     
  4. Ken of Napa

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    It's not illegal to fight things from a boat, as long as they can still damage you.
     
  5. Karthogen

    Karthogen Guest

    Why would trying not to get hit be an exploit?

    Like saying if I change direction in my boat the pirate can't hit me with his cannon, So I better stand still and take it.
     
  6. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I don't know how to confirm this, but someone said that life leach actually damages you.

    So no vamp form, no life leach from a weapon, and if this is right probably not even Curse Weapon.

    I have heard people say that the Counter-Attack move is important.

    Basically you can, it would appear, solo them if you fight as a "Sam" without the "pire."

    I had some success on a non-Bushido dexer, but it was rough going and would have taken far too long to finish. I was glad when others jumped in to help.

    They are clearly not meant to be soloed; but that doesn't mean that they aren't solo-able, just that it takes a lot of effort that the reward may not quite be worth it.

    Find a group; it may well be better, more efficient, and more fun. I bet you will get more pieces over time than you would on your own.

    -Galen's player
     
  7. Demonous

    Demonous Rares Fest Host | Ches Jul 2010
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    asked Mesanna in game and she said it is NOT an exploit because the thing has a range attack, people like to call anything an exploit these days, what happened to improvising?
     
  8. Ender

    Ender Crazed Zealot
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    Life leech doesn't hurt you, I've been using my Vamp. Embrace macer samurai and doing fine.

    Consecrate Weapon is key if you're using anything but a cold damage weapon. Evasion whenever possible helps a ton. Counter-Attack when you're waiting for Evasion. Lightning Strike up at all times, even with 40 HCI I can't really hit them without it, it's weird.

    Use a macer if possible. Makes everything after the first 45 or so seconds much easier.
     
  9. Klapauc

    Klapauc Sage
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    Based on first hand experience:
    Curse weapon works just fine, and the other 2 forms of life leech will work as well then.
    They are easy soloable on a ranged char with chiv , bushido and bandage healing, 90 healing / anatomy is enough. Necro is not needed at all. Did take me around 12 min from boat or a bit longer on land, did use both variants. So they are not to hard.

    As they are easier and have less hp then some other stuff that gets soloed daily, i think the devs did NOT try to make them not soloable.

    And last, personally i find group hunting in uo boring. What keeps me playing is finding ways to do hard stuff on more then one char, even unusual ones.
     
  10. Bman

    Bman Seasoned Veteran
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    Sampire all the way...

    Good weapon is important... I have one with 60% cold 40% energy, 25 SSI, 52 DI, 62 HLL, 52 HML, 50 HSL...

    Honor it, concecrate weapon, evade, confidence, Lightening strike all the time... Divine Fury is very helpful as well since you get a +10 HCI with it and +10 SSI and +10 DI may suffer in the DCI with it up but you are hitting more often and leeching all the time so it doesnt matter..


    Good Luck with them...
     
  11. WarUltima

    WarUltima Babbling Loonie
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    This is probably mentioned before sammy thrower with the boat "exploit" :lol:
     
  12. NuSair

    NuSair Babbling Loonie
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    Get friends you are comcortable with, get a bard with inspire going, and a couple of spell weavers- just stay in the party.

    Once dead, one person loots the body, each person takes a turn. Decide your own way of determing order (dice, ect).

    Everyone will get a more pieces.

    As a side note- the new bard songs will really gain use once/if they set it up so that people in a group can get their own loot.
     
  13. Yalp

    Yalp Guest

    Bushie thrower... saves the thousands of arrows an archer needs. Get yourself a good cold weapon.. EEO, DF, CW, Chug your stam/strength pots and wail away on it! Doing about 200 damage per hit when I AI it.
     
  14. soze

    soze Seasoned Veteran
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    Thanks for the advice.
    Didn't need The opinions around boat fighting...it most certainly is not an exploit. As someone mentioned before...it's innovation, which is one the great things about uo and the players....it allows for that. Also, I quite sure the debs think this stuff through

    At any rate, looks like there is a reason to get throwing after all
     
  15. Cetric

    Cetric Grand Inquisitor
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    I had absolutly no issue soloing them in 10-15minutes on a run of the mill macer sampire. *shrug* Didn't even need to knock off evades.
     
  16. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Thanks to Cetric, Klapauc, Ender, and anyone else I might not have noticed for correcting me.

    -Galen's player
     
  17. Harlequin

    Harlequin Babbling Loonie
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    Just to rub salt into the would :D , I would say they meant for the golems to be solo'd.

    They made the special area attacks go off more often when more people attack it, hence discouraging people from attacking it at once. The golems also have an AI that allows it to switch targets and attack folks attacking from a distance.

    I tried tamers, mages, bards, warriors. Only thing that works are warriors. Specifically sampires.

    So, conclusion, they not only meant for it to be solo'd, but solo'd by sampires!
     
  18. popps

    popps Always Present
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    Then there is something quite unbalanced, here.

    I mean, a Sampire is capable of killing a Blackrock "solo" in 10-15 minutes while a Greater Dragon takes about 60-90 minutes on average ?

    Not to mention, groups of players which still need some 30-40+ minutes to kill a Golem....

    Last I joined, there were 2 tamers with Greater Dragons, 1 archer and 1 Spellcaster. So, 4 people and 3 of them also were spellweavers and capable of casting word of death.

    It took about 35-40 minutes to kill 1 Golem.

    I do not see how a Sampire, alone, could be capable to do that in 10-15 minutes....

    If that is the case, there is some unbalancing issue here, IMHO.
     
  19. Klapauc

    Klapauc Sage
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    There is nothing unbalanced here. If people prefer to play their tamer, mage , mystic or bard, its their choice. Everyone has 5 - 7 character slots and alot of people run more then one account.
    Not only sampire can do it in 10-15 min, also a throwing gargoyle or archer with bushido and chiv can do them easy in that time.
    With imbuing , basically everyone can make such a template. Ofc, a good sampire may still be a bit expensive.
    On the other hand, a basic throwing gargoyle is very cheap to build ( cheaper then most mages and mystics i see around there) and a powerful char now, even without top equipment.

    Some people enjoy group hunting, then tamers, mages, mystics and bards are very useful. Others wanted to get done with the golem event as fast as possible, so they used a char that fits the task at hand better.
     
  20. [JD]

    [JD] Guest


    Just because you have a greater dragon does not mean you get to kill everything in game, all kill does not equal skill.. and very often even having a greater dragon is a crutch to players developing skills...

    As mentioned many times, the golems are cold vulnerable. All their other resists are jacked up to 80+
    Do you know what damage types your greater dragon does?
    You would chop your killing time into a portion of what it takes if you would use cold based attacks instead.
     
  21. Harlequin

    Harlequin Babbling Loonie
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    A GD is really not suited for damaging the golems. GD does 100% phys. The golem has 80+ phys resists. your GD's damage gets reduced to the single digits. Plus, the golems cannot be discorded. And truth be known, GD are great tanks, but suck at doing damage. They get outdamaged by almost anything else. GDs are not the end all and be all of all pets.



    Weakest resist that the golem have is cold, at 40ish. A cold weapon does the max damage. With EOO and honor, a soul seeker does 50-60ish damage. Lightning strike criticals pushes it to 110ish.

    Per. Hit. Every. 1.25 seconds.

    EOO, honor, AI with a heavier hitting weapon can push the damage to 150-200. Per hit. Swing speed might be a bit slower without auxiliary SSI equipment like Daimyo/ring/cloak/insane tinkers.

    Compare the 100 - 200 damage against your GD's 9 damage. that's 10 to 20 times.

    And I don't have to waste time to run around.

    The bane guards is a tamer event. This is not. Bards have it much worse. Reduced to support roles that use bard songs.



    But just to add, I cheat, wife will heal me while waiting for her chance to WOD. So it speeds things up.
     
  22. R Traveler

    R Traveler Babbling Loonie
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    I have 100%cold cyclone, 30ssi 95di total on suit.
    I do 40-50 damage in relax mode (sit and cast eoo only)
    I do 70-170 damage in busy mode (honor/eoo/ls)
    every 1.5 secs

    Trouble is only final shots, lot of running.
     
  23. popps

    popps Always Present
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    Sure, but the difference is rather large....

    I mean, 10-15 minutes versus 60-90 is 6 times more using the top pet there is.....

    Besides, while I can possibly agree that some solo characters might be better and even considerably than other solo characters, I cannot find this as reasonable when comparing a solo character versus a group.

    A group should always be better and faster at killing anything in the game as compared to a solo character.

    Instead, here we see 1 Sampire being able to kill a Blackrock Golem in 10-15 minutes when a group of 4 players, 2 Tamers with Greater Dragons, 1 Archer using Chivalry etc. and a Spellcaster, 3 of which also having spellweaving and thus capable of casting Word of Death, not being able to even get close to the time it takes to a solo Sampire to kill the golem ?

    I am sorry, but I can't help but seeing this as an inbalance in the game. Or, if you will, that Sampire templates are way, but really way overpowered when they can do considerably better, alone, than even a group of 4 players.
     
  24. Klapauc

    Klapauc Sage
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    Popps you are pulling numbers from somewhere. Seen 3 or 4 mystics / mages doing them in 10 - 20 min. And the ones i have seen i would not call competent either.

    If your 4 players need 60-90 minutes, i have no words for that.
    Apart from that , i did try to name some templates that are not a sampire, but are able to kill them as fast, but epic fail at reading from you here.
    Based on the damage numbers he would produce, i would bet my pvm ninja could do them in around 20-25 min IF he stays in cat form for the whole fight. Faster if not.
    Is that char overpowered or unbalanced because of that?
    Heck even my blacksmith/miner/lumberjack would have no problem with your 90 minutes, would just need the right weapon for him. And thats the problem we have here. Its called wrong tool for the job.

    Could it be that your 4 players where just a bit inexperienced and did go with their favourite char to magincia, and next time they use a char that is better suited?
    Learn and adapt, or cry forever that you cant solo everything on your loved single char.
     
  25. NBG

    NBG Lore Master
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    the archer in that group is dropping the ball then.

    If the archer gets honor in, he/she can still do just as much damage as a sampire so the archer in that group must suck.
     
  26. Klapauc

    Klapauc Sage
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    You are using that 2 words i wanted to avoid. If archer only uses enemy of one and consecrate, it should be over in less then 30 min.

    Popps did pull some numbers out of his arse again to support his mindblowing theories.

    I do not have the time to research his posts, but i suspect that one artificial intelligence researcher at ibm or or some other place is using us stratics folks for his experiments.
    Post silly question, parse answers but DO NOT understand them. Instead post new silly question based on what the software is able to understand.

    Maybe we should proceed to post the most incredible nonsense to see how he does react.
     
  27. Gheed

    Gheed Certifiable
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    True

    Archers, well any 120 skill, are going to have a tough go at it w/o HLD. My legendary archer w/max HCI missed alot.

    My 120 garg thrower even missed a lot w/max HCI (including the 5% race bonus). The big difference was the mace and shield glasses. My thrower uses them, my archer does not. As soon as HLD proc'ed I rarely missed.
     
  28. Ender77

    Ender77 Guest

    My theory is popps doesn't (or has never) played UO
     
  29. NBG

    NBG Lore Master
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    The amount of time for sampire to kill a golem greatly depends on the golem's resist. I would say a weak golem can be killed in 10-15 but on average its more like 15-25.
     
  30. Vandetta

    Vandetta Guest

    bushido thrower is my fav so far.

    *hints* for those of you sampires out there you might want to find a feint weapon.

    hugs
     
  31. Just need to get some decent armor, and a nice weapon. Most of them are around 12-18 mins. Best so far was just under 8. Im putting out around 100 damage every 1.25 seconds. Sampires work very well!

    I dont see why anyone thinks the greater dragon should be the end all to hunting. I take my sampire and kill the dragons too!