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Some fixes for Siege Perilous

Discussion in 'UHall' started by Speedy Orkit, Dec 25, 2008.

  1. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Faction items:

    1) Remove them altogether, but I doubt this can be done so alternatively:

    2) Lower the prices to normal for these items and make them cursed. Ornaments and other arti's were not duped on Siege, so the original doom items are quite valuable, but with these faction items they have become pretty use worthless, dropping in price for an orny from 20-25m down to not even being able to sell it. A nice set of arti gear for a mage or dexer costs about 70k silver, and it takes about 1hr to farm 10k, so 7 hours simply to farm the items for a suit. This makes it difficult for those who cannot play all the time to compete. I run full arti suits on both of my characters and against your average player who wears only GM gear they do not stand a chance, it isn't fair to them. It has turned SP into an item based community which is bad enough, but what is worse is that not everyone can join in. These items BADLY need to be tweaked.

    Tamers

    Make a bonded pet a players Siege Blessed item. This is a necessity. Bonded pets and dragons rule the shard, a good stealth tamer can take on a group of 5-6 PvPers.

    Crafting/Hunting

    Hunting is worthless in general now, much better items can be had from doing gaman quests etc. Currently our runic items have a small bonus to them which is nice, but the saws/fletchers kits have nothing, making nice bows/bokuto's which are choice weapons for many very scarce.

    I also think it would be nice to add a bonus to the mods given on items from monsters, as it would increase the traffic in hunting spots. No one runs tamers or bards for anything but champion spawns at this point, and even Melisande is a waste of time. With the new faction items in play it puts non faction players at a large disadvantage.

    Bolas

    Make these require tactic skills again. Many guilds run naked or new charaters simply to throw bolas so that they lose no equipment or time making the character. I think they should require at least 200 skill points(tactics/weapon skill) to throw successfully.
     
  2. kelmo

    kelmo Old and in the way
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    *chuckles* Some of the best/worst/interesting ideas come whan we will not likely get a Dev look for days.
     
  3. burdensrise

    burdensrise Seasoned Veteran
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    I agree with your ideas speedy however I think there is a better alternative to faction items.

    Faction items,

    1. Remove them completely

    2. Highly increase the prices of all faction items. All items would have a silver cost increasement by 10-15k silver. For example Fey legs would cost 20k silver, Stormgrips would cost 15k silver. Glasses would cost 40k Silver. etc etc, Remove charector bound items and replace with cursed. All faction items would be bound to being in factions then can be evil or hero dyed and would be cursed. So when you do kill someone now your not just getting there uber cheap faction silver joke items that you cannot use. Now you are getting items that can be reused or sold. I believe leaving faction items in with a extreme price increase would fix siege and the removal of the charecter bind. But right now it is a joke.

    I also support your other ideas Speedy!
     
  4. archite666

    archite666 Guest

    I agree wholeheartedly with speedy, not just because hes my guildmate but because this is exactly what siege needs.

    Also fixing stealth would be nice too, I say allow someone with 100 track and detect to be able to completly negate a stealther, for instance if you have them on track, and have 100 detect it should reveal the other player and keep them revealed until they break the track or get a fair distance away.

    I think the theifs and other non pvp types are completly against having passive detect on siege but at least allow someone with the correct skill set to counter another, currently even with 100 detect and tracking its still a joke when your facing someone that knows that they are doing.

    They just instantly hide again since you cant reveal them for another 6 seconds, makes it utterly pointless.

    Dragons still need fixed, a normal player has no chance against a dragon, they reduced the effectiveness of EVS and other summons, why not reduce some pets effectiveness, yes I know we need them for champ spawns, but all guilds can kill a baracoon quite easily, some dont even use dragons, they use archers.

    Just my two cents, Iv played siege for a long time, all I do is pvp, and that is unbiased as it gets.
     
  5. Mogluk

    Mogluk Guest

    *nods*

    *goes back to scratching himself*
     
  6. Tjalle

    Tjalle Grand Inquisitor
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    Yes! Along with the cursed Magincia arties...

    No. I think it would be better to cap pets damage output in PVP.
     
  7. Weakling

    Weakling Guest

    1) Faction items.

    ** Just make them cheaper and cursed so any faction member can use them.**

    Tamers

    **Make it so that when you kill the tamer the beast goes into a frenzy mode attacking anything near it, friends or foes.**

    Crafting/Hunting

    Hunting is worthless in general now, much better items can be had from doing gaman quests etc. Currently our runic items have a small bonus to them which is nice, but the saws/fletchers kits have nothing, making nice bows/bokuto's which are choice weapons for many very scarce.

    I also think it would be nice to add a bonus to the mods given on items from monsters, as it would increase the traffic in hunting spots. No one runs tamers or bards for anything but champion spawns at this point, and even Melisande is a waste of time. With the new faction items in play it puts non faction players at a large disadvantage.

    **I agree.**

    Bolas

    Make these require tactic skills again. Many guilds run naked or new charaters simply to throw bolas so that they lose no equipment or time making the character. I think they should require at least 200 skill points(tactics/weapon skill) to throw successfully.[/QUOTE]

    ** I agree.**
     
  8. _Myaku_

    _Myaku_ Guest

    I agree with speedy on these things. Also enchanted apples are a bit to powerful. I think that they should cost 15 or so mana to eat, or they should have a chance to fail removing a curse depending on how strong it is. An example would be strangle takes more mana to cast then weaken, therefore it would be harder to remove. Just my thought.
     
  9. burdensrise

    burdensrise Seasoned Veteran
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    Why the hell would they make them cheaper and remove the character bind. That would completely ruin the economy even more. Free arties for all? Make them 5x the current price min!

    Anything esle would be epic failure.

    As for you mages complaining about hiding being overpowered. Cmon get real guys run GM Detect. I do agree with a possible buff to GM detect increase on range with GM tracking was present as well. But anything else is just mages wanting to be more powerful than they are as is.
     
  10. Hattori Hanzo

    Hattori Hanzo Lore Keeper
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    Yes, get rid of the faction items.
     
  11. Ru TnT

    Ru TnT Seasoned Veteran
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    what about tamers that don't pvp? or tamers that don't use a dragon? one siege blessed frost spider won't help me much out farming when the other 4 die and can't be rezzed...
     
  12. kelmo

    kelmo Old and in the way
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    Too late. The good thing is most faction artifacts end up in a trash can.
     
  13. Sprago

    Sprago Certifiable
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    Speedy i agree with you but i think the faction items are fine in game the cost just needs to be lowered Or instead of lowereing the cost you could allow them to be turned back in for half the cost. this would eliminate sellbacks but hey half of you guys trash them anyway
     
  14. Sprago

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    im sorry kelmo i think thats wrong people that trash others items arent good people there just greifing the other person theres nothing good about it
     
  15. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    I think faction items allow more templates, I like them but know many don't. I'd just like the prices to be lowered/make them cursed, and a turn in system would be GREAT.
     
  16. Sprago

    Sprago Certifiable
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    I think cursed would be great idea too. That would allow DOOM arties to be valid again, atleast they could be blessed.
     
  17. Draxous

    Draxous Grand Poobah
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    This would pretty much set Siege on the right path.

    The "Character binding" regarding faction items need to go. Pleeeeease. We play in Felucca with no item insurance because we loot and use what we get off of our kills. This is REALLY hurting our economy/community.

    PvM - Increase the drop rates of arties, ML arties, ML ingredients, marties and turn on Treasures of Tokuno. Also boost the intensities on all monsters across the board. Players shouldn't have to be killing ONLY boss level creatures in order to get decent loot they can use.

    Non-factioners need to be able to compete with factioners. In a place where there is no trammel OR item insurance, the divide between the risks of factions and non-factions isn't as big as it is on other shards. Balance for Risk versus Reward.

    Crafting - fix runic kits across the board and make bods more fruitful.

    We don't have item insurance and our item market isn't the same as other shards... so there is no reason our drop rates should be the exact same! Hunting doom is pointless with these faction changes and if you make a trip to doom worth-while... then players will actually go there. Same thing with the peerless stuff.

    Make things like the green orc masks drop with GOOD resists so we can promote things like RP... if we have orcs RPing in Yew... there is no reason they should be at a complete disadvantage just for wearing a sub-par mask... that's supposed to help them RP.

    Hiding/Stealth. I personally think there should be a timer between when you use the hiding skill and when you can start to stealth. It shouldn't be 8-10 seconds like the old timer, but it should be enough where someone can counter the move... maybe 3-4 seconds.

    Make it so that egg/smoke bombs work like the invisibility spell (and you can start stealthing instantly because it's not using the skill) but if you don't stop and hide... you will become un-hidden. Egg/Smoke bombs can be looted, stolen or used up. Coming to a fight prepared should be an advantage over not.


    Remove the invisible force field from private houses. If you want your house secure, then you need to lock it up (like those who run shops already do.) If you're an aggressor, then the same rules to not being able to use teleports/doors should apply. Bring back texas law!!!!! We have "I Ban Thee" and know how to use it... let us police ourselves. Pleeeease.


    Remove instanced corpses from Felucca... completely. We have the notoriety system and if I loot another mans "blue" corpse... then I should be flagged a criminal. The trammy "you cannot open this corpse" stuff needs to go ASAP.

    Remove instanced dungeons (ML dungeons) and make it so that if a parties inside and I get the keys... I should be able to raid them!


    Remove beneficial acts from guild/alliance mates. I seriously can't understand why I can't res a guildmate or alliance mate of mine, in my own house or even outside of it... when we are dueling. It's reaaaaaallllyyyyy un-necessary.

    Remove the inability to sick your pets on faction-mates. It's better for us to police ourselves in this.



    Thank you!
     
  18. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Honestly PvM or PvP I think they should require a blessing spot. A naked bard/tamer with a super dragon can kill a champ by himself, without even needing to bless an item. That is over powered. Sure, a bushido/chiv/archer can do the same thing, but we need a nice bow, use arrows, and it takes longer. Pets in essence, ARE a PvP or PvM elite weapon.
     
  19. Ru TnT

    Ru TnT Seasoned Veteran
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    so for pack animals(frenzieds/frost spiders/hell kitties/etc) we'd only be able to siege bless one pet?
     
  20. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Not necessarily, I think perhaps the bless deed could just be for 5 slots, so you could bless a beetle and mare, a super dragon, 5 frost spiders, etc.
     
  21. Spree

    Spree Babbling Loonie
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    I liked Siege better before Alliances more 3 to 8 member guild and not two big ones like they have now.
     
  22. Sprago

    Sprago Certifiable
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    I agree with this one alliances really hurt this shard if the guilds were a small size like 3-10 poeple there would be all kinds of poeple to fight all the time it wouldnt be one big gank after another i mean how much fun is that
     
  23. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    QFT. It would be a much better time to fight in groups of 3-4 in huge 4-5 way battles.
     
  24. MagicNinja

    MagicNinja Guest

    I like that pet frenzy idea, that sounds like a ton of fun ^^
     
  25. Uvtha

    Uvtha Grand Poobah
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    Remove faction arties, make all doom artis cursed, and make them 10% drop on all boss monsters including champs.
     
  26. Sam the Scribe

    Sam the Scribe Visitor

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    Invariably a post like this will show up, and while I know its all in fun, I just wonder what is trying to be said.
     
  27. Draxous

    Draxous Grand Poobah
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    I don't get how you can be wondering?

    Siege doesn't have item insurance... so when we go out with an orny or an inquis... (not siege blessed) we risk losing it (and quickly depending where you go.)

    So why on earth do we who play siege have the same drop rates as prodo shards who have item insurance? No we don't have a safe place called trammel to farm in peace, so the risks we face PvMing should yield higher rewards...

    With the faction changes, we have people who run faction arties... all the time and non-factions simply cannot compete in GM armor.

    These kinds of posts are trying to get the shard some balance so it's even more enjoyable.

    PvM needs to be more fun/fruitful on Siege than it currently is and the item playing field needs to be leveled out.

    And show love to crafters, pvmers and pvpers in the process... without favoring any single one of them.

    Risk versus Reward.
     
  28. Sprago

    Sprago Certifiable
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    I totally agree with this