Faction items: 1) Remove them altogether, but I doubt this can be done so alternatively: 2) Lower the prices to normal for these items and make them cursed. Ornaments and other arti's were not duped on Siege, so the original doom items are quite valuable, but with these faction items they have become pretty use worthless, dropping in price for an orny from 20-25m down to not even being able to sell it. A nice set of arti gear for a mage or dexer costs about 70k silver, and it takes about 1hr to farm 10k, so 7 hours simply to farm the items for a suit. This makes it difficult for those who cannot play all the time to compete. I run full arti suits on both of my characters and against your average player who wears only GM gear they do not stand a chance, it isn't fair to them. It has turned SP into an item based community which is bad enough, but what is worse is that not everyone can join in. These items BADLY need to be tweaked. Tamers Make a bonded pet a players Siege Blessed item. This is a necessity. Bonded pets and dragons rule the shard, a good stealth tamer can take on a group of 5-6 PvPers. Crafting/Hunting Hunting is worthless in general now, much better items can be had from doing gaman quests etc. Currently our runic items have a small bonus to them which is nice, but the saws/fletchers kits have nothing, making nice bows/bokuto's which are choice weapons for many very scarce. I also think it would be nice to add a bonus to the mods given on items from monsters, as it would increase the traffic in hunting spots. No one runs tamers or bards for anything but champion spawns at this point, and even Melisande is a waste of time. With the new faction items in play it puts non faction players at a large disadvantage. Bolas Make these require tactic skills again. Many guilds run naked or new charaters simply to throw bolas so that they lose no equipment or time making the character. I think they should require at least 200 skill points(tactics/weapon skill) to throw successfully.