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Discussion in 'UO Developer Feed' started by UODevTracker, Mar 27, 2010.
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Thanks for the feedback it has been helpful.
To Clarify Spell Plague.
Base Damage for Flame Strike is currently 51-55
Base Damage for Spell Plague Initial hit is 26-30 (Hit Chance 100%)
Base Damage for Second hit is 20-23 ( Effect Hit Chance 75%)
Base Damage for Third hit is 15-19 ( Effect Hit Chance 50%)
Base damage for Fourth hit is 10-13 ( Effect Hit Chance 25%)
Damage for 1 Hit = 26- 30 (50-54% of Flame Strike at equal level)
Damage for 2 Hits = 46-53 (91- 96%)
Damage for 3 hits = 61-72 ( 120 - 141%)
Damage for 4 hits = 71-85 ( 139 -167 %)
Spell plague triggers off any damage the target takes. Does not have to be from the original caster.
Running around on test I find it pretty effective to hit players with bombard plague combo then spam a while bunch of nether bolts.
Usually I get at least 2 extra explosions off before it wears out.
If I'm ganking then I'll just keep stacking plagues. Stacking can keep triggering the explosions while extending the durations.
I'll run the numbers and see what happens when I adjust them on one of our dev servers.
Testing and running around on test myself.
Working on the following changes
Sleep will be a bit harder to break out of.
Sleep resistance timers reduced and factor magic resist.
Reducing purge timer and linking it to magic resist
If a buff is recast it should be able to be purged again instantly.
Slight bump to damage in initial and followup explosions.
Explosion chance increased.
Time between explosions decreased.
Purge will not remove animal forms from players.
This will remain as is.
Players may be removed from animal form by means of a dismount special move or bola.
Necro, spell weaving, and mysticism forms cannot be removed by use of special moves.