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Some problems with event tamed Dark Wolves

Discussion in 'UHall' started by Lug, May 21, 2008.

  1. Lug

    Lug Lore Master
    Stratics Veteran Stratics Legend

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    I've found a number of problems with these animals after taming them.

    1) Guards will wack them after being tamed in a town, if someone calls the guards.

    2) They dont have any resists, at lest no resists are showing up in the animal lore window.

    3) After stabling long enough for a server to reset they will lose half of thier hit points. The ones I've tamed have come with 170-200+ hit point after being freshly tamed. After stabling them and claiming them after server up, there hit points are 80-100ish. Basically they get morphed into dire wolves without resists.

    4) What part, if any, will these animals play in the event, or events to come? Will they be a secret weapon against the vanguard forces? (five of them once they bond might have some pop due too thier pack instincts) Or are they simply bugged spawn that should not have been tamable by players?
     
  2. BartofCats

    BartofCats Guest

    probably shouldn't have been able to tame them at all.

    As for #1... well yeah, thats been addressed in other threads.
     
  3. HeathBar

    HeathBar Guest

    I don't think that they were intended to be tamable.
     
  4. AirmidCecht

    AirmidCecht twitch.tv/airmid
    Stratics Veteran Alumni Stratics Legend

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    Since they are tameable whether intended or not, it would be great to see them play a role in the invasion. Good call Lug!
     
  5. Plucky Duck

    Plucky Duck Journeyman
    Stratics Veteran Stratics Legend

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    If they were not intended to be tamed that means anything that is a result of them being tamed is a mote point and is not relevant whatsoever and will not be a factor once they fix them not to be tame-able again.

    Problem solved.
     
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