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Some Sampire questions

Discussion in 'UHall' started by Whitewolf of *VK*, Jan 5, 2015.

  1. Whitewolf of *VK*

    Stratics Veteran Stratics Legend

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    I have been told that with 120 bushido you only need 70 parry, is this true ? is it pointless to take parry past 70 if i have 120 bushido? i looked on stratics and uoguide and can find nothing that says this.

    what is the best stats to have on a sampire wep, besides slayer type of course, everyone i talk to says somethung differently
     
  2. DJAd

    DJAd Stratics Legend
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    "Special move mana cost can be decreased by having multiples of certain skills. With 200 to 299 combined skill points, the cost will decrease by 5 mana. Having 300 or more it will decrease by 10 mana."

    The included skills are:

    • Swordsmanship
    • Mace Fighting
    • Fencing
    • Archery
    • Parrying
    • Lumberjacking
    • Stealth
    • Poisoning
    • Bushido
    • Ninjitsu
    • Throwing

    http://www.uoguide.com/Special_Moves

    This is mainly way I run 60 parry, 120 swords, 120 bushido.
     
  3. Krinkle

    Krinkle Journeyman
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    Here is the link to Stratics Sampire write-up. http://uo2.stratics.com/skill-guides/skills-and-professions/bushido/the-sampire
    Your skills will depend on what you fight. Someone probably meant throw all leftover points in parry, because a small chance of damage mitigation is better than none. I'm not saying everything here is accurate for every situation, but it is a good start.
     
  4. drcossack

    drcossack Babbling Loonie
    Governor Stratics Veteran Stratics Legend

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    I did GM (I think, might have been 110, need to look), 120, GM. Either way, it gave me the 300 skill points needed. I did 120 Swords/GM Resist/Bushido/Chiv (80-ish, GM with Jewels)/Tactics/Necro/rest in Parry.
     
  5. sibble

    sibble Lore Master
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    http://uo.stratics.com/content/skills/parrying.php
    Pretty sure that's all you need.

    In short, going over 70 parry will increase your chance to block even more. Cap is at 120 parry 120 bushido with 80 dexterity.

    ...and no you cannot raise dexterity and drop parry to compensate and get the same cap. If you do not have 80 dexterity, you will never get to block chance cap.


    With all that being said, here is (imo) the best setup (currently what I run on Sadok)

    120 Bushido
    120 Parrying
    120 Swordsmanship (or fencing, see below)
    120 Tactics
    100 Necromancy
    100 Resisting Spells
    80 Chivalry

    Swordsmanship is good for damage, fencing is good for tanking. With swordsmanship, I use either a Bladed Staff (single target) or a Double Axe (multi target.)

    Fencing I use to tank stuff that hits extremely hard (ie those captains from last city invasions.) Leaf blade is your friend with Armor Ignore and Feint as your two special attacks, coupled with your block chance from 120 Parry and 120 Bushido (35% 1-handed wep and no shield, with at least 80 dex.) Not to mention the Evasion spell which is based on Parry/Bushido/Anatomy. To top it off, you'll have 1 hand free to chug pots, it is by FAR the best tanking template in the game.


    SUIT: easy to build with the loot now! One more thing, since you're bush/parry, you're going to want to use Counter Attack. If you use that, you'll want to parry more often. DCI is checked before block chance. So, you want as little DCI on your suit as possible (Corgul's Sash only.) This will help you parry more, which in turn will help you counter attack more - thus healing you more and do more damage of course.

    Talisman: Conjurer's Trinket / Primer on Arms

    Jewelry: You're going to need +skill on your jewelry to get you to meet those skill caps. Use the rest of the properties to get to your HCI, DI, EP caps. Do NOT waste space on jewelry for LMC or stats.

    Head: Mace and Shield - no substitute. Preferably get a Blackthorne's version of the Mace and Shields so you can refine it (reinforced NOT deflecting.)

    Waist: Crimson Cinture - no substitute.

    Legs: Animated Legs of the Insane Tinker - no substitute.

    Neck, Arms, Tunic, Gloves: Studded Leather or Bone only. 10 LMC on each piece, +12-15 Hit Points total needed, as much resists needed to get to cap (each piece reinforced to get to 75 cap) and as much Stamina and Mana as possible. Regens are not important as you will be healing with Vampiric Embrace, leeching mana from your weapon, and you won't lose much stamina when getting hit due to your armor being non-medable. Also you can cast Divine Fury to get stamina back as well as a short DPS boost.

    Feet: Damage eater sandals.

    Sash: Corgul's

    Back: Ranger's cloak of Augmentation
     
    #5 sibble, Jan 8, 2015
    Last edited: Jan 8, 2015
  6. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Governor Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

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    What do you run with Stats on that? And how do you set up your suit? Weapons?
     
  7. sibble

    sibble Lore Master
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    OK I edited the post to include gear.
     
  8. sibble

    sibble Lore Master
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    Weapons:
    I have over 100 weapons for my sampire - crafted. I make a weapon for each area/monster I hunt. Determine the weakest resistance the monster you're going to hunt is. Make a bunch of Bladed Staffs or Double Axes (exceptional.) Get a hold of a bunch of Shadow Runic OR Copper Runic hammers, you're going to be reforging.

    To get 100% elemental damage on a weapon, you need to reforge with either a Shadow Runic hammer (with Powerful checked) or a Copper Runic Hammer (without Powerful checked) You'll use less charges with the copper hammers but they may cost more.


    1. Once you get the elemental damage type that your monster is weakest to, go ahead and Powder of Fort it up.
    2. Add on SSI first, as it takes relics and is most expensive - so you won't lose much if you fail.
    3. Then add Mana Leech - as high as you can go.
    4. Slayers: lesser = 300% DI, super = 200% DI, this means if you're hunting Air Elementals, an Air Elemental slayer would do 100% more damange than just an Elemental Slayer. Always chose the lesser slayer if you have the option (another example, use Dragon Slayer for Greater Dragons instead of Reptile Slayer.)
    5. Your last mod is optional, if it's a double axe and you're planning on whirl winding with it, consider a hit area spell. If you think you'll be taking damage, consider stamina or life leech.
     
  9. Whitewolf of *VK*

    Stratics Veteran Stratics Legend

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    Dam wish i knew all this before i made my slayer set of weps, ohh well i will must have to remake em, but right now im using long spears for boss fights, for armor ignore and kama's for multiple targets because of whirlwind.i made all my weps super slayers, and added stam leech to thenm all because that what everyone i know said i needed to do, but i have been questioning the stam leech part, on the one wep i dont have stam leech on i noticed i really dont lose any stam,( i wear a plate suit) so been thinking about replacing it with hit lower defense
     
  10. Giggles

    Giggles Forum Administrator
    Administrator Moderator Professional Stratics Veteran Social Media Liaison Campaign Supporter The Squirrel Empire

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    I made this video recently for a couple of people who were asking about my sampire setup.
    I do just about every encounter in the game with this setup including champ spawns with no problem.

     
    Merlin and Whitewolf of *VK* like this.
  11. Smoot

    Smoot Grand Poobah
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    asking about parry, generally the damage you block does not outweigh the life you would gain from having higher anatomy / tactics.

    Personally, i only use a sampire for farming low level stuff in a luck suit.

    Bushido dexter w/healing is the way to go now and can survive much more intense battles than a sampire

    have 100 damage increase on gear
    20ssi on jewels
    use 100 mana leech bladed staff no ssi
    stay above 150 stam (i usually do 170-180s to account for stam loss)

    you dont need elemental bladed staffs because every hit will be an AI anyway.
    For double axe, use town bonus and 30 ssi on weapon for total of 55ssi

    By taking DI and ssi off the weapon, you can have the life leech mod.

    This is basically a "sampire" with extra healing from bandages, and without the need for necro / vamp embrace.

    Bladed staff looks like:
    50hit lower attack
    75 life leech
    50 stam leech
    100 mana leech
    Slayer or Hitspell
     
  12. Whitewolf of *VK*

    Stratics Veteran Stratics Legend

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    Good video Giggles thanks, im goin a little differnt route with mine, but the end results is pretty much the same, one of the reason i really like the sampire, its not cookie cutter like alot of classes are, there is so many different ways you can spec and still come out with the same result.
     
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  13. Smoot

    Smoot Grand Poobah
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    if you want a really inovative sampire setup, and want to take anvantage of some new gear this is my new setup:

    silver plated ring (one from doom)
    bracelet mins:
    15hci
    15dci
    15skill
    15skill

    clockwork leggings imbued / enhanced
    faction mage and shields
    faction primer / con trinket, or soldiers medal (soldiers medal requires more hci on jewel / armor)
    10hci woodland peice
    corgul sash
    faction 5hci epuallets
    despic quiver

    For this setup you need to use a hatchet with 5ssi town bonus reforged for 96mana leech. no ssi or di on hatchets.
    Slightly lower initial damage output than standard bladed staff, but fitting in the extra skills is worth it imo. can run anatomy while having high majic resist at same time.
     
  14. Ender

    Ender Crazed Zealot
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    Personally I'd ditch the sampire template altogether and either go

    120 swords/fencing/mace
    120 bushido
    120 parry
    120 tactics
    120 anatomy
    120 chivalry

    Or

    120 swords/fencing/mace
    120 bushido
    120 chivalry
    100 tactics
    100 anatomy
    100 healing
    60 parry

    Replace anatomy in the first one and healing in the second with resisting spells as needed, could even use lumberjacking if you use axes.

    Reforge your weapons for life leech at 100 percent and get enough SSI on suit and with spells to swing at max speed. 35 for double axes and broadswords. You lose a mod on weapons but you can stack tons of mana and stamina on your armor since you don't need near as much fire resist imbued.
     
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  15. burnsme

    burnsme Adventurer

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    i can share my stats
    120 125 10 elf
    Jewely 20ssi skill40 hci dci di ep
    Resist 82 115 70 88 75 / 75 75 70 73 75 refinemented and max dci is 32(later i would make 75 75 70 70 80)
    Newely tatic di hci talisman
    Corgul sash garb 4dexshoes despicable quiver
    Blackthorn metal mace shield

    Skill
    Weapon 120
    Bushiso 120
    Tactic 110
    Resist 120
    Chivalry 95
    Necro 100
    Parry 105

    Or replace chiv and necro to healing and anatomy.

    I recomand high resistspell. Because that could make higher damage than 120 tactics or higher chiv or ... if you consider mana drain or statloss by curse or parellyze.

    I can kill most boss with this in solo. Include osiredon slasherveil stygiandragon.
    I can kill shadowlord or cora or something with bard.
     
  16. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    My 2 cents:
    Regardless of what setup you use I would highly suggest incorporating luck into the suit if you solo and dislike the gimpy last second armor switch.
    And if you are going to specialize in one or two types of monsters only I would also highly suggest completely skimping on un-needed resists as they will allow you to make that killer luck sampy suit.
    All 70's resists is way overrated if you are specializing and I believe that is the way to go.
    I also mainly use archers and throwers and run almost no dci with no problems at all
     
  17. Merlin

    Merlin The Enchanter
    Moderator Professional Campaign Patron UWF

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    1. - I think this thread is more appropriate to be in one of the profession's forums than UHall. Just sayin'.

    2. - I run the following skills on my sampire:

    Necromancy - 100
    Swordswanship - 100 (120 with Capt John's Hat)
    Tactics - 120
    Bushido - 120
    Chivalry - 80
    Resisting Spells - 100 (120 with Jewels)
    Parrying – 100

    I also have 100 Anatomy on a Soulstone to be switched with Parry, depending on play style. I used to switch out Resist Spells, but I now find having to be necessary for any spawns with casters so I’ve typically kept that one on there for a while now.

    As far as suit goes…

    Head – I use the Captain John’s Hat for the plus 20 Swords. I find that to be more important to my suit/template than the advantages of a Mace & Shield glasses.
    Back – I use the Despicable Quiver to get +10% fire resist, 5 Dex bonus, 5 Hit chance increase and 5 physical reflect.
    Feet – The Boots of Escaping, hands down. The 4 Dex bonus and 1 Stam regen I think outweigh the 2% damage eater sandals.
    Talisman – I current run with Slither, I used to use a Conjurer’s trinket. I also think that the new talismans that you can get from turn in points for +10 tactics or +10 anatomy would both be better options than that Primer on Arms.
    Robe – Conjurer’s Garb
    Waist – Crimson Cincture
    Torso/Neck/Legs/Hands/Jewels – all custom pieces

    For weaposn – I have double axes for each of the super slayer groups, bladed staffs for certain lesser slayers and particular spawn bosses. The only artifact sword I use from time to time would be the Mangler. If you can find one, grab it.

    Sampire suit/skillset is subject to lots of different interpretation. I personally have never had healing on my sampire and don’t see the point of it if you are properly using vamp form. It’s a PVM only template. If I’m ever in a spawn that gets raided, I bolt. I also usually align myself with a town that has the +5 swing speed increase trade deal.
     
    #17 Merlin, Jan 11, 2015
    Last edited: Jan 11, 2015
  18. sibble

    sibble Lore Master
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    It's funny looking back on this and reading the original post. Look, there are so many warrior-type templates out there to do PVM with. You asked about parry and Bushido, that was answered along with the weapon question. To be honest, this thread will go on all day with people posting their templates. As long as you got your answers to what you needed to know, if there's anything outside of that you should check out the warrior sub-forum for templates. There is not and will not be a "best template" because, bottom line, it all depends on what you're fighting. Some templates may be more used than others because of some of their hunting preferences, but it all comes down to what you want to do.
     
    #18 sibble, Jan 11, 2015
    Last edited: Jan 11, 2015
    Merlin likes this.