I was reading a thread on the Star Wars: The Old Republic (link goes to post) forums, which pretty much sums up a lot of what's gone wrong with UO in the past few years.. Has this really happened in UO that the games gone too much combat oriented? I mean yea there's other things but Monster Bashing but it's still combat. There's still Crafting but it's place in the game has been seriously skewed thanks to how good loot drops are which brings you back to Combat. I mean can it be that the Dev's need to step back and forget about PvM and PvP for a while and focus on quests and content that's not for a short period and then gone? Like really complex quest chains that have fun as their real reward factor.