It certainly is a difficult balance to strike. We try to put something in for everyone to the greatest extent we can, which means balancing for a variety of play styles, grouping dynamics, and play session lengths. It's one of the most challenging aspects of making changes to the world, luckily our players are very dedicated and let us know exactly what they do and don't like. We love constructive feedback and thank you for your input! Blackthorns is modeled after ToT with some obvious changes. For one thing, with imbuing and reforging, creating minor artifacts is no longer feasible. As a result we used random artifact generation based on new loot props. We also wanted to provide a permanent home for that content in the game, since conversion artifacts are very desirable...as a result the values for turn in were higher than ToT since that was limited release. Both systems use a guaranteed drop mechanic just like Doom, which is a mechanic you'll see in future content as well.