1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Something new for PvP and PvM

Discussion in 'UHall' started by Zyon Rockler, Jul 9, 2010.

  1. Zyon Rockler

    Zyon Rockler Guest

    How about getting some new atributes on our weapons?

    Hit death, if hit you lose extra hit points

    Diminish Mana, if hit you lose mana

    Diminish Stamina, if hit you lose stamina

    Hit lower damage, if hit your base damage is lowered

    Hit Slow, if hit your swing speed is lowered or attack rate

    Remove Resis, if hit a random resis, like physical or poison is dropped

    Blind, if hit you are blinded and miss and take more hits

    Just a few, i'm sure there are alot more that could be added.
     
  2. Aroma

    Aroma Journeyman
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    169
    Likes Received:
    12
    Um NO heh heh heh.
     
  3. Garm The Green

    Garm The Green Lore Master
    Stratics Veteran

    Joined:
    Mar 26, 2005
    Messages:
    1,161
    Likes Received:
    0
  4. Zyon Rockler

    Zyon Rockler Guest

    Another classic answer from the ever growing intelligence and creativity that has found its' place into UO. :gee:
     
  5. canary

    canary Guest

    tbh I think we have a nice variety as is, but hey... never say never.
     
  6. Zyon Rockler

    Zyon Rockler Guest

    Yes, but if you notice my example is showing what the opposites would do. This would make it very easy to program and engineer and the balance would remain exactly the same because you are doing the reverse. Kind of like a parallel universe that is reflected through a mirror.

    I just thought that it was interesting that they had not been put in the game sooner.
     
  7. yars

    yars Lore Keeper
    Stratics Veteran Stratics Legend

    Joined:
    Jun 4, 2003
    Messages:
    956
    Likes Received:
    134
    id like to see some other weapon mods besides offensive

    some of the things in imbuing like adding skill to a wep
    put HCI back on a sheild
    the old weapons with hit effects charges(clumsiness,teleport)
    why not have these charges put back on through imbuing?,certainly would sink some ingredients quicker.
    and for effects we could look outside magery spells as well:
    a dagger with poison strike?
    a radiant scimitar with hailstorm?
    obviously they would be weaker versions of the actual spell
     
  8. Zyon Rockler

    Zyon Rockler Guest

    Yeah it seems ashame they don't already use what they have. I mean if somebody wants to put something on their weapon because they think it would be more fun for them or benefit their template, I don't understand why they would try to prevent it. If it was me, I would just throw everything in their that would work.

    I mean, when you put something on, your using a space and your using weight. The rest should be up to the player. The other interesting ones strength, intel, and dexterity. So, I guess you would find pieces of loot with minus, I forget what it was but would be nice to add to the loot for some interesting pieces.

    Imagine all the artifacts that could be created using the new mods. They could revive Doom and all the old ML and even add some into the dungeons.
     
  9. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    6,641
    Likes Received:
    1,163
    I think we have plenty of item properties as it is.

    -Galen's player
     
  10. Metalstorm

    Metalstorm Seasoned Veteran
    Stratics Veteran Stratics Legend

    Joined:
    Dec 14, 2003
    Messages:
    413
    Likes Received:
    0
    If the object is to see who can die first, I like it! :D

    OooOoo: translation: I Win! :)

    EDIT: Okay I need to brush up on my reading comprehension skills.

    I reread and I see I got it backwards. If you hit someone with a "mana diminish" stoke they lose the mana, not the wielder of said sword.

    six of one, half dozen of another but it has possible potential :)
     
  11. Zyon Rockler

    Zyon Rockler Guest

    Yeah, it's like Good Vs. Evil. The good guy when he hits you with life leech, actually gets life but the evil guy, he just destroys the life and when he hits you with hit death, he just does more damage to you.

    Those were actually supposed to be the messages that you receive when getting hit. So, if you got hit with hit death, you would see the message, "You take extra damage" but when I wrote it out like that it seemed confusing.

    Just like you could put resistances on a weapon, you could hit somebody and they could lose resistance. Just seems to make sense to be able to do the opposite but it seems alittle more evil to me to rather than gain, you actually just destroy or remove.
     
  12. Warsong of LS

    Warsong of LS Seasoned Veteran
    Stratics Veteran

    Joined:
    May 24, 2008
    Messages:
    337
    Likes Received:
    14
    okay, I am open to new ideas but have you tried all the new mods we got with the Stygian Abyss expansion? I realize that you can not imbue all of them but we built suit that way before.
     
  13. puni666

    puni666 Slightly Crazed
    Stratics Veteran

    Joined:
    Jul 10, 2008
    Messages:
    1,491
    Likes Received:
    66
    Hit Death... sounds like concussion blow,AI,Double Strike,or a hit spell etc...

    Diminish Mana/Stamina is on a weapon it's called Mana Drain and Fatigue... Gargoyle weapons only or cast mana vampire :/ and Mace type weapons attack players stamina already.

    Hit Lower Damage is the Feint special move.

    Hit Slow is a spellweaving spell called Essence of Wind.

    Remove Resists is Corpse skin, Curse,Beetle Armor Corrosion, Hit Curse (gargoyle weapons only)

    Blind is Hit Lower Defense you get hit 25% more Hit Lower attack you hit 25% less...
     
  14. puni666

    puni666 Slightly Crazed
    Stratics Veteran

    Joined:
    Jul 10, 2008
    Messages:
    1,491
    Likes Received:
    66
    I second this! It's BULL$#@! that archers can get up to 25 HCI/DCI on there weapons to make up for not being able to wear a shield and getting that bonus HCI/DCI, but melee characters get the bonus HCI on a shield taken away? That's crap.
     

  15. Hmmm this has possibilities

    40% Hit Death​
    40% Hit Slow​
    40% Hit Blind​
    40% Hit Diminish Mana​

    I would love to have this type weapon.Imagine what it would do to a mage(or any caster) in pvp.
     
  16. Freelsy

    Freelsy Babbling Loonie
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    2,404
    Likes Received:
    127
    right... But I think those would fall under like a hit spell type mod. In which case you can only have one mod per weapon.