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Something still wrong with intensities?

Discussion in 'UHall' started by arkanos, Dec 2, 2011.

  1. arkanos

    arkanos Seasoned Veteran
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    Ok, this is strange:

    It has been stated that -100 Luck does not lower the intensity of an item anymore, still counts as a property though.

    Now, look at the following item please:

    Composite Bow:

    Balanced
    -100 Luck

    these are the only properties on the item.
    This cannot be unravelled because it says that this item posesses no magical bla bla bla. There are many more items like this that should have positive weight after the change but donĀ“t unravel at all.
    (they did not unravel before the change but this was understandable due to the fact that -100 luck lowered the intensity - although it has to be said that balanced having an intensity of 150 minus 100 from negative luck still should leave enough to be unravelled. So the thing was always strange.)

    Hephaistos of Europa
     
  2. arkanos

    arkanos Seasoned Veteran
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    EDIT: I was wrong here in my calculations:
    -100 Luck in fact seems to have no weight after the patch.
    You can imbue any item with -100 luck with positive luck btw to get rid of the negative property (only if you have room of course).
    And since it takes a property slot anyway thats probably the best one can do with negative luck unless you need all the room for the remaining properties.

    Hephaistos of Europa
     
  3. Smokin

    Smokin Guest

    I have noticed too that the lower requirements is not showing at all now. I have items 100% and it does not add 100 intensity. They tried to fix the problem where it was giving to much now it gives none. So its a wasted property count.
     
  4. Phoenix_Mythic

    Phoenix_Mythic UO Legend
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    -100 luck counts as -100 total item property intensity percent for purposes of unraveling.

    -100 luck counts as 0 total weighted item property intensity percent for purposes of imbuing.

    If an item doesn't have too many properties or too much weighted intensity, you can imbue Luck and replace the -100 Luck with positive luck.
     
  5. Gorbs

    Gorbs Sage
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    What is the rationale for the additional penalization of the -100 luck property when unravelling? It takes a property already and gives no benefits.

    For imbuing purposes, the item is already hit with a max intensity penalty due to not being exceptionally crafted. Getting negative intensity credit would have (theoretically) allowed for more max imbues on the other properties. The only cases I've thought of where this could come into play are on weapons (130 Super Slayer, 110 Slayer, 150 balanced, 110 DCI, 140 FC, 130 HCI, 140 Hit Fireball, 130 HLD, 110 SC, 140 UBWS, 140 Velocity are the above 100 intensity properties I could see being desirable).
     
  6. Theo_GL

    Theo_GL Grand Poobah
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    Anyone else think -100 luck is just plain stupid? :cursing:
     
  7. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Definitely agrees.
     
  8. silent

    silent Lore Master
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    Just pulled these legs
    10/8/17/3/12 150 luck no negatives at all

    Imbuing menu says 5/5 properties already???? I could see MAYBE 4 but 5?????
     
  9. R Traveler

    R Traveler Babbling Loonie
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    Plate? base 5/3/2/3/2 and you have 4 resists added on top - 5/5/15/0/10
     
  10. pgib

    pgib Guest

    Base armor for leather leggings is 2-4-3-3-3 so you have 4 resistances boosted and luck.

    I don't think -luck is nonsense, in theory. In pvm, as a tamer, to engage the bigger mobs you have to equip a suite that grants the strongest combat/casting/regeneration related properties you can get, there is simply no space left for luck anyway.

    The worst part is getting the right properties on all the looted armor parts: as of now i haven't found a single piece, even super-cursed, that could be really used for something other than unraveling.
     
  11. R Traveler

    R Traveler Babbling Loonie
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    Tsk.. I have 2 cursed sets, each 100lrc 40lmc 25-30mr 10-20int 20-30mi very useful for spell caster skills training.
     
  12. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    This seems backwards to me... in logic, not in action.
     
  13. CovenantX

    CovenantX Babbling Loonie
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    This change should be reverted imo, the only thing it allowed you do to, is get a ring/bracelet with 1 mod slightly higher than the current imbuing cap and add 3 more Capped properties to it.. its not overpowering -100 luck takes the slot of the 5th mod. it just adds more variety to the items, and gives reason to save some of these items.

    If -100 luck counts as 0 item weight, why not just make a regular ring with imbuing and have room for 5 mods ?

    Another thing it seems that none of the bows are enhanceable anymore.
     
  14. lucitus

    lucitus UOEC Modder
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    Are the other curses also counting as negative value when unrevaling? Cursed for example also -100 intensity?
     
  15. CovenantX

    CovenantX Babbling Loonie
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    seems like it, when it comes to getting relic fragments, i haven't noticed Lower Requirments & or Durability Increase spawning on items very often at all before this last tweaks were made on items dropping on lvl 5 (big mobs - EVs, CVs, & The mage guys) and these items about every 45-60 items on avg i get about 4-7 relic fragments per bag.

    I also don't loot anything for unraveling unless it has 75+ durability so durability is never the issue.

    so either intensities aren't giving the correct item weight Or these other "negative" properties reduce item weight significantly.
     
  16. Sevin0oo0

    Sevin0oo0 Guest

    i got a usual 'pack full' to go unravel, i save almost nothing, a couple of mine had the 100% lower, no biggie - i got Zero relics where i usually get at least 2 or more hunting in the same place- stone ele's.
    So is getting relics 'somewhat' easily over now? or a bad rng run?
     
  17. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Getting Relics easily is over. The Durability XX% issue has been fixed so there's no real reason to target that mod anymore. I believe the only way you're going to see relics now are via the highest end creatures and/or by enhancing with Valorite/Barbed.
     
  18. CovenantX

    CovenantX Babbling Loonie
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    I farm nothing but the higher end mobs on lvl 5 with 4 chars
    (bard 1810 luck - sampire 380 luck - 2 melee dexers both with 1260 luck and 100% damage increase + 35 ssi weapons so they do more damage than the sampire tank) and I get about 4-7 relics per bag (45-60 items) Currently, where as before the last patch, i was pulling 18-30 relics a bag. and the Lower Requirements & Durability + mods didn't spawn often on the items from the Energy Vortex' and Chaos Vortex'.

    Change the -100 luck property back to -100 item weight for BOTH unraveling & Imbuing PLEASE

    There has been a drastic drop in the amount of players going to shame now that it's been nerfed, and its still extremely rare that someone might find something really good to use, especially casual players (I'm on quite a bit and I haven't gotten anything I would actually consider using for anything other then training)

    I don't see any harm in it being a bit more common to get relic fragments from these mobs, considering everyone going there is using imbued items in most cases, you pretty much NEED imbued items to farm these new mobs efficiently. One dexer will lose on avg 8-12 durability on their weapon EACH Unbound Energy Vortex because of how many hits it takes to kill them with an Air ele slayer wep.

    I could see fixing the properties that were giving insanely more item weight than intended, but there definitely looks to be some issues with intensities still.

    Now that this -100 luck thing counts as 0 item weight instead of -100, the rings with 2 mods (one being -100 luck) and the other whatever 20 hci, dci, Mr, fcr, W/e are now completely useless to keep unless they have miltiple mods that make it Somewhat useful.
     
  19. Sevin0oo0

    Sevin0oo0 Guest

    I noticed that too (i'd been out for 3 days for food poisoning). Ran in and it was like "WOW! where the heck Is everybody??" I ran around a little, All Gone! Oh well, they're somewhere, i'm sure; and cleared me a spot in the NE corner by the lvl2 gate. Was there for long enough to get a bag full of the new magical loot (i'll check the clock next time to confirm), but guessed 45mins. One single person flew by, simply picking up scraps, not as a combatant. Went to the 2nd bridge on lvl2, the place was quite empty - I didn't know people had already quit playing the upper levels because of the new nurf. After the unraveling, I understood.

    There's definitely something wrong going on. I did finally get a slayer weapon (that i couldn't use), but I've had to go play Elsewhere, where I got a dozen slayers pretty quickly. While the items in Shame are all 'upgraded', i agree that extremely few are worth a place in my arsenal, and most of those will be lost (cursed and what not). For 'Me' the loot seems the same as before, mostly not worth my time as I can get residue and whatnot from loot elsewhere, and w/ much less damage to my armor/weaps. I can't even go there now to get fame from evil mages anymore. I'm not even gonna try the deeper levels after reading other posts, too (as in Excessively) 'challenging', and I don't have a sampire.

    But, many of us got a few relics for our stash (Use Them Well), and a few temp items to use. Still, a great event, and in 'my opinion', something that should Not be the prototype for all loot drops - Troggs (and other places) have better 'useable' loot than what I find in Shame. Perhaps a Dev (or someone) could explain some of the methods to this madness?
     
  20. Lady CaT

    Lady CaT Seasoned Veteran
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    B I N G O! Precisely the reasons why our group has stopped going to Shame.

    Now its just a dungeon with renamed creatures that have higher hits/abilities and little to no reward for fighting them. Not quite sure I can call this dungeon rewrite a win for the customers/players?
     
  21. Sevin0oo0

    Sevin0oo0 Guest

    Something I don't get is this whole concept of more negatives on the better items. Simply: more risk, more reward, AND more negatives - is that Correct? the way of revamping loot to come for all of UO?? I mean, to me, what they designed is, or seems to, be working pretty much as intended, but I just don't understand it, sorry. and Why are there "negatives" at all? Set a min loot budget and increase it from there, not feast or famine, one extreme to the other.
    If it's just me, ok, someone just tell me to STFU! like the wife does, i'll get it it then. But I made a Soulforge for the house from the relics I got - that is really a handy thing! (i still go to Queen's for the actual imbue).
     
  22. Mirt

    Mirt Certifiable
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    I have been finding plenty of great things. Of course I have been going after the Unbound EVs. I think it depends on what your fighting how good the loot you get is going to be. Even without that just this weekend I unraveled 50 some relic fragments and I have also kept quite a bit of my loot as well.
     
  23. Storm

    Storm UO Forum Moderator
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    I am in the process of training some pets there so i just loot whatever looks good and if i dont get anything good its ok... with that said i do get some relic frags and a couple of items
     
  24. CovenantX

    CovenantX Babbling Loonie
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    seems quite a bit of properties are bugged when it comes to imbuing/unraveling

    I found a Studded Gorgot,
    9% Damage Eater
    7/9/8/3/4 Mage Armor,

    I opened the imbuing gump for this item (with +physical 3) as it's one of the properties on the item.
    5/5 properties, 6/450 item weight.

    This is no doubt one reason relic fragments aren't as common as they were previously aside from Durability+ and Lower requirements showing insane values to item weight, now there are properties that are just not adding item weight at all, But continue to add property count 5/5

    I'm not sure how many other mods there are that aren't currently giving the correct item weight from the shame loot.
     
  25. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    Well there's definitely 5 properties on that gorget. The 6/450 weight though is way off.
     
  26. arkanos

    arkanos Seasoned Veteran
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    It has been discovered by Wizal the Fox (who has posted the intensities of the SA properties) that the damage eater property is bugged.
    I have done some research as well and it seems that it has 0 value (no matter what the intensity is).

    Hephaistos of Europa