You need to keep your mind on macro prevention, we already have lots of macroers, esp out in the boat. As far as boat gains? It is within the code that moving is the key to gains, staying in one spot, isn't exactly playing the game normally versus using a boat. And yes, I do use boat for my gains. If you eliminate 8 by 8, you will create more unnattended macroing, which will make the ques jump to high volume calls. It took me three days to work neromancy on two characters. I remember back in the days of old, it took me a year to gm smithing. Mind you, I had available resources compared to the newer player who starts off with very limited resources, and with the gold reduction with monsters, I can see it taking them longer to train up resourced skills, ie blacksmith etc. I dont know why there is a limit of stats per day. It should flow smoothly with the raising of ones skills. You need to look at the new player who is literally stuck with low stats, who would get very discouraged with their inability to survive even an ettan given the new changes. As far as how long it should take to gm? I can't answer that, the method of days long ago was too long, now its too short, but that is too short for experienced players, too long for new players. The focus has to be on both, but the new player needs to have incentive to stay in the game, simply because their need for survival is detrimental, versus the vet who has plenty of resources. Just my two cents, thanks for posting this!