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Discussion in 'UO Craftsman' started by Slayvite, Dec 23, 2009.

  1. Slayvite

    Slayvite Certifiable
    Stratics Veteran Stratics Legend

    Jul 13, 2005
    Likes Received:
    So with the soulseeker being imbuable, do i take it that the 60% SSI is no point? I mean whats the hard cap for SSI on weapons now?
  2. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    60% SSI is the hard cap for equipment (30% being the normal max craftable).

    the 3 leeches are at 80% intensity each (they were 40/40/40 before the change in how HML & HLL worked - and that changed their display)

    Then there is the slayer property.

    That should 540% intensity, unless something's broken.

    OF course, I think the best thing to do is swap the slayer to a different type.
  3. TheLetterQ

    TheLetterQ Journeyman
    Stratics Veteran

    Oct 15, 2009
    Likes Received:
    I tried to simply modify the slayer and imbuing wouldn't allow me to saying it would make the weapon unstable.

    So I guess you have to drop the SSI to 5, change the slayer, and then get maybe 10-15ssi back?

  4. Mark Knotts

    Mark Knotts Guest

    Well heres the thing:

    Most of us sampires/dexxers have a lot of stamina and to make any 2.5s weapon swing at 1.25s with 150 stamina you need 0 SSI. However, once you drop below 150 (as in 149) your swing speed gets bumped up to 1.5s.

    Other examples (2.5s wep):
    5 SSI at 120 stamina to swing at 1.25s
    20 SSI at 90 stamina to swing at 1.25s

    ---Just remember that dipping below the stamina I listed will bump you up to 1.5s so it's still best to have a good amount of stamina.---

    So it's up to you to pick what you like. But if you're going to be imbuing a soulseeker, yes, you should definitely lower SSI and bump others imo. You could do something like 5 SSI/150+ stam and change whatever. (I've never actually tried imbuing a soulseeker so I can't comment on that yet)

    Then on other radiant scimitars (not soulseeker) if you have a turquoise ring with 5 SSI and a good bit of stamina, you could use that 5 SSI on the ring and completely remove SSI from your 2.5s weapon allowing you to have something extra, be it HLA, HLD, HLL, whatever. There's also things like Daimyo's Helm.

    Lots of possibilities we can play with now so have some fun. :)

    Hope everyone can understand this lol.
  5. Mark Knotts

    Mark Knotts Guest

    Here's a quick example I just messed with:

    I know it looks funny and without knowing you'd think I just nerfed it into crap but with over 160 stamina I'll be fine. :>

    Dropped SSI to 5, changed to Elemental Slayer and bumped HML and HLL to 56%. Can always readjust the leeches at anytime - like if you want higher HSL. I usually keep HSL the lowest since it leeches 100% (While HML is 40%, HLL is 30%). I'd completely remove HLL if I could but we can't do that. By all means I'm not suggesting everyone do this or that this is the best example - I was just having fun playing with it. :)

    Fire elementals will hate me!