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Spawns to solo

Discussion in 'UO Warrior' started by Garm The Green, Apr 6, 2010.

  1. Garm The Green

    Garm The Green Lore Master
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    A few weeks back there was a thread about peerless in order of difficulty.

    Similair question - but for spawns.

    Which are easy, which are tough - is it about the later waves or the final champ?

     
  2. I expect it would mostly be considered...

    All the mini champs (Renowneds)
    Baracoon
    Rikktor
    Neira
    Semidar
    Serrado
    Meph
    Oaks
    Twaulo
    Ilhenir
    Abyssal
    Primeval
    Meraktus

    In terms of the whole thing including the champ.
     
  3. Farsight

    Farsight Crazed Zealot
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    It's been so long since I've soloed a champ that I'll stay out of this one.

    Except to say that I have soloed Meraktus now. Even with dragon barding and obsessive feinting, I still had to run away a lot. I would put him at easier-than-Twaulo.

    I'm not convinced that Ilhenir (spot-level), Twaulo (satyr/cu level) are even possible to pass as a solo-warrior (but bard is a different story).

    I haven't even thought about Abyssal or Primeval, so maybe I'll try those down the road a bit.
     
  4. My definition of soloing is more doing without dying, I put Meraktus so high as the Tormented Minotaur and himself can 1 hit kill, though maybe they don't with Feint. I should also point out although this is in the warrior forum my list wasn't specific to one type of character.
     
  5. Obsidian

    Obsidian UO Forum Moderator
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  6. Farsight

    Farsight Crazed Zealot
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    If you include other character types (Bard, mage, tamer, etc), I would put the Tormented Minotaur near the top of the list.

    It's pretty easy with a good greater dragon.

    And feint doesn't really lower the area effect damage, as far as I've seen... I did die once to that as well, when he did back-to-back earthquakes. It probably helps that my Sampire had 150 hit points at the time (and only 90 dex, but with a leaf-blade, still swung at or near max the whole time)

    The non-Meraktus tormented minotaur were quite easy on a Sampire, pulled out one at a time.

    I don't think I'll go back again though, for an hour and a half of work (no matter how fast you kill the minotaur, you still have to wait for the spawn), the reward is pretty pitiful.
     
  7. Stupid Miner

    Stupid Miner Guest

    Look into Meraktus Protection Talismans.
     
  8. I guess Feint makes the difference, the characters I've done it with (Discord/Prov/Mage & Necro/Scribe/Mage) have 150 HP also, but still get hit for 89+ back to back on occasion even with max resists and swampys.
     
  9. Garm The Green

    Garm The Green Lore Master
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  10. A lot of the ordering depends on what character and what location.
     
  11. A Rev

    A Rev Guest

    Sorry but the primeval lich spawn HAS to go higher up the list.

    Provided you have blackrock on you, you can pretty much 1hit kill all the shadow wisps, once you get the prisoner its easy ride!!!

    Last level can become more challenging, but by using a wammy you can animate the skele drakes to give skele drags and they help a TON!

    Champ, well, thats almost as easy as baracoon!
     
  12. aceheart1976

    aceheart1976 Guest

    having blackrock on you helps to kill the dark wisps?
     
  13. Farsight

    Farsight Crazed Zealot
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    Shh! That's a secret!

    *whispers*
    It does...
     
  14. Having blackrock in your pack lets you damage them while they're shielding and regening.