At the Seattle Town Hall, Mythic announced that the Stygian Abyss expansion to be released in 2009 will introduce a new spellcasting skill: Mysticism The skill is supposedly already past the implementation stage and submitted to QA for internal testing. While we wait for an official FAQ from EA, let's try to guess how the skill might work! I have two different theories about the skill: 1) Mystics will be able to cast spells using runes, in a way similar to the magic system of the original Ultima Underworld: The Great Stygian Abyss game. Every Britannian rune could have a different basic effect based on its meaning in Gargish, and you can combine different runes to obtain more powerful effects. For example, invoking the power of a Flam rune could create a flaming Flam symbol which may then be placed in the world as a trap or tossed against enemies. Invoking a Por rune (movement) would create a Por symbol which can be consumed to run faster for a while, or applied to an arrow or even to a Flam rune to increase its range. And so on... 2) Mystics get their powers from Singularity, the source of all gargoyle Principles. Any race can learn Mysticism, but they need to complete a series of quests in the gargoyle lands to learn the gargoyle Virtues. The abilities of a Mystic are in some way related to the eight gargoyle Virtues of Direction, Feeling, Persistence, Balance, Achievement, Precision, Order and Singularity. For example, Precision could grant a Hit Chance Increase bonus. No idea about the others though Of course there's also option number three: 3) Mysticism will just be a collection of spells with a common theme like Spellweaving. Hopefully not! What do you think then?