Mysticism: All damage spells are affected by SDI, Slayers, and Inscription. --Spell plague was this way before the patch, haven't tested post-patch. -Enchant: The hit spells actually are weaker than the item property hit spells % Hit Spell properties - Hit Lightning, Hit Fireball, Hit Harm and Hit Magic Arrow are all affected by SDI and Inscription. (PvP SDI cap applies) Perhaps they would be affected by slayers, but you cant use a slayer spellbook and a hit spell property at the same time anyway Necromancy: - No Neco spell is affected by Slayers, No necro spells are affected by Inscription either -Strangle is affected by SDI -Poison Strike has a 3 tile radius AoE, and is affected by SDI. Damage decreases per tile away from the origin -Wither does a *lot* more damage to high karma enemies than to low karma. When I tested I did about 17 damage to a Glorious char in 70s resist, but only did ~10 damage to a low damage char. Had 100/100 and no SDI when i tested Spellweaving: - All damage spells are increased by the Spell Damage Increase property. None of the them are increased by Slayers or Inscription. -Essence of Wind is great for aggro-ing an entire screen. And you can wipe out a screen of low level champ spawn creatures with 1 or 2 casts. Chivalry -Holy Light is affected by SDI. Not Slayers, and Not Inscription. -Dispel Evil *does* damage mana and stamina from Necromancers in Necro forms, but I don't know how much since I tend to have low Karma (and the effect is based on karma) All this info has been tested by yours truly.