After much debate on these forums; I have decided to go ahead and post this. Many people believe (In the PVP community) that something is "clearly" overpowered when more than 75% or more of the PVP population is using it. This stands true for a lot of things in the past. Some examples. Greater Dragons. Word Of Death Stealth Archers. Death Striking Archer. Evasion Spam. 50+ Damage Armor Ignores. 50+ Damage Critical hits. Curses/Strangles (When the apple timer was 2 minutes). 4/6 Chiv Mages. All of the above have been "nerfed" due to the very fact that *They were so strong, EVERYONE used them*. Now; back to spell plague. **For the record; I play both mages && dexxers alike** I personally do not believe that the "spell" spell plague is over powered. The damage is fine. The problem is the timer in which how long it lasts. With the long timer; it enables people to get all the damage off quickly and still be able to recast it to continue the damage. My solution is listed below. I SAY.. Base it (The spell plague timer) off of resisting spells. It would be as followed. 0 Resisting Spells (Elves/Gargs) = Spell Plague timer last 9 seconds 20 Resisting Spells (Human) = Spell Plague timer last 8 seconds 40 Resisting Spells = Spell Plague timer last 7 seconds 60 Resisting Spells = Spell Plague timer last 6 seconds 80 Resisting Spells = Spell Plague timer last 5 seconds 100 Resisting Spells = Spell Plague timer last 4 seconds 120 Resisting Spells = Spell Plague timer last 3 seconds AKA If you don't have resisting spells; it stays how it is (9 or 8 Seconds per Plague). BUT IF YOU HAVE RESISTING SPELLS This makes the spell "STILL USEFUL" how people use it anyways (A ton of damage fast) but makes RESISTING SPELLS useful. Feel free to leave your own opinions or suggestions here. DO NOT CAUSE A FLAME WAR. We are trying to get the DEVs to actually look into this and let them decide based on the constructive criticism seen here.