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Discussion in 'UHall' started by Novak(Caci), Aug 21, 2010.
the spell plaque makes 90 to 95 damage in pvp.
This is to much.Please fix it.
Nothing a little brushing and flossing can't fix
its a little OP imo aswell.
No...it doesn't. In order for SP to do that type of damage a person must use impeccable timing and not miss any of the ticks. Sounds to me like you were killed by a pro.
If you played a game of tennis with a pro would you tell the officials to nerf the racket because the ball was being hit too fast? Mebbe you think the ball should be made of granite and covered in rubber?
Spoken like a true archer.
I play uo now 6.5 years and had an account 1997 sep.
In 3 years in my best pvp time i have killed 4500 pks.
So if i say plaque makes 90 damage and its overpowered then its true.
I vote OP also, needs looked at.
enchated appele and it's won't make any damage... lol
Impeccable timing? Please...
The ticks can be reprocked every 1 second. A bokuto swings every 1.25 seconds with hardly any stamina. How the hell is that impeccable timing? Every nerve strike has an insanely high chance of setting off each tick also with 3 types of damage going off 75% of the time.
Don't say casting spell plague and pressing your nerve strike macro twice is being killed by a pro. You know what happens when that fails those templates? They ironically run off spamming confidence lol... what a ridiculous name for that spell.
It needs to be nerfed for those that have resisting spells.
Hmm lets see maybe by making resisting spells useful?
Atm it lasts 8 seconds and the ticks can come every 1 second. Space out the ticks to come every 4 seconds for those with 120 resists, 3 seconds for 110, and 2 seconds for GM resists. (I'm sure they'd make some spiffy calculation for it). This way at least resisting spells would be USEFUL against it, and they wouldn't be able to pack in massive damage in such a short amount of time.
Its pretty overpowered, I dont think it does 90 damage, i think its like 25 15 15, if your resist are all 60's. Its a dumb spell, it will be fixed in a few months though,
Its like the new word of death
I like the spell, while I dont think it's OP I really think it should only proc with the dmg dealt by the original caster. And if another SP is cast by someone else before the 1st one expires it should overwrite the 1st one.
Getting chased by more than 2 mysticists casting nothing but spell plague (of course if u arent running get ready for some nether bolt and magic arrows) makes it pretty ********.
I am didnt mind it at all, its a good spell it takes a lot of people who in the past have not been the best mages and gets them off dexxers
I still would like to know what type of template you are playing...because if it isn't a mage you should shush. Anyone who pvps knows that mages haven't had a good hand in things since the bush ninja nerf.
I don't care who you killed or how many counts you have...it is irrelevant.
Not really. It is no different than a necro's strangle in the grand scheme of things. When used properly a strangle can mess a person up just as bad as a SP. In either case timing is necessary else the damage is negligible.
enchanted apple, remove curse, cleansing winds. Now if it were irremovable with any of those mentioned, I MIGHT have an issue with the spell. However, since it isn't...I don't.
LOL you still going on and on about boks? If SP goes off every second, and a bok hits every 1.25...that means it is only going to hit with the SP (if timed correctly) every 5 swings. Second, that temp has no resist...which leaves it wide open for an butt kicking. Please give me another reason aside from this hypothetical situation you are giving...over and over.
Lol guess you haven't played on GL at all. It's all these guys are playing. You obviously don't understand.
on average. some play slightly different things.
But it all revolves around the massive damage in the first 3 hits. Hardly anyone can survive. So don't tell me it's a hypothetical situation. Wait till your shard has these guys. It's skill less nonsense and needs to be altered somehow.
And I'm still not sure where u think the SP will only go off every 5 swings.
The %'s are 90/60/30 and if you spam nerve strike well you have 3 chances for it to go off every 1.25 seconds.
Simple fix would be to make Resist skill lower the damage taken from Spell Plague, like they did with Blood Oath.
I think the "spell" is fine. Its the "time it lasts" thats OP.
Base it off of resisting spells.
0 Resisting Spells (Elves/Gargs) = Spell Plague last 9 seconds
20 Resisting Spells (Human) = Spell Plague last 8 seconds
40 Resisting Spells = Spell Plague last 7 seconds
60 Resisting Spells = Spell Plague last 6 seconds
80 Resisting Spells = Spell Plague last 5 seconds
100 Resisting Spells = Spell Plague last 4 seconds
120 Resisting Spells = Spell Plague last 3 seconds
If you don't have resisting spells; it stays how it is (9 Seconds per Plague).
BUT IF YOU HAVE RESISTING SPELLS
This makes the spell "STILL USEFUL" how people use it anyways (A ton of damage fast) but makes RESISTING SPELLS useful.
Now; based off that; how many of you dexxers who are screaming its "Overpowered" will pick up Resist to counter it?
Let us know!!
What on earth was wrong with spell plague the first time it came out? anyone remember.... it would only do damage if you received damage, so without apples etc you could easily avoid getting hit with it completely.
Or maybe mysticism should require both eval and focus, to make it mage based and not used by bok bokers
What game are you playing?
Usually i agree with Restroom cowboy, but you're jsut wrong here, if you hit someone with a bok 5 times under spell plague, the spell plague will more than likely hit 5 times.
Refer to this poll if you are reading this thread.
Why? What the hell is wrong with this one? aside from the fact it's called spell plaque instead of plague
Well; if you bothered to read it..
There is a poll on there that you can vote on and make your own suggestions about it. And not to mention; isn't going to be littered (I hope) with people yelling back and forth "Yes it is" & "No it's not".
Huffiness not allowed please.
The poll will be worthless, as anyone is able to vote in it. When we all know archers and trammies votes in this case are valueless.
Said like the true dictator I am.
See, this is why I call it punk vs punk. It's one player against another, BUT, God forbid, some player should lose, or can't think, to save his life, on how to counter react.......suddenly, it's overpowered.
Kid, dude, whatever......I suggest you quit playing now. Either that, or handle it. Crying publicly??..........LOL
Spell plague ticks only hit if successful hits or spells are cast AT THE SAME TIME those ticks go off. If a SP goes off every second and a wep swings every 1.25...how often is the wep going to connect with the SP? Think myfly think!!!
Wrong...SP ticks are absolute...the timing does not change. Wep hits are reliant on the bush dexxer to stand in place...movement makes things start again. If a dexxer swings at cap his swings are NOT going to mesh up with a 1 second SP...considering swings are 1.25.
We all know you counter...run away.
I have to agree, GL is full of people that use this, and it is overpowered or they wouldent use it.
It doesn't tick every 1 second it takes that long to refresh being able to do another explosion. ANY damage after 1 second from the first one has a 60% chance to do another explosion. Then one second after that damage it's 30%. That's why the bokuto swinging at 1.25 makes it perfect for simply setting off the damage asap it's .25 after the explosion timer wears off.
yup spell plague sucks, and needs to be fixed
Wrong, it is on a timer. I think you really should rethink your argument. If you miss the tick, you miss the SP. I can make one SP hit up to 5 times easily (sometimes more with IMPECCABLE timing)...but only if the timing is correct. If you mess up at all you have to wait for the next tick...try again.
Spoken like a true troll. (and youre wrong btw)
Nope...not wrong. Willing to prove it.
Also, why am I a troll for expressing myself over previous posters disapproval? Is that not what these forums are here for? I am happy for once now that mage temps have some viability again, and I will certainly put my point of view on the table if you try to take my cookies again.
Now please, get back in your cave...and take the orcs with ya!
Your happy that you finally have a viable toon to annoy people with. A blue non-faction toon.
Actually sucko I play factions on three shards. Aside from that what do you always do when I am around? Quick answer...run or hide...or both. Also, when have you ever killed me 1vs1 on any template I have played? Quick answer...never.
See ya sucko...
When AoS first came out, Resisting Spells only affected the duration of Blood Oath. It was an incredibly powerful spell, considering your opponent not only took damage from your spells, but also took damage from whatever spells/hits he did on you. The Dark Father in Doom was also very fond of it, causing people to kill themselves on him in 1 hit. They changed it with Pub 48, to where the "Oathed" person takes less damage from it with Resist skill.
Blood Oath - UOGuide, the Ultima Online encyclopedia
Making Resist spells affect Spell Plague in the same way, would lower the insane amount of burst it currently does. Using the same formula as Blood Oath, someone with 120.0 Resist would take 70% less damage from Spell Plague damage.
I love people who don't have Resist skill. I Mana Vampire them, and there goes all there offensive and most of their defensive capabilities out the window.
Plague can only tick 3 times for each cast. Damage has a percentage of a chance to go off. Damage can only tick once every second. If you use a bokuto the wep/nerve/spell dmg gives you 3 chances for each tick in three swings.
You are incredibly wrong on how SP works, but you seem so confident that you're right.
And @ OP. It does do a lot of damage, but is easily countered. You need to have people cross healing to remove the plagues between apples, etc.
You have bad players using it like Ruupo (Medic) and Epyon on Great Lakes that just run off screen and do the precast/nerve/nerve. Rince/repeat until they connect. Those guys are easy to counter because of how predictable they are.
It seems you ve failed to understand how it works. This spell behaves as a "proc", you don't need to time any of the spells you ll be doing after, as long as you wait 1 sec between hits. This spell, as many of the mystic spells, is ridiculously overpowered.
Each time the victim hits with a harmful attack (spell, melee, ranged, etc.), there is a chance that the victim will take an explosion backlash of fire damage.
Spell Plague hits the target with an explosion of chaos energy.
The residual energy from the chaos explosion can continue to erupt when the target takes additional damage.
Each subsequent explosion does increasing amounts of damage, until the residual energy has been dissipated in a maximum of 3 explosions or after a duration of 8 seconds. The first explosion does the least amount of damage. The last explosion does the highest damage. There is a minimum of 1 second between each residual explosion.
If a target is already affected with a spell plague, each additional spell plague will take effect after the previous one expires. (The initial chaos explosion takes effect immediately and can trigger the secondary explosions of spell plague)
shhhhhhhhhhhh! they will hear you and change it and then watch for the complainers. I like how spell plague works currently.
I was going to post that, but I figured he's to stubborn to listen.
Actually...I can prove you wrong anytime you like. If you are going by the *official information*...it is not only outdated but incorrect. The most I have had one SP go off is 6 times (+1 for initial cast) in one occassion...however that was with impeccable timing. I am sure that if you wished to see it in action I could get it to go off more than three times on ya. *grins*
First off...Link fron UO guide has not even tested SP...and the write up was done by someone who copied it from the misleading info at UO.com. I would suggest you take some time to do some further study before claiming someone wrong by using bad information...thanks.
Been testing it all night........ Has only gone off MAX of 3 times. Thats just amazing. Wish I could make it go off 8 times.
id love to see you proc it more than 3x, ill make a char on any server to see it
if someone else plagues your targ or you recast it, it increases its duration
theoretically if the person can stay healed you can stack it indefinitely for an unlimited spell plague duration
maybe in the middle of pvp the person got replagued? and thats whats causing the confusion
otherwise i have to agree with everyone else, it dosent work the way you are describing. at all
Really? I was just testing it on Atl...no problems getting 5 to hit. Perhaps you are just bad at this game? Oh wait...