Immolating weapon for one needs a bit more power at a level five or six focus it can do a bit of damage but truth be told it is very weak for the mana cost of the spell it takes Lots of mana and lasts very little time with a very small boost to dmg. This spell needs some love. Gift Of Life: I ask the same question everyone else has asked umm What got changed seems exactly the same to me. would be nice if you could move with the rez gump up so you are not killed 2 seconds after you click ok by the thing that killed you in the first place 90% of the time. Gift of renewal: Ok this one i think is perfect as it is now good healing for mana cost and lasts nicely with high level focus! Arcane Empowerment: Also seems good now though 10% hp is kind of small for most of the summons you might have tested it out on ev's and earth eles today Oh my 14 hp 18 hp thats going to make such a difrence....Not.... the less chance of dispel now that is handy. Thunderstorm: Ehh its not a bad one not my fav area dmg spell but it does well versus lots of things. Natures Fury: Its fine as it is Summon Fey/Summon Imp: would be nice if it actually summoned Pixy's and Imps not some under powered knock off's i used animal lore on them and was very disapointed at the skill levels of them.. though i guess the real things might take more slots if you did that. Atunement: Its great though it had a bug in doom!-!-- If you cast this spell and fight the dark father you will do no dmg to him-!-!- I think that could use a fix don't you reaper form and the other spells all seem decent enough wild fire is ok though i do think it should do the same dmg to anything walking in it and not divide the dmg up for the mana cost it would be better to lay down 10 fire fields over this spell... Its nice area DOT dmg but the dmg is low very low for a high skill spell.