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[Spellweaving] Spellweaving

Discussion in 'UO Spellcaster' started by Maximilliean, May 27, 2009.

  1. Maximilliean

    Maximilliean Guest

    How well does it work one an archer with Bushido?
  2. Kellgory

    Kellgory Certifiable
    Stratics Veteran

    May 14, 2008
    Likes Received:
    If your planning on doing PVM, the problem I was always running into was mana since the majority of the stats went towards dex and strength. Then if your fighting normal things, you can usually kill them faster that you could use WOD, plus it takes so long to cast WOD and while casting you stop shooting. If your doing peerless, then it can come in handy if you have a high focus. For Doom, you can almost do the same amount of damage per hit using honor and the right bow combination than you would by using WOD.
    The other thing you would have to consider is that in order to increase your spellweaving damage you need SDI which in most cases will mean your not wearing items with DI.

    There are some spells that have low to no spell requirements, that if your a human or elf with 20 spellweaving can and probably should be using. Those are attunement and gift of renewal. Plus you can also cast nature's fury with low skill. The upside is all you need to get a level 5 focus is 4 other people with zero to 20 skill standing on the circle.
  3. Farsight

    Farsight Crazed Zealot
    Stratics Veteran

    May 12, 2008
    Likes Received:
    For a human archer, 0 spellweaving is where it's at.

    Case in point: Lord Oaks
    A spellweaver waits until the end of the fight (either letting their pet or their spells damage it) and casts word of death, usually for 450-500 damage (that's 50-70% SDI... approximately). In the entire fight, an archer with a composite bow hits with armor ignore every third shot and lightning strike during the other two hits for 170-190 damage for three times every seven hits. That means that the archer does a maximum of 570 damage in the same time that the spellweaver can cast a single word of death (about 3 seconds) and a minimum of around 215 damage.

    The average damage comes out similar (the weaver comes out ahead in the last moments actually), but the archer is doing that kind of damage through the entire fight, which means that the weaver has exactly 0 chance of outdamaging an archer over time.

    Now if you combined the two skills, then you do a little bit of extra damage at the end of the fight, but during the rest of the fight, your weaving skill is just sitting there unused unless you cast gift of renewal or attunement or nature's fury (which still requires 20 points to cast at 50%). The rest of the weaver spells are largely useless unless you have a lot of mana and meditation to go along with it.