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Discussion in 'UO Developer Feed' started by UODevTracker, Sep 9, 2011.
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Interesting side note, the art team doesn't do the dye colors. Don't ask me why, we just haven't. Dying is handled by Design. It has since I joined the team many moons ago. As a point of trivia (i.e. useless information), I'm against dying in general, but I'm against making 12 different "one-off" versions of assets more, so dying wins. In addition, I think the dye colors that design has been putting out lately have been WAY better than the ones I've seen in the past. I know for certain a lot more work has been put into it.
Well, that presupposes you know how many people are on the team. ;-)
Obviously, we don't discuss team member counts, but each of our teams are staffed. I've worked on 100+ person teams as well as a team of 3. So while the UO team isn't by any stretch the largest team I've worked on, I've worked on much smaller as well. I believe most of the others on the team can say the same.