(1) EM's and their events: If you can't make the events, you basically have no content to take part in. I think most would prefer events like the Thanksgiving Day Turkeys that lasted all week or the Halloween Event with the crystals. This way, you don't have to freaking fit EM events into your RL schedule. Its unfair. Only those able to make the schedule EM events are actually getting new content on a regular basis. Also, the X-Traders are becoming like cockroaches. Invading events, causing long lines and interfering with any RP those of the home shard are trying to accomplish. Its all about the items. Do away with the EM and their events. The developers should put in a monthly activity to do or something for the holidays that can be done over a week or 2. (Ex. instead of EM running St. Patty day events, how about the devs put in a 1 week quest, like hunting leprechauns or something. Then you don't have to be online at 9pm on Sat) (2) Gold Sinks: I have to laugh at this one. No such thing in a 13 yr old game that has had gold duped for yrs and online sites that constantly offer gold. You want to remove gold from the game? You need to work on how items are acquired. If you get a tangle drop, it should be bound to that player who got it. Not able to sell or trade it. You do that with loot and drop from bosses, then you won't have to worry about gold. You can't keep introducing things into the game that can be sold for gold or cash. The Brit ship? If its bought from UO gamecodes, it should be acct bound. The Magincia plots, again acct bound. If someone doesn't want the plot, then in 30 days somebody else can place. Those plots are gonna be sold for cash or gold to cash. A small percentage really give a damn about rebuilding Magincia. (Again, I would either acct bound the plots for 30 days or make it so if you bid on one shard you can't bid on all the others). How the hell is anyone from one server suppose to build some community there if X traders acquire 50% of the housing? I think the DEV's have to get back to the basics of Ultima. Stop trying to be heroes and work on improving aspects of the game. Take a look at all the skills first and work from there. Ex. Forensic Eval: Make random corpses around the land so people can use the skill on them to start a quest or lead to something. Build content into the skill sets. Work on the legacy dungeons. Work on building content into the towns (monthly invasions, random houses that can be broken into and items stolen, bonuses using the forges in towns, increase stat gain at training dummies or archery buttes or even in mage towers). Bring back Chaos vs Order. If you guild joins one, they can fight each other anywhere in any facet. Make it simple. 2 Sides. Incentives? Come up with something that can't be exploited. Have them do different quest chains. The content you need is right there before your eyes, it always has been. You just need to brainstorm about it. The game is getting away from its core. I gave my self something to the past few weeks. I looked up the old semi-rares spawns. The Daily's etc. I had a good time getting chisels, wire, fruit baskets and even setup a vendor for them. Why not make some spawns like this or activate some old ones. An old mechanic that can still be used to great effect. If Cal or Mesanna would like more help from me, send me an email. I'll put in free time to give you more ideas. But the way things are going, its tough to get back to the core of Ultima. Don't lose that, don't spread yourself thin.