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Stats of Invasion NPCs

Discussion in 'UO Players Corner' started by VincentV, Dec 10, 2008.

  1. VincentV

    VincentV Guest

    Anyone know the stats for the invasion generals, captains, etc...? I haven't been able to find them anywhere.
     
  2. Barry Gibb

    Barry Gibb Of Saintly Patience
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    They cannot be Animal Lored (since they are not animals), and Anatomy and Eval Int only give you vauge "superhumanly strong" statements. This might be why you have noe seen any stats on them. It seems that their physical resist is the highest, based on my limited trials with different damage types.

    I am curious as to what they are too, but am content just to kick their army back under the rock they crawled out from.

    Stayin Alive,

    BG
     
  3. VincentV

    VincentV Guest

    Yea, I mean they are pretty easy for the most part. But after fighting so many I was just gettting curious. The one thing I've been trying to figure out is whether they are weak to repond slayer or not, I don't have any "equal" weapons with the only difference being repond slayer.
     
  4. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    It would appear their resists are that of the suit they wear, at least.
    A full set of normal armor (or almost for leather, as it's missing the cap)
    studded: 10/20/15/15/20
    Leather suit, minus the cap: 10/20/15/15/15
    Ringmail: 12/12/4/20/12
    Chainmail: 12/12/12/3/6
    Platemail: 30/15/10/15/10

    As a result, Consecrate weapon has only a little affect, and Armor ignore practically none (especially if you can use CW). On the other hand, Corpse Skin should do interesting things to the resists if your damage is the right type (CW, or an elemental weapon). A 100% poison (or consecrated) weapon, combined with corpse skin, against a chain suit wearing NPC should be downright nasty.

    Has anyone tried to disarm the Invasion NPCs? I've not gone into battle against them with a weapon that has the property.
     
  5. You can disarm, but I haven't had any success trying to steal the weapon :D
     
  6. VincentV

    VincentV Guest

    That's an interesting idea. Maybe I'll toss a 100% poison wep onto my sampire and try this out. Anything to speed to the process up :D
     
  7. Farsight

    Farsight Crazed Zealot
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    Disarming them does make them drop their weapon, but they still hit just as hard and often, and get hit just as often (which should be all the time if you have 110-120 weapon skill). So the only thing disarm does is prevents them from using weapons specials.