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still getting guard wacked with area spells...

Discussion in 'UHall' started by SixUnder, Feb 28, 2010.

  1. SixUnder

    SixUnder Legendary Assassin
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    in TB base even in sigil room getting wacked... ever since you put guards back in towns cant do anything in britain...

    and when they wack you they stat you, yay! thought we fixed this devs cmon now.




    oh yes and let people cast fields in all bases at any place but yet not let anyone teleport in the same locations? that is the stupidest thing since AoS.
     
  2. Flutter

    Flutter Always Present
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    Wish they would reconsider the guards.
    There are non-faction cities for those who need guards in their lives (such as crafters).
     
  3. Tinsil

    Tinsil Guest

    Yeah I can't heal my own faction members to fight against the other factions because they're red and junk.

    Gets annoying.
     
  4. Black Majick

    Black Majick Certifiable
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    I will have to agree. Remove the guards from the faction towns. It's suck a pain to not be able to xheal guildmates when we play reds as our mains.
     
  5. SixUnder

    SixUnder Legendary Assassin
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    if you field in tb base

    throw a exp pot

    area spell

    conflag pot

    anything

    guard wack, dead and stat..


    devs we gonna fix this?
     
  6. RawHeadRex

    RawHeadRex Slightly Crazed
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    how bad was the stat hit ?
     
  7. Arabella

    Arabella Lore Keeper
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    LOL, then don't do that. In the TB base, you have always gotten guard whacked if you did any of the above actions.

    There was always guards in town before the huge faction change. It is about time it came back!
     
  8. Merion

    Merion Lore Master
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    I concur!

    Why a faction char needs to be red anyway eludes me.
     
  9. Alezi

    Alezi Lore Keeper
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    In addition to killing opposing faction members most factioneers also kill blues. I believe the term for this is PvP.
     
  10. Merion

    Merion Lore Master
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    Well, most PvPers are in factions anyway and the occasional wandering blue you meet is usually no challenge, so why bother?
     
  11. Whinemaker

    Whinemaker Guest

    I say leave the guard zone alone, but fix faction flagging while in town instead.
     
  12. SixUnder

    SixUnder Legendary Assassin
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    197 :< hehe i evaded first guard
     
  13. Aran

    Aran INFRACTION INFRACTION INFRACTION!
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    Maybe ... stop doing things you know will get you guard whacked?
     
  14. SixUnder

    SixUnder Legendary Assassin
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    yes there was, but we didnt get wacked inside of the base. once you cross that first bridge it should be game on.

    mages cant cast fields
    you cant throw any pots
    dexers cant use area weapons
    cant cross heal your guildmates
    list is endless...

    iv even now lost points when wacked, not that it matters, but its the principal of the thing.

    it should have no advantage over any other base, no guards "inside" of any other base should be none in TB either. Having them in britain is fine but not in a faction stronghold. I know its not intended to be that way. it needs fied immediatly as far as im concerned.

    people allready still use efields, log out and in to get on the roof of the entrance to the sigil room. which was fixed in all SL, Minax, and Com.. but they didnt fix that bug in the TB base.

    devs read it, fix it. TB holding sigs with the right people have 2 advantages before the fight even begins, thats not what factions are about.

    EDIT: i want the devs to tell us all why we can cast any field in a base, but we cant teleport in a base? reasoning, make any sense? when people are spamming efields, and you cant teleport whats the point? you cant dispel field fast enough to keep up with a group of mages spamming fields.
     
  15. SixUnder

    SixUnder Legendary Assassin
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    i have 2 accounts

    one blue, and he has 4 counts and he is my imbuer/smith...

    between all my guys prolly 50,000 long terms, with my main have almost 14k himself.

    i kill everyone, factioning is just a bonus.
     
  16. Nastia Cross

    Nastia Cross Guest

    Unfortunately on many shards opposing factions have blue guilds that work with them. So sometimes there really is no choice but to be red in factions. Case in point, my blue mage is useless in fights against blues because they can walk through my fields unharmed and unhindered. This does not happen with red casted fields. So to further this argument, on Catskills the opposing TB alliance works with countless blue stealthers who can just stealth through any blue casted fields and take out any red members of our guild. To counter this, our mages are all red.
     
  17. N49ATV

    N49ATV Slightly Crazed
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    There should be no reason this happens. Make the walls of the faction bases like houses. Area effect doesnt go through them. Last I checked they said anything goes in the base. Now the city on the other hand, you should have to watch out for NPCs when you cast spells.
     
  18. SixUnder

    SixUnder Legendary Assassin
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    anyone test the "changes" to faction base towns today? they published this am but i havent been able to log in to see if they fixed TB base.

    plus nichols didnt give details on what was changed?
     
  19. Tinsil

    Tinsil Guest

    Can't Xheal members. And lots of people are factions and blue. Should be able to at least heal your guildmates in town if they're in your faction.
     
  20. A Rev

    A Rev Guest

    Plus sometimes you need to kill your own faction.

    It does happen, i know on GL one guild has members in every faction. Think they do this so they can kill the tamers.
     
  21. Kat

    Kat Crazed Zealot
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    I wish they'd remove guardzone again in faction towns. At least on Siege, if other shards are opposed, but yeah... the blue npc's in the TB base wreak all kinds of havoc. That definitely needs to be addressed!
     
  22. SixUnder

    SixUnder Legendary Assassin
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    dont know what they did in faction towns, cause as we know they didnt list it with last pub..

    but nothing was fixed:/