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strange keyboard oddity i cant figure out :(

Discussion in 'UHall' started by aarons6, Oct 2, 2008.

  1. aarons6

    aarons6 Certifiable
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    ok, so i start playing an old char that has no skills. like 100 total.

    everything on him is switched around and i cant figure it out..

    on my other chars, say i push a button to cast a spell, it casts as soon as i push it.. on this char, it wont cast untill i release the button..

    its like that on every button.. any ideas??

    its bugging me and i cant fix it.

    its like this on both kr and 2d.. so its not that.
     
  2. Viper09

    Viper09 Grand Poobah
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    Did you try reworking the macros or deleting the characters file under the desktop folder in the games directory?
     
  3. aarons6

    aarons6 Certifiable
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    i can try that

    edit.. it didnt work.
    i deleted the guy from the ea folder in both my documents and in program files/ea games

    one more thing to note.. i have hiding on the space bar and when im walking and i hold it down, my guy stops walking..

    this is wierd. :(


    it seems to be not limited to just this one guy.. its everyone of my chars sigh :(
     
  4. Tina Small

    Tina Small Stratics Legend
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    Are any of your Shift, Alt, or Control keys stuck?
     
  5. Katlene

    Katlene Guest

    dont hold the buttons down? mebbe? just a thought :D
     
  6. aarons6

    aarons6 Certifiable
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    um, yeah..
    when i made my first stealth char i just jammed paper in the key and walked around, its defiantly not working like that now.. my guy wont walk if i have the key pushed down.
     
  7. Tina Small

    Tina Small Stratics Legend
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    If you're using the 2D client and trying to get your characters to path-find, try this:

    • Click the Options button on the character's paperdoll and then select the Interface tab. Make sure there is no checkmark in the second line that says, "Enable pathfinding with double-right-click." Then click the OK button.
    • When you're ready to make your character walk without interruption (i.e., pathfind), start him walking by holding down the right mouse key. While you're still holding down the right mouse key, click the left mouse key. You can now let go of the mouse and your character will now walk along without you having to touch any keys until he runs into something head-on, instead of at an angle.

    (If you don't uncheck the option listed above, you have to double right-click to get your character to pathfind and for some reason it doesn't work right. You get a "Pathfinding!" message and character only walks until he runs into the slightest dip or imperfection or even, it seems, until the pointer on the screen has moved so it's running into something, including words, NPCs and other objects your character should be able to walk through. )