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Suggestion for Focus Group concerning Factions

Discussion in 'UO Factions' started by Arabella, Aug 17, 2008.

  1. Arabella

    Arabella Lore Keeper
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    How about a timer on the sigils that give a count down to when they would corrupt? Then I wouldnt have to remember when I stole em!!
     
  2. Nonel

    Nonel Sage
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    This is something Ive heard for years. I used to agree.

    But personally, I find not knowing is half the fun. You have to fight just as hard whether its 5 hours in or 9 hours in.
     
  3. Cardell

    Cardell Lore Keeper
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    I've already suggested it.
     
  4. Barbosa

    Barbosa Guest

    I don't think you suggested it. I just think you thought of it.

    Arabella your thinking is grand but you must realize that, that would give the "Sneaky Thieves" as yourself a much better defense as to when to pick them up. I don't think personally that the Developers will tolerate this decision very well. You must be banished from all MMORPG's lol

    You know we love ya :)
     
  5. Arabella

    Arabella Lore Keeper
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    LOL hahahaha I am not orange to you anymore, hum I think green is the word!
     
  6. Maximus Neximus

    Maximus Neximus Lore Keeper
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    Not to hijack, but how about making it so that ninjitsu mirror images also show the faction tag next to the name (TB, MX, etc)
     
  7. And yea its good to see a Green Grace O'mally :)

    Welcome aboard :danceb:
     
  8. Arabella

    Arabella Lore Keeper
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    Ahh I forgot, one thing about you Anthius, you are always thinking of ways to improve Factions as well as Tina Small....we have all benefitted from your dedication to factions.


    Papa thank you, now I have to work on not attacking alliance mates, poor sir dan and tigger!
     
  9. Cardell

    Cardell Lore Keeper
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    Because Ninja is already over powered and doesn't need any help. Put the smoke bombs on a timer and maybe you can talk about stuff like this.
     
  10. Nonel

    Nonel Sage
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    Smoke bombs are on a timer.
     
  11. Lore Denin (GL)

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    Faction improvements: [Starting from the most basic fixes to more wide sweeping changes I'd love to see in the faction system
    ________________________________________________________________

    Improvement 1: Logging in and out of faction bases

    1) Enemies base, pops you outside if you time out and log in.

    2) Own Faction base, allows you to time out inside.

    Incorporating more SKILLS into factions:
    - Camping - at skill 80 allows you to log inside enemy faction base using your camping skill.

    -Tracking: GM Tracker can detect campsites where enemies logged in base.
    _________________________________________________________________

    Improvement 2: Barriers and Defenses:

    1) Each faction is designated 15 barrier spots, cost 250 silver and 20 boards and decay after 36 hours.

    2) Fast item decay - Items placed on the ground decay in 10 minutes

    Incorporating more Skills:

    -Faction Carpentry: Carpenters can build faction barriers using silver. Barriers can not be placed next to each other (must be at least one tile apart)

    -Lumberjacking: 80 lumberjack is require to remove the barriers [25 hits to destroy at 80, 20 at 90, 15 at GM]
    _________________________________________________________________
    Improvement 3: Removal of standard town Guards from faction towns

    -Replace standard town guards with faction guards who function differently according to faction affiliation. Spawn rate is set by the Sheriff of the Town and draws from the town resources. The higher the spawn rate the less personal guards the Sheriff has to draw upon in a defense. Bankrupting a town will leave it, guardless. Faction Town Guards will not attack opposing faction members based on their faction affiliation. Guards are tough but killable and can be summoned in guardzone by yelling "Guards".

    True Britannian Guards: Attack reds, greys and criminals who enter town on sight as well as attacking anyone who commits a criminal act in the guardzone. TB guards will attack reds who are members of the True Britannians as well as reds from other factions.

    Minax: Allows Blues, Reds (Murders) and Greys (Criminals) in town. However guards ignore most criminal activity such as thieving and murdering. The town guards will interfer when someone attacks a Minax faction member in town or an innocent (blue) attacks a criminal in town.

    Shadowlords: Do not allow blues into town without being attacked. Must be grey, or red to enter unharrassed. Guards will attack any non faction member who attacks an SL faction member.

    CoM Guards: Allow criminals (grey) and Murders (red) into town and function similiarly to how guards act now. They will attack any non faction member who attacks a CoM member as well as anyone who commits a criminal act.
    _________________________________________________________________
    Faction Improvement 4

    Fix the town economies: Money brought into town by buying resources from npc's and faction vendors should translate into the town treasury at a rate of 1 silver for every 100 gold.

    _________________________________________________________________
    Faction Improvement 5

    Each town give a skill bonus to the occupying faction based on the towns virtue:

    Brit: Compassion: +5 Healing
    Trinsic: Honor: +5 Chiv
    Skara: Spirituality: +5 Spirit Speak
    Yew: Justice: +5 Tracking
    Minoc: Sacrifice +5 Tinkering
    Moonglow: Honesty: +5 Magery
    Vesper: No virtue: +5 thievery
    Mag: Humility (no bonus)

    If a faction controls all 8 cities they recieve a stat bonus based on their faction rank.

    Rank (1-4): +1 to str, dex, int
    Rank (5-8): +2 to str, dex, int
    Rank (9-10) +3 to str, dex, int
    ________________________________________________________________

    Faction Improvement 6

    Add more faction cities such as Jhelom (+5 tactics), Occulo (Blacksmithing + 5) , Serpents Hold (+ 5 parry), Wind (+5 Eval), Nujelm (+5 Necro).

    **Buc's Den has been purposely left out because it has always survived as an independent.

    _________________________________________________________________

    Faction Improvement 7

    Move CoM base to Wind, disable magery requirement for faction members.

    _________________________________________________________________

    Faction Improvement 8

    This is the most far reaching but I would love to see the faction system to move in this direction.

    Each town have its own base and a factions wishing to take control of the city would be required to guard a city sigil in each individual town. This way multiple guardings could be going on at once and it would be very difficult to control the entire kingdom.

    Faction bases would be used as a faction safe havens and meeting areas only open to members of the same faction.

    If one faction has control of all Felucca then opposing faction bases can be invaded and corrupted by stealing an opposing faction's faction stone.

    Faction stones can be moved using the stealing skill and can be placed in the controllers faction base. During this time all enemy factions may enter the controlling factions base. A faction has 24 hours to retrieve its stone or all members will be dropped from the faction. The faction stone will remain in the enemies base for 2 weeks during which time no one will be able to join that faction. The faction stone will return to its rightful base in two weeks.

    A faction can not recruit new members when they hold an enemy faction stone.

    Ending the war! If all opposing factions stones are corrupted. Then the war is over for 1 month from the time the last faction stone was corrupted. During this time the dominating faction has complete control of all the towns and cities.
     
  12. Nonel

    Nonel Sage
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    I'm in full agreement with all but the last part.

    Though the last part is very intrigueing, and would be QUITE fun indeed, I think it would inevitably kill factions. Everyone gets booted from said faction, and perhaps only half of them ever return. Or one faction does manage to end the war for a month, and everyone goes on to do other things.

    Notice the lack in activity the last couple weeks. The sigils have been corrupted by one side or another almost constantly. No sigils mean faction-only people like myself tend to just not play UO, and the others move on to doing other fun things ingame. They remember how fun these other "things" were, and soon they don't return to factions. Why, afterall, work in a game when you can have a gleeful old time doing spawns or the Gauntlet?


    But all-in-all, awesome ideas. I like the idea of incorporating more skills. It requires more specialty players. I think the barrier idea is especially good. It can be destroyed, and yet hard to replace (unlike bagballs). The decay timer was the perfect touch to top it off.
     
  13. Cardell

    Cardell Lore Keeper
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    Yeah typo.. I ment to say put them on a longer timer.
     
  14. Nonel

    Nonel Sage
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