I've posted this many times that I don't think "speed hacking" is the issue that so many think it is. As I have posted many times, I don't speed hack, and in hundreds of hours of pvp I have never seen anyone move faster than I do, unless I was lagging, and it is pretty easy for me to tell when I am experiencing lag. I've also never seen anyone on foot outrun or even move as fast as anyone who is mounted, or even move faster than they should while on foot, not even once. Which leads to the question, if "speed hacking" really isn't the issue that everyone says it is, then why are so many people complaining about it? Maybe there is an issue here, but it isn't "speed hacking"? Maybe the real problem is that the movement caps are too high, and maximum character speeds need to be reduced? So what do I think the benefits of an overall reduction of character speed by 10 - 20% would be? Well it would hopefully mean that those who are experiencing slight slow downs in movement rates that they might not even be aware of on the classic client, wouldn't experience those. It would also hopefully mean that people using the classic client on older hardware would be at less of a disadvantage. So in essence this is about levelling the playing field somewhat between the classic and enhanced clients, as the enhanced client handles lag better than the classic client. And maybe that would lessen the number of unwarranted complaints being made about "speed hacking". I'm not talking about a drastic change here, but hopefully a change that would make a significant difference in the general perception of issues around movement. Discuss.