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[Suggestion] Make Firehorns work with LRC

Discussion in 'UHall' started by Merion, Aug 17, 2010.

  1. Merion

    Merion Lore Master
    Stratics Veteran

    Dec 1, 2009
    Likes Received:
    Firehorns are a nice little gimmick imho, but nobody uses them - ever! Because, who is carrying around sulphurous ash nowadays?

    Maybe if they worked with LRC at least somebody would occasionally use one.
  2. Fat Midnight

    Fat Midnight Visitor

    Nov 25, 2009
    Likes Received:
    Im all for it.
  3. Vertigo

    Vertigo Guest

    I use them.
  4. Also, a boost in durability would be very nice. I haven't used one in quite some time, but if I recall those things break really quickly. Making them durable enough to last an entire spawn, or maybe 2-3 spawns would at least get me considering them. Without that, it's just a piece of junk that won't unravel.
  5. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Jul 2, 2008
    Likes Received:
    Use them on all my bards. 4x120 bard does 110 damage to a discorded WW and add on his sword and chiv with a 100% fire dragon slayer Hally is an instant death in two hits.

    The bigger issue is the fire horn timer between uses being based off stamina. My 10 dex guy recovers faster then my 120 dex bard. And using Divine Fury just restarts the timer.

    Fire Horns need a setting option that allows them to burn blackrock instead for a greater attack. Maybe something that last like the weaver fire ring with area based off skills total.
  6. Restroom Cowboy

    Restroom Cowboy Visitor

    Jul 1, 2008
    Likes Received:
    Ugh...*thinks of some uber PvP temps and scratches down ideas*...

    On second thought, devs. please disregard this idea. :lol:
  7. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Jul 11, 2004
    Likes Received:
    What exactly does a fire horn do though ... you blow into it and it makes ... fire? Or, what the ****? It's categorized as an "area spell," but it doesn't seem like a traditional "spell." I think they are more like potions.

    PvP Damage: 54 - 66 (vs 70 resist = 16-19)
    PvM Damage: 81 - 100 (vs 70 resist = 24-30)


    Instead of a 1% chance to break, each fire horn should hold at least 25 charges. Maybe they can also be "repaired" by alchemists in order to recharge them (could require an essence of passion maybe and/or 100 ash to fill them back up to 25).

    I guess the timer should be universal, maybe the same time it takes to recast Spirit Speak. Although, dexterity should help bards out in some way or another. Maybe something like a +10% PVM damage increase w/ 80+ dex? More stamina, bigger flame? ;P

    It would also be cool if there were some horns for other damage types, like Frosted Horn or Noxious Horn.