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[Suggestion] Sound filters like in UOA?

Discussion in 'UHall' started by Harlequin, Aug 16, 2009.

  1. Harlequin

    Harlequin Babbling Loonie
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    Any possibilities? To filter horses, sheeps, bard instruments.

    Some people are driving me crazy...don't even realize how much I loved those options...
     
  2. Tina Small

    Tina Small Stratics Legend
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    It's been a while since I checked, but I think the Enhanced client only lets you filter out footsteps (thank goodness).

    Something to beware of is the blast to your eardrums when a monster (or perhaps another character but no one really does it) uses Reveal spell. Unless something changed Friday, that one spell's volume seems to be about 3X the volume of everything else. Definitely puts you on alert that you're VISIBLE, if you didn't just fall off your chair from the shock and are now scrambling to see the screen again.
     
  3. funkymonkey

    funkymonkey Lore Keeper
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    I play UO with no music or sounds, its great not hearing anything in Uo.
     
  4. Harlequin

    Harlequin Babbling Loonie
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    Oh, I want to play with sounds on, extra feedback that tells me things like if someone has come through the gate, recalled in/out etc, pets obeying or not etc.

    But some testers are testing out their new found throwing skills on their packhorses and constantly giving them commands. It's driving me nuts... Just wish they add in a filter for things like that :D
     
  5. Tina Small

    Tina Small Stratics Legend
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    I'm in 100% agreement with you there. I need to play with sound on so I know what's going on. But I really dislike hearing pets in distress.
     
  6. Der Rock

    Der Rock Guest

    Yes, we need much more options in the SA setup,
    SA should at least implement all settings you can do in UOAssist

    DevĀ“s SA is good, now make it perfect :cheerleader: