I submitted an in-game suggestion on the topic of Lycanthropy, so I'll just reiterate a few ideas here. I am currently Lycan skill 27 or so. Lycanthropy has several permanent, irreversible drawbacks as the devs have confirmed. However Lycanthropy feels very weak overall. Given the drawbacks, there should be more perks to the skill tree. NPC's hate me, etc. I don't understand how run-speed boost isn't a no-brainer here. As a wolf I cannot run any faster than a bipedal humanoid. What? That feels really lame from a player's perspective who just morphed into a wolf. I suggest starting with 10% speed boost, and earning another percentage point or two with each level. Also, you don't even earn 6 skills as a werewolf to fill up the bar. I thought the idea was to have more than 6 and have to make choices. To make matters worse here, one of the skills "Pack Attack" is totally useless unless you are grouped with other Lycans which is almost never in my personal experience. Pack Attack should provide a buff to anyone grouped with me regardless of whether they are also a wolf. Anyone in my group is my "pack". Howl doesn't really feel like it pays for itself either. Not sure what the point is. I stopped using Howl completely and I don't notice any difference. Maybe Howl should summon a couple of temporary Spirit Wolves of the Moon Goddess or something. On a positive note, Beast Metabolism is cool. Graphically, I should be bigger and more ferocious - like a dire wolf instead of your garden variety zoo wolf. Big enough to function as a mount for 1-2 players, that way, paired with my better run speed, I can get a small party whever we are going together. Honestly it just feels like an incomplete, overlooked skill. And that's fine for Alpha but it needs a lot of love. My main idea here: Give the Lycanthropy skill more passive bonuses in light of the permanent drawbacks, starting with movement speed.