Lately I decided to finish up the tinkering skill on one of my characters. I'm at the point where you have to make Spyglasses to get GM. Since you can't salvage them (God knows why you can't salvage all metal items, but there it is), I decided to look up other avenues to gain. Low and behold, there's a Heartwood quest for it. Now I've never really committed to doing Heartwood quests for any serious endeavor, such as finding recipes and whatnot, so I figured why the heck not? Gain skill and maybe get an odd recipe or two. And since I'm trying to GM tinkering anyway, I'll eventually want those rare recipes for jewelry. It's a win/win! The experience has been frustrating to a point.. Not enough to make me STOP doing it, but from that experience, I'd like to purpose the following suggestions: 1) Get rid of Random Quest offerings by NPCS. I'm just going to keep clicking "Refuse" until I get the quest I want anyway. We can bypass the randomness now, so why make it more annoying than it has to be? Make it so I can select from a list of quests offered by that NPC. 2) Why am I getting recipes for Tailoring from making Tinkering items? There is absolutely no need for this. I suppose some would say "Why not? It's something you can sell or maybe you have that skill as well." and they'd be right, but that's an exception and not the rule. I'm not out to make money, or work up other trades, I'm out to gain skill and get a specific recipe. If the reason for this is to increase the loot tables so that rare recipes stay rare due to randomness, well that leads me into... 3) Make it a steady progression to get the recipe I want. Make it like the Doom loot system where as you do quests of a specific type, your chances of getting one of the rare recipes for that trade increase. Or make it like a library system, with turn-ins for points that we can spend on a recipe (Or even runic tools since there are no BOD's). You could argue, "Scripters! Scripters!", but who cares? They'll get what they want in the end no matter what through attrition alone. And the more of these rare recipes are out there, the less they'll be motivated to script and sell it. I wouldn't care if the truly rare recipes took an OBSCENE number of points or iterations of a quest for a specific trade type, I just want to know I'm working TOWARDS something. I'm all for random little knick-nacks like talismans or an odd weapon or piece of armor, but the fact that I have no guarantee that I'll end up with the recipe I want due to the insidious nature of the RNG is a bit off-putting to say the least. Just my opinion, anyway. Discuss!