1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

[Magery] Suit...decisions Decisions...

Discussion in 'UO Spellcaster' started by Cetric, Feb 8, 2010.

  1. Cetric

    Cetric Grand Inquisitor
    Stratics Veteran

    Joined:
    Aug 1, 2008
    Messages:
    4,110
    Likes Received:
    907
    Hmm..

    If you could pick between the following:

    14 mr
    14hpr
    134 int
    110med

    14mr
    12hpr
    142int
    110 med

    12mr
    14hpr
    142int
    110med

    12mr
    14hpr
    134int
    120med

    14mr
    12hpr
    134int
    120med

    the rest is maxed, 100lrc, 40lmc, 70dci, 25hpi, 50ep, etc

    Which would you choose?
     
  2. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    Joined:
    May 13, 2008
    Messages:
    6,032
    Likes Received:
    145
    You definitely want to exceed 140 int (not mana, int).

    Unless they fixed it after i stopped playing, having over 140 int always guaranteed you that your spell always hits for the max damage of your dmg window.

    I.E lets say your SDI/INT/EVAL gives you a lightning damage window of 16-18 against someone with 70 energy. If you have 140 int you used to always hit 18.
     
  3. Cetric

    Cetric Grand Inquisitor
    Stratics Veteran

    Joined:
    Aug 1, 2008
    Messages:
    4,110
    Likes Received:
    907
    Agreed, but that could always be fixed by blessing myself, nullifying a mod. Now i understand, who wants to keep blessing yourself...but that's just the way things go hehe.


    its a shame there wasnt 5 int boots, i could work it around to have 140 int anyways =/