1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest! Tonights Maintenance is complete and the Stratics Community Wiki is now live. Please see this thread for more details.
    Dismiss Notice

Summon spell advice

Discussion in 'UO Spellcaster' started by GZamboni, Nov 2, 2010.

  1. GZamboni

    GZamboni Guest

    Hello, all. I'm extremely new to UO and enjoying the heck out of it, but I'm in a bit of a bind. I'm also aware that I probably don't even know enough yet to ask the right questions, so I beg your indulgence in advance. I've looked at UOguide and the playguide on the UO website, and I'm having trouble determining the advantages and disadvantages of the various summon spells. I've got 100 magery and am working on my mysticism and spellweaving (soloing the SW quest in Exodus was... interesting). I want to focus on PvM, and I would really appreciate any advice you fine folks might have as to how to get the most mileage out of my pet control slots. Thanks in advance!

    Oh, if it makes a difference, my skills are currently:
    Magery 100
    Eval. Int. 100
    Focus 100
    Med 100
    Resist Spells 100
    Inscription 100
    Mysticism 42
    Spellweaving 39.5
    I'll be dropping something, probably Resist Spells, to get those last two up to 100 eventually.
  2. Farsight

    Farsight Crazed Zealot
    Stratics Veteran

    May 12, 2008
    Likes Received:
    The following summons are the good magery summons:
    Earth elemental and energy vortex

    At 100 magery, the fail-time to cast those makes them unproductive.

    The following is a good mysticism summon:
    Rising colossus
    At less than 100 mysticism, you can't really cast it. 110-120 is better. The RC beats the heck out of most other summons.

    The following is a great spellweaving summon:
    Nature's fury
    The disadvantages are that they're easy to dispel and they do 100% poison damage.
    But with a level six arcane focus, each NF is nearly as good as an energy vortex, but you can get five furies out at a time.
  3. It depends on the weakest resist of what you're fighting and whether it can dispel or not.

    1 Summoned Demon has melee + spells and can inflict poison with their melee.

    2 Earth Eles good for physical damage and if the target can dispel, these resist it more often than other summons.

    2 Energy Vortex's good for energy damage plus they have higher Wrestling than the other summons, so hit more frequently.

    1 Fire Elementals fire melee damage + spells.

    2 Air Elementals these keep away from the target and give you more spell dumping fire power than any of the other combinations, they're easily dispelled though, and best on something thats already being tanked or that is melee only.
  4. GZamboni

    GZamboni Guest

    Thank you all for your help! Wow, I didn't even think about resists and dispelling; did I mention I'm really new?

    I remember reading the comic "Lost in UO" years ago and they said Energy Vortex was really good, so I've been using that. I've been scribing scrolls of EV to reduce the fizzle chance in combat.

    If I can ask another question; I've seen several people on this board talk about the SW spell Summon Fey as being quite effective. Is that the case only in PvP?
  5. Ishamel_Legends

    Ishamel_Legends Visitor

    Oct 15, 2010
    Likes Received:
    Yes, Summon fey is really a PvP burst damage spell. The pixies will die in 1 hit to any of the stronger monsters. They are used in Pvp in combination with a mystics spell plauge