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Survival Mage

Discussion in 'UO Spellcaster' started by Naisikras, Dec 25, 2010.

  1. Naisikras

    Naisikras Guest

    Putting aside killing for now, if you were just wanting to have the largest chance to survive until you get backup, which skills would you pick up?


    120 magery
    120 eval
    120 med
    120 resist

    I imagine you would want ninjitsu for some form of surviving dismounts and bushido for confidence heal (if this good still).

  2. Winker

    Winker Babbling Loonie
    Stratics Veteran

    May 14, 2008
    Likes Received:
    Easy, i would have 1 faction rune bound to a key. Works for survival every time! And... No need for back up. Win win situation! :lick:
  3. Cloak&Dagger

    Cloak&Dagger Guest

    Parry and wrestling

    Potions and healing

    Ninja is useful as well, I Have around 80 on one of my templates, but I only use it to animal form away. You could go to 120 ninja for poison stars and better mirror image.

    I guess Ideally you would go with healing/parry/wrestling for the highest chance to stay alive...But then you are crippling your offense. Of course surviving a mage dump none of that will really help anyway.
  4. Omega9

    Omega9 Guest

    If you want survivability and a lot of fun I suggest:

    120 Magery
    120 Evaluate
    120 Resist
    100 Ninja (plus 15 from ring)
    100 Hide
    100 Stealth
    60 Meditation (but could also be, Necro, Spellweaving or whatever)

    I have a character with this template and he hardly ever dies. Can also do some nice damage in short bursts. I mainly use him for idocing, resing guildies from dangerous places, and annoying reds.

    I also carry a one handed mage weapon for defence, plus deathstrike, surprise attack and backstab are fun. DP darts and shurikens :) and of course smoke bombs when in trouble.
  5. icm420

    icm420 Seasoned Veteran
    Stratics Veteran

    Jul 28, 2008
    Likes Received:
    Depending on how you play and what you play against will determine your survival.

    Having parry will do nothing if you fight mages all day.

    Having ninja won't matter if you don't get dismounted often.

    Confidence is still a good heal but as soon as you take damage it will stop healing, and since the healing is based off bushido I don't think its worthwhile overall to use 120 bushido for just confidence. You need at least 50 weapon skill to use evasion and then you also need parry. So your looking at minimum 290 points to evade which at that point you might as well be a dexxer. ( i mayb wrong tho so look into it more if you are really set on it)

    The best survival spells in game currently (in my opinion) are gift of renewel and attunment.

    GoR is a "DoT" heal, with a level 6 arcane focus you can get pretty big heals every 2 seconds, and if you arcane empowerment with it on its possible to heal around 20 damage every 2 seconds.

    Attunment will abosorb a couple armor ignores/weapon hits.

    These spells are useable without any spellweaving also, it takes 0 skill to use so being a human you have an automatic 20 in all skills giving you a 50% chance to cast these without putting any points into it... even an elf can cast them, but it fizzles a lot more then human. The drawbacks of weaving are the large mana costs of most spells, the need of a circle to make the spells worth using, and that they can be purged off. However since purge magic has a timer on it, I've found that with 10 buffs on my bar it's rare that they can get down to the good things to purge off me. I use buff pots,bless, etc just to counter purges. Sometimes you will get it purged off and that's not fun but it's rare.

    If you use parry, remember you need dex, parry mages are hard because of the stat issues, and so the suit will need lots of increases and ep/alch will go a long way to bring the stats back up (str/agil pots)

    Ninjas always seem to get away since you can only dismount ninjas out of form now, but your going to waste a lot of points to counter dismount, and in a large gank you may not have the chance to form off before you die. I like to ride a pet (faction horse/swamp dragon) to help counter the dismounts, but that has drawbacks for sure. I say if you use ninja make it worthwhile and put hiding/stealth on to use smokebombs. Smokebombs are the best survival tactic in game, those damn ninjas never seem to die as long as they have enough smokes.

    As i said it depends on what is killing you the most and what you fight against.

    My favorite character right now is a mystic spellweaving mage, between healing stone, GoR, Attunment, Cleansing Winds, magery heals and apples it's very hard to die, not to mention you have strong offense. You could also spell trigger a cleansing winds for an emergency heal, however 9 times out of 10 i trigger bombard for the offensive.

    With mystic you are forced to use focus so you can run lower med opening up room for a decent amount of extra points, in my case i use weaving.

    Also alchemey is decent in mid levels, 33/66/100 is an extra 10enhance potions/20ep/30ep, which when mixed with a 50 ep ring/jewel set will give you a little more heals on a pot, and some non mana offense threw purple pots and conflags. Don't waste your time with alch tho if you don't have any ep it will be a pretty unimpressive.
  6. NickyDishes

    NickyDishes Guest

    wrestling or anatomy, parry, and ninja
  7. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    I'm a huge supporter of parry/ninja mages for team play. But solo, the damage output just isn't there.

    If you are by yourself, the best defensive and offensive template (in my opinion) is a mystic mage. If you're on defense, go into pro and cleansing winds yourself (lame but it works). Offense, spell plague still is wicked.