Swamp Dragon Barding Armor * Modified swamp dragon armor so that it reflects the effects of player armor. * It now gives the dragon bonuses as if it were 5 pieces of plate armor (in other words, these numbers ADD TO the Dragons's existing resists). * If it is crafted exceptionally, then +5 is added to all resists * If it is crafted with special materials, then the appropriate resists are added. * The amount of armor points available now show in the mouse over tool tip. * This change will not update exsisting armor on your dragon, but old deeds will be updated. (* Riding an armored swamp dragon now blocks active meditation.)This Change was reverted within several days. You can use active meditation on Swamp Dragons now, as long as your own armor allows it. * When the armor is removed, resists go back to what they would be without armor. To calculate the bonuses for a piece of swamp dragon armor: Take the base 5/3/2/3/2 bonus for plate armor Add 1/1/1/1/1 if the barding is exceptional Add in the material bonuses for the chosen metal Take the result, and multiply all these pieces by 5. Here are the bonuses that Swamp Dragon Barding gives for each metal. Note that these changes actually increase the value of non-exceptional pieces, so that they will still probably sell. Code: Metal Type Normal Barding Exceptional Barding Iron 25/15/10/15/10 30/20/15/20/15 Dull Copper 55/15/10/15/10 60/20/15/20/15 Shadow Iron 35/20/10/15/35 40/25/15/20/40 Copper 30/20/10/40/20 35/25/15/45/25 Bronze 40/15/35/20/15 45/20/40/25/20 Gold 30/20/20/15/20 35/25/25/20/25 Agapite 35/30/20/25/20 40/35/25/30/25 Verite 40/30/20/30/15 45/35/25/35/20 Valorite 45/15/25/30/25 50/20/30/35/30 Updates: 18 June: Note that the armor appears to be encoded to not take a resist over 90%. It's still good for training the swampy up, but not so good as to allow a person to replace a golem & poison weapon for weapons training with a swampy and a normal sword. The amount of damage the armor takes when the dragon is fighting without a rider (as opposed to the damage it absorbs for its rider) is a direct 1/1 correlation to damage taken, after resists. So, a DC Dragon Barding that raises the pet's physical resist to 90% will last significantly longer vs. purely physical damage attackers than, say, a Copper or Gold Barding that only raises the pet's physical resist to 65%. If you're going to go out training Magic Resistance skill, Agapite would probably be your best bet, having the best increases to fire, poison and energy resist, on average (tied for best fire resist, and has just 5 less in the other two than Valorite). Copper would be next best overall, and best versus things that go overboard casting poison, but not so much the direct damage spells.