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swords

Discussion in 'UHall' started by olduofan, Feb 14, 2008.

  1. olduofan

    olduofan Guest

    can someone help me out here my skills are
    120 swords
    120 parry
    120 anatomy
    110 tactics
    113.3 healing
    43.4 focus
    85.1 chivalry

    and i cant figure out why im at 711.8 real why wont it go up to 715 ? my acct is only 46 months so how is it at 711.8 real?

    what should i change i dont pvp but would like to if ea ever fixes it and speed hacks
    should i take tactics to 120?
     
  2. Guest

    Guest Guest

    <blockquote><hr>

    can someone help me out here my skills are
    120 swords
    120 parry
    120 anatomy
    110 tactics
    133.3 healing
    43.4 focus
    85.1 chivalry

    and i cant figure out why im at 711.8 real

    what should i change i dont pvp but would like to if ea ever fixes it and speed hacks
    should i take tactics to 120?


    --------------------------------------------------------------------------------
    What happen ?


    [/ QUOTE ]


    133.3 healing?
     
  3. olduofan

    olduofan Guest

    i found a blaze scroll J/K ty i fixed it
     
  4. <blockquote><hr>

    133.3 healing?

    [/ QUOTE ] hehe I was thinking the same. probley a typo
     
  5. Guest

    Guest Guest

    If it's 113.3 healing then 711.8 total is correct.
     
  6. Frarc

    Frarc Stratics Legend
    Stratics Veteran Alumni Stratics Legend

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    I'm sure you have 113.3 Healing not 133.3. [​IMG]
     
  7. Frarc

    Frarc Stratics Legend
    Stratics Veteran Alumni Stratics Legend

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    If you got enough mana regen armor or use mana leech weapons you don't need focus. Then you can go to 120 tactics.
     
  8. Hunters' Moon

    Hunters' Moon Grand Inquisitor
    Stratics Veteran

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    120
    <blockquote><hr>

    <blockquote><hr>

    can someone help me out here my skills are
    120 swords
    120 parry
    120 anatomy
    110 tactics
    133.3 healing
    43.4 focus
    85.1 chivalry

    and i cant figure out why im at 711.8 real

    what should i change i dont pvp but would like to if ea ever fixes it and speed hacks
    should i take tactics to 120?


    --------------------------------------------------------------------------------
    What happen ?


    [/ QUOTE ]


    133.3 healing?

    [/ QUOTE ]He's a super dragon! Get him!!
     
  9. Frarc

    Frarc Stratics Legend
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Mar 18, 2003
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    7,770
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    1,132
    <blockquote><hr>

    133.3 healing?

    [/ QUOTE ]He's a super dragon! Get him!!

    [/ QUOTE ]


    Its no use, after you tame him he looses 10% of skill! [​IMG]
     
  10. Guest

    Guest Guest

    If i was you i'd drop Healing to GM and Chiv to 80.0 at most.

    Above GM Healing is rather pointless considering at GM Healing you have about 95% chance to cure Lethal Poison, 62% Chance to Rez, and 120.0 Healing only heals 3-6 more damage than GM, unless you REALLY want that 100% success rate at rezzing, which saves you maybe 1 or 2 bandies, lol.

    Above 80.0 Chiv is rather pointless because you have about a 100% Success Rate on the spells you're gonna use most. Holy Light is only really used by PvPers with 4 FC to disrupt a Mage's spell. Noble Sacrifice is rarely ever warranted where a Bandy won't do the trick, especially considering Noble Sacrifice drops the caster to 1 Health/1 Stamina/1 Mana, a Mongbat could 1 hit kill you then. Only time i could think that Noble Sacrifice would be worth the risk is if you have an entire guild of dead people near you and there are no hostile monsters/players around, which is to say that circumstance almost never happens. With 80.0 Chiv, you have a moderate chance to successfully cast Holy Light and some chance to cast Noble Sacrifice.

    Oh, and Focus is still useful even with a High MR suit, considering now Focus/Meditation directly affect how MR from items affects you, and Focus also regenerates Stamina. Without Stamina, it doesn't matter how much Mana a Warrior has due to the fact they won't swing fast enough to do much damage.

    Here's a tool that helps determine your Mana Regeneration Rate based on your INT/Focus/Med and MR from items.
    http://noxins.net/flash/misc/mrcalc.swf
     
  11. Basara

    Basara UO Forum Moderator
    Moderator Professional Wiki Moderator Stratics Veteran Stratics Legend Campaign Supporter

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    <blockquote><hr>

    If i was you i'd drop Healing to GM and Chiv to 80.0 at most.

    Above 80.0 Chiv is rather pointless because you have about a 100% Success Rate on the spells you're gonna use most.

    [/ QUOTE ]

    I beg to differ. In my Experience, 80 is a minimum skill to be useful in PvM - especially in a group.

    <blockquote><hr>

    Holy Light is only really used by PvPers with 4 FC to disrupt a Mage's spell.

    [/ QUOTE ]

    Nope. People use it all the time in other situations. It's main use is in a place where there's a few big threats (heavy-hitting creatures, PKs, etc.) and a lot of tiny stuff, to clear the tiny stuff away while you fight the bigger thing. For example, to kill off a couple imps in the blood dungeon that have started harassing you, while trying to kill a paragon Balron with your weapon. Sure the imps only do a little damage, but if they get lucky with spells &amp; melee at the same time the balron does, you're probably gonna be running back to the Spirituality Ankh.


    <blockquote><hr>

    Noble Sacrifice is rarely ever warranted where a Bandy won't do the trick, especially considering Noble Sacrifice drops the caster to 1 Health/1 Stamina/1 Mana, a Mongbat could 1 hit kill you then. Only time i could think that Noble Sacrifice would be worth the risk is if you have an entire guild of dead people near you and there are no hostile monsters/players around, which is to say that circumstance almost never happens.

    [/ QUOTE ]

    You must never play with friends, do you? Noble Sacrifice is a lot more useful than that. I've rezzed as many as 8 people at once with it before, in Melisande and Travesty, deliberately taking the "hit" from the creatures (while running) to allow the rest of the party to regroup after the RNG bit us in the arse (the "feature" where you can get multiple spawns of the end "helpers", from the peerless dropping just below the trigger, reginning back above the trigger point, and getting hit again - one player unused to this can suddenly get a party surrounded by 30 ninjas in travesty).

    Noble sacrifice + Knight of compassion brings back EVERYONE at 80% HP, which should allow at least a couple of them to survive (this is especially useful at a champ spawn, if you don't have anything on you worth looting). If you have enough LMC, you can precast close wounds (or already have a bandage going, but bandage harder to time), noble sacrifice, and be able to hit yourself with the close wounds in less than 2 seconds. Done right, it's not hardly the risk people think. In fact, I've about never done a noble sacrifice in a non-combat situation, unless it was the character's only means of ressing. I've even noble sacrificed in doom while fighting a Dark Father, and LIVED (even without a cross-healing partner - with cross-healing, the DF has to get really lucky and hit you the one tick you are at 1 hp).

    I think 90 is a better maximum skill for chivalry than 80, for these reasons.

    Couple other tricks you might not be aware of...

    1. if poisoned, start a bandage and spam cleanse by fire on yourself. The spell's fast enough that if you successfully cure the poison, the bandage will kick in as healing instead of curing. Sometimes, if you get poisoned after you use a bandage, you can even start and complete the spell in time to save the healing from the bandage from being converted to cure.

    2. Remove curse removes mortal strike; not as big a deal with someone with GM resist, but used on yourself or on someone being cross-healed (even on some pets), it can seriously improve survival chances - and doesn't have the limitations that the fruit does, in terms of use, weight and vulnerability to being looted.