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Sykotik still ownz everyone...

Discussion in 'UO Siege Perilous' started by SyKoTiK, Apr 23, 2008.

  1. SyKoTiK

    SyKoTiK Guest

    hahhahahaa i bet you all thought i quit... im always running around in disguise.... two hours each name. hahhahahah im owning you all and you dont even know it. its great stuff ROAR !!!!!!!!! FLOPPY RED BEARD WINS ! <font color="red"> </font> [​IMG]
     
  2. Guest

    Guest Guest

    *pats head*

    w/e

    -Skylark
     
  3. Guest

    Guest Guest

    <blockquote><hr>

    hahhahahaa i bet you all thought i quit... im always running around in disguise.... two hours each name. hahhahahah im owning you all and you dont even know it. its great stuff ROAR !!!!!!!!! FLOPPY RED BEARD WINS ! <font color="red"> </font> [​IMG]

    [/ QUOTE ]


    Run and hide , run and hide

    and I know it, first day I killed you you were Sykotic, later that day you had another name but died just the same,

    3rd day you were named Dillion, even though you had one of MYTHs crew trying to block me you still died.

    and I have been playing a mage for about 3 days.
    I'm not saying I'm good, by no means, I'm just saying you are that bad.
     
  4. SyKoTiK

    SyKoTiK Guest

    HAHAHHAHA iron man u suck.... u killed me once when i was talking on AIM HAHAHAHA i killed u about 5 times not including the res kills... and i res killed u cuz i wanted ur loot. lololol!!!!


    iron man you suck.
     
  5. Guest

    Guest Guest

    I hope you don't believe your own lies.
     
  6. Masumatek

    Masumatek Guest

    Seeeeeeeee guys? Long ass training doesn't keep off the arses. Quality? Yah right...
     
  7. Guest

    Guest Guest

  8. Guest

    Guest Guest

    *smiles* Welcome to Siege.
     
  9. Lord_Puffy

    Lord_Puffy Crazed Zealot
    Stratics Veteran

    Joined:
    Mar 9, 2006
    Messages:
    3,009
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    <blockquote><hr>

    Seeeeeeeee guys? Long ass training doesn't keep off the arses. Quality? Yah right...

    [/ QUOTE ]

    yaaaaaaaa [​IMG] trout ftw [​IMG]
     
  10. Guest

    Guest Guest

    <blockquote><hr>

    hahhahahaa i bet you all thought i quit... im always running around in disguise.... two hours each name. hahhahahah im owning you all and you dont even know it. its great stuff ROAR !!!!!!!!! FLOPPY RED BEARD WINS ! <font color="red"> </font> [​IMG]

    [/ QUOTE ]

    Who are you?...la
     
  11. Guest

    Guest Guest

    <blockquote><hr>

    hahhahahaa i bet you all thought i quit... im always running around in disguise.... two hours each name. hahhahahah im owning you all and you dont even know it. its great stuff ROAR !!!!!!!!! FLOPPY RED BEARD WINS ! <font color="red"> </font> [​IMG]

    [/ QUOTE ]

    Sorry puff but everyone says I am an [censored] and it would not be right for me to let this one go without saying anything...

    Last time you tried to own me you ran around Luna scream I am Puffys Cousin, I am Puffys Cousin ...
     
  12. Guest

    Guest Guest

    <blockquote><hr>

    [​IMG]

    [/ QUOTE ]

    I hope you didn't make that yourself.
     
  13. Guest

    Guest Guest

    I just saw you in Moon, Did you see me?
     
  14. Guest

    Guest Guest

    Congratulations for owning me.

    As soon as I notice I will start to worry about it.

    Kind regards
     
  15. Guest

    Guest Guest

    <blockquote><hr>

    Seeeeeeeee guys? Long ass training doesn't keep off the arses. Quality? Yah right...

    [/ QUOTE ]


    Hah! That had me cracking up. But I still think if we got rid of the long ass training, there'd be more of his kind around.
     
  16. Guest

    Guest Guest

  17. Guest

    Guest Guest

    *continues giggling about getting her JW friend to say "CENSORED"* while driving home.*
     
  18. Masumatek

    Masumatek Guest

    First, I disagree. I do not think there will be a greater percentage of his kind around. I think it is more likely that either 1) the average quality of newcomers to Siege will be similar to the quality of players already on Siege or 2) even a greater percentage of those who come after a major ROT change will be the more mature types.

    Second, look around. Does it matter? Honor, community, player justice, "quality" of players on Siege...all are, whether you want to acknowledge it or not, very low. It was certainly better in the past. Has ROT stopped this? No. It hasn't. So how can you go and say it is stopping it and changing ROT will somehow make more of these bad types come to Siege? And, even if you do somehow believe this, despite the evidence, despite the questionable argument of it.....at what point do you say Siege's population (as population is an essential aspect of MMO games) is worth more than the quality of its citizens, especially when the quality of its citizens is already so low? And why do you also ignore the reality that community and player justice decline as population declines?


    To Kelmo: Man, are you for a ROT change or against it? You have always seemed to support arguments people make against a ROT change, even when you ask for a "minor change." If you see a "minor tweak" as some sort of compromise that will satisfy those for and against a ROT change and those who don't come to Siege because of ROT, I advise simply stating you're against a ROT change at all....because a minor tweak is no compromise and will accomplish little to nothing.
     
  19. Masumatek

    Masumatek Guest

    These are the relevant arguments I made in my October ROT thread found here:



    "2) They think ROT keeps away the “undesirable trouble makers,” the arses that we don’t want on our shard.

    This is a very easy one to argue against. All you have to do is look around.

    Does it look like our shard is filled with angels? No. Rezkilling/dry looting/crap talking/griefing is at an all time high. Honor is practically gone. Player justice is almost completely dead. Scammers/cheaters/exploiters are unchallenged and accepted into the community. And there is a far greater percentage of such people than there has been in the past. Undesirables roam freely throughout the land. The good people leave, and the few who do replace them, are often poor quality players.


    But does it even make any sense for ROT in its current form to keep away the trouble makers (if you don’t want to take the time to open your eyes and see just how many we actually have)?
    NO….it doesn’t make a whole lot of sense.

    Let’s think about it. The only way to arrive at the conclusion that ROT keeps away undesirables is by making a number of assumptions. People who argue this assume the following: Gamers who sit through ROT for 3-6+ months are the patient gamers. Older gamers are more patient than younger gamers. Older gamers are more mature than younger gamers. Their conclusion is that ROT “weeds out” the immature, younger games and only allow for mature, older gamers, or at least a majority of mature, older gamers.

    Wooha…that’s a lot of assumptions right there. There are very many older gamers that are very immature and/or impatient just as there are a lot of younger gamers who are very mature and/or patient. Furthermore, the assumption that people who sit through 3-6+ months of training means they the patient ones isn’t necessarily true. As an example, I myself am rather impatient in many ways and yet I sat through over six months of training. You have to consider all this. You can’t make the assumptions people opposing a major change to ROT do. But, so long as we’re on the topic of assumptions, you might find the following paragraph interesting.

    Since we’re making assumptions, we can assume the following: Mature, older gamers have families. Mature, older gamers work more. Mature, older gamers have less time on their hands. Younger, immature gamers don’t have wives and children. Younger, immature gamers don’t work as much or don’t work at all. Younger, immature gamers have more time on their hands. So it can be concluded that ROT is not detracting younger, immature players from playing on Siege, and in fact is detracting older, mature gamers from playing on Siege since older, mature gamers have less time on their hands and skill training on Siege takes a long time to complete. How do you like that for assumptions? It goes both ways. And personally, I think the assumptions in this paragraph have more truth to them than the assumptions people who oppose a change to ROT make.

    So…not only can you eliminate the “long training keeps away undesirables” argument simply by opening your eyes and looking at just how many undesirables we have, but thinking about it you can also conclude that we might have perhaps even the opposite of “long training keeping away undesirables” and long training is keeping away the quality people we want while leaving Siege open to the people we don’t."
     
  20. Guest

    Guest Guest

    My boob avitar beats your borg avitar so ...Pthbbbbbt!!!
     
  21. Guest

    Guest Guest

    *smiles*
     
  22. Guest

    Guest Guest

    <blockquote><hr>

    My boob avitar beats your borg avitar so ...Pthbbbbbt!!!

    [/ QUOTE ]

    I agree, and in fact, who is that and where i can a see a full video of it please! cause when i first saw it i got sucked into its grace and elegance for about 2-3 mins of good ooggling
     
  23. Guest

    Guest Guest

    Ohh Matsumatek, you gotta start reading what I say and take it literally.

    I said: If we got rid of the long ass training (RoT) we'd have more of his kind around.

    Proof: IF you believe getting rid of ROT would increase shard population, and you believe that by increasing the shard population you would get proportionally the same number of 'good' players and 'jackass' players, then an increase in population would result in an increase of 'jackass' players.


    However, to discuss your other points, in a way you are correct but *I BELIEVE* you blow things out of proportion. You state:

    <blockquote><hr>

    Honor, community, player justice, "quality" of players on Siege...all are, whether you want to acknowledge it or not, very low.

    [/ QUOTE ]
    I agree, and I agree because the population has declined. If you cut the population of the shard in 1/2, then you have 1/2 as many quality players as you did before, 1/2 the community that you did before.

    <blockquote><hr>

    Rezkilling/dry looting/crap talking/griefing is at an all time high

    [/ QUOTE ]
    I disagree with most of what you say.

    I don't think rezkilling is at an all time high, and even if it is, rezkilling isn't the problem. People who rez-kill under any circumstances have always existed, so you will always find people who do rezkill. However, today, people die and try and rejoin battle more-so than they did in the past, the only way to prevent them is to either rez-kill or 'effectively' loot them (which can lead to drylooting). I can still find a rez from the people who have defeated me now as I have before. From experience, if I lose in battle and just sit around shown waiting for a rez after my defeater has had a chance to loot me, most of the time I'll get a rez and won't be rez-killed. Same as it was before.

    Dry-looting - yeah, it happens a lot more now than it did before. It happens because those who have always drylooted, will always dry loot, and those who never used to dry loot need to in order to stay competitive. The problem is the disparity between the equipment carried by the best and worst equipped pvp'ers has grown tremendously especially due to all these new cursed items. When the best equiped pvp'ers can carry around 2 million gold worth of throwaway gear, and I'm competing with about 20k of throwaway gear, and I actually win this battle that I have a 5% chance of winning, you think I'm going to let the person I just defeated reclaim his 2 million gold suit?

    Crap talking - its always been around. Its not any worse than it was before. Its just much more public on the Siege boards here, among a select group of players, and I think its because of battlevortex closing down so this is their only outlet. I rarely see trash talking in game when I play.

    Griefing - It happened before, it happens now, I haven't noticed any increase in griefing over the last several years.



    To me, the main issue with this game, is it has and always will favor the 'evil' player, being the pk and thief, and much more so recently with the item based game. It's a risk/reward issue.

    Lets take the thief for example - A thief stealths around a bank wearing absolutely nothing - you can't do anything to prevent a thief from stealing beforehand (ie you can't kill a known thief) only a certain amount of pack protection. Therefore, the risk to a thief is ZERO. The reward is anything successful they can steal.

    The pk. Take any hunting/farming scenario, the pk gets the full reward with a significant shorter time investment. Lets take a champ hunt. I gather up 5 of my friends, we do a 2 champ spawns, one which is successful, one which is not because it is raided.

    Champ spawn 1 - We spend 30 minutes building up the champ, get raided, lose it. Pk group spends 10 minutes finishing the champ spawn and receives the rewards.

    Champ spawn 2 - We spend 30 minutes building up the champ, no raid, 10 minutes finishing it. We get the rewards.

    For 70 minutes of time invested, I get the reward of 1 champ spawn. For 10 minutes of time invested, the pk gets the same reward as I do.

    Take any farming situation. I spend 20 minutes hunting swoops for gold, all a pk has to do is spend 1 minute hunting me while I am at swoops and they get the same reward that I did in 20 minutes.

    Because nowadays, when hunting, I need to take specialized gear that helps to hunt, but hurts against pvp combat, and the pk takes specialized gear for pvp, I have virtually no chance against the pk. I'm not going to beat a pk in my luck suit vs their pvp suit, lets not even take into account I could be a bard (useless in pvp) and they're a necro mage (built for pvp).

    So the end result is, I gotta do a lot more work in this game, just to be able to compete with a pk, and when you have pk's running around in million gold suits, we'll it just makes it all the much harder for the 'good' players and drives them away quicker than it does the 'evil' player.