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T2A Champ Spawns workable by Warrior

Discussion in 'UO Warrior' started by Tuan, Jul 18, 2014.

  1. Tuan

    Tuan Slightly Crazed

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    I've been trying out the T2A champ spawns, in hope of finding one that I can do in relative peace.

    Problem is, it seems that FAR too many of the monsters spawn in un/hard to reach places, at least for a melee char.

    I have tried so far the crypt location NW of Del, and there too much spawns on the roofs, and too much having to run around buildings/little hills to track things down.

    Same with the spawn that is NE of Del - the altar is in a nice little circular valley, but then too much stuff spawns on the hills to the sides, and it becomes unworkable when that stuff is casting.

    PLus, I don't like having to run around all those friggen hills just to track stuff down to kill. I was doing the Rikktor spawn there just now, and it took me 2x as long to get through the low levels as it would in Destard.

    Any of the others any better?
     
  2. CorwinXX

    CorwinXX Babbling Loonie
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    This is why I don't like T2A.
     
  3. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

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    An archer does OK I believe, and maybe a stock of teleport scrolls would help?
     
  4. Obsidian

    Obsidian UO Forum Moderator
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    I don't think any of the T2A locations are optimum for a melee warrior. Your main options are:

    1) Run as a hybrid with archery/throwing
    2) Use the traditional dungeon spawns
    3) As Petra recommended, use teleport scrolls

    Also use of a hit area weapon helps, but I don't think it will solve your problem. On Siege, I run a sampire with magery and that solves my problem. I've used a hybrid sampire with Swords/Archery too. It is a bit weaker than the full-power sampire, but it solves this weakness is spawning.